The complaints about combat and balance have been bothering me. Some complain that one thing is more powerful then the other, or this is better then this and so on. They talk about balance as if it actually matters. However I would argue that the imbalances in this game actually makes it better. When I play a mage, I want a different experience then playing a knight or a rogue. I don't just want to use different abilities. I want to experience the differences, the good and the bad.
Some people expect this game to be balanced, but this isn't World of Warcraft. Playing different characters are supposed to BE different. I don't care if swords to more damage then fire bolts, because if I want to use fire bolts I will. And if that means I have to adapt to the game then Bethesda has succeeded in making me feel like a different character. It makes me want to try every possible combination out. That's what TES has always been about.
In closing, I encourage people to just play the game how they want to, instead of comparing everything and over thinking it. Its an amazing game that will keep many of us busy for years to come.
You can't play how you want though because certain schools of magic are more overpowered than others. If I want destruction to my basis for attack I can't complete the game without using cheap exploits like the impact perk that just cheapen the whole experience. If I want to be a mage I have to use conjuration to succeed. I'm pretty sure warrior types would get pissy if swords and axes stopped being effective halfway through the game and instead had to switch to using bow and arrows