However the combat still wasn't comparable to the great action games out there. It came off feeling "wishy washy." There was no real connection between you and the enemy you were fighting, you would run up to them, swing your sword hap-hazardly hacking away at someone., there was no real "dance" to the combat.
Oblivion as well as other Elder Scrolls games are rpg's with action elements. In my opinion they shouldn't feel like the "great action games" out there because then they would be something they are not. The day we see overly complex combinations with on screen, interactive button displays is the day that The Elder Scrolls series has been corrupted. Similarly, we also shouldn't have long series of button combos that take an hour to formulate and two to execute. This type of combat, although visually stimulating, doesn't give the player a sense of achievement that they feel when they have to work towards building their character in order to defeat their foes. The rpg elements in The Elder Scrolls should always outweigh the action elements.
I for one definitely felt a connection when i swung my weapon and it was blocked which sent me staggering, leaving me open for a strike. But that's just me.
The main things that are holding the combat back is the fact that the game uses first person.
Stop right there criminal scum! The main thing that keeps the combat immersive is the first-person view.
The biggest change to combat to make, to get it away from feeling this way is simple, do not base the direction/combat moves on a physical direction.
Now this I agree with. Power moves being based on the direction you were moving made them difficult to land. The vast majority of people would agree that combat for the next Elder Scrolls game needs to be improved, but not in the ways you are suggesting.
It placed a GREAT importance on being defensive (dodging, blocking, etc) and know when to attack and not.
See, now this is bad. I don't want to have to be forced to be a defensive fighter. The best thing about The Elder Scrolls is the freedom of choice. I should be able to be an aggressive warrior if i want to. Changing that would be very, very bad :wink_smile:. Reading this reminded me of Assassin's Creed combat system which I personally appalled. Standing around, defending and waiting for the right moment to press your button is just so unrewarding.
Gone were they awkward spactic moving around and frantically whacking away look of combat and now you had combat that looked like you would expect it to look in real life
Lol.
I watched the clip and that is definitely not how i would expect combat to look in real life. It was rather slow paced and the movements seemed clunky. I'm pretty sure medieval warriors didn't do a spin move every time they wanted to strike their opponent.
Lock-On has no place in Elder Scrolls. Ever. I feel that The Elder Scrolls is on the right track to a good combat system that just needs some minor tweaking and a faster pace. I was somewhat intrigued by the combat system you described until I saw the video by which I acquired a foul taste in my mouth and was instantly reminded of Fable.
We are waiting for Elder Scrolls V: Skyrim, not Elder Scrolls V: Severance.