The Minutemen Problem

Post » Sat Jan 16, 2016 12:00 pm

I love the game and have done one play through already to the end of the main story and have started a few others with the plan of playing it differently and in the end choosing a different side. However and I know it's been complained about a lot but I am finding my game is being taken over completely by the settlements due to the sheer amount of Minutemen quests and that they are all timed.



Every time I walk past Garvey I get another one, I end up with about 10 to 15 settlements all needing different things that I am short of, one needs turrets so I need gears for example, I sort that out and find another needs beds so I need to find cloth. Then I find another settlement needs defences or food or someone has been kidnapped! I find I am spending all my time looking for parts or buying them.



How do you guys do the early stages, I'd like to concentrate on Sanctuary first and of course find other side quests etc which I will have missed in my first play through without having to rush around fighting off attacks etc

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Emily abigail Villarreal
 
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Post » Fri Jan 15, 2016 11:21 pm

This won't help you, so i don't know why i am posting it, but i just ignore the Minutemen now. I can't take it anymore, no new playthroughs of doing that stuff.

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lisa nuttall
 
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Post » Sat Jan 16, 2016 7:55 am

You can ignore the quests except the radiant quests without fear of them timing out.

Radiant quests are things like 'ghoul trouble', 'raider trouble', 'greenskins', and 'kidnapping'.

Those time out -sometimes-

There appear to be key points that don't reset, however.

You can also complete quests and just not turn them in to him.

I just really dislike the fact that the timed quests never stop from Preston and I can't seem to send him anywhere else.

Here, have some mutfruit, a turret, a bed, and a pump at the Red Rocket.

I can't find a place as large as Sanctuary to make my 'home base' and I used to live there.

So it feels like he's coming up into my house and telling me what to do.

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BaNK.RoLL
 
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Post » Fri Jan 15, 2016 11:20 pm


I do not go near Preston or near Sancturay, because Preston obviously hired a settler (she should stand guard and was extra equipped for this) to harass me :wink_smile:



That said: Simply do the quests he gives you, but do not hand them in. Of they have a timeout, then they will auto complete after the timeout (including the XP). But as long as you have 3 quests open you should not receive more. Also most of these quest have a very long timeout or even no timeout. Delay them as you wish. When you have more of these quests in your list you will not receive new quests.




Spoiler

One other thing: At the start of the game you receive quests, or demands to build certain things. First you should build beds, water and food in Sanctuary, then you are asked to build some defenses. This is sort of a tutorial, and there are enough resources to build this all without problems. For defense - do not build MG turrets too early - its not necessary. Build several defense posts, especially at the bridges in Sanctuary. One defender can do 3 posts, and every post adds 2 defense. So you can have 6 defense per defender, if every defender has 3 posts to guard. (The posts should be not too far apart).



You also receive at least one, probably more quests to open new settlements. The problem with this is, that it is random, with the exception of Tenpines and the Drive In Cinema. These come always first. Often the Sunshine Coop is also in this list. You can open them, but its hard, not to open them but to built them up. And then often comes a settlement far in the south, which you definitely do not wish to open, since you cannot defend it and often it misses build materials too. So carefully and slow build up settlements in the north, and ignore quests for settlements further south.





Most quests asking you to open a new settlement call for you to go to the settlement, where the settler will give you a quest. Some of these quests are timed quests. But as long as you do not go to the settlement and talk with the settlers, the quest seems to be not started. I have one ignored with good reason and nothing happened, it sits there. Also do not open settlements yourself. You can do that, but it leads to one settlement more you have to maintain, and this can be hard in the beginning, when you have not enough money and not the right perks.



The thing with the settlements is, that you should plan what to open. If you have 4 settlements (including Sanctuary) you will receive a quest from Preston which you also will want to do later.



My experience is so, that I almost never do such quests immediately, and now I avoid Sanctuary and do not hand in quests already done, so I receive no new quests. If you have 6-8 settlements in mid game this is enough. You can build an maintain them well.



Another hint: Think deeply before building a settlement beacon! One of the starting quests requires to build one. The other quest do not. As long as you only build buildings, defenses and beds no settler will come! And if you have a small settlement but no beacon, it will not grow. At the beginning and into the mid game you only need one settlement with a beacon. If you want settlers in other settlements, simply send (in build mode) one of the unassigned settlers to this settlement. If all your settlements have beacons they will grow up to the maximum, without regards of the number of beds/food/water! This strains your resources, If you already have a beacon, store it in the workshop. (No need to scrap it, but switching it off does not work correctly).



If you want to build up, start slow, and develop your settlements.



Concerning attacks: Having only the original settlers there (2 or 3) is not good. There is for example a farm, with 3 people, which requires a small quest to join. If you do this, build defense stations and send one or two additional settlers from a bigger settlement to the farm, to server as guards. This way it is much easier to defend and it also works better with the crops, since the original farmers will be needed to tend the crops.

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natalie mccormick
 
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Post » Sat Jan 16, 2016 6:29 am

I wonder if Preston is more innocent than most think.

If you have many settlements you will notice that happiness start falling at some of them even if having enough of everything and they was happy earlier.

So you travel to them to see that is wrong and some settler walk up to you and give you an classical minutemen radiant quest.

This give les XP than getting the quest from preston too.

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Jack Walker
 
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Post » Sat Jan 16, 2016 3:20 pm


You can refuse to join minutemen to begin with. There are plenty of settlements you can develop on your own without being part of minutemen.



And then you can also simply ignore quests you don't like.



Completing quest without finishing it by speaking to Preston works too.

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Jordan Moreno
 
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Post » Sat Jan 16, 2016 7:43 am

What makes the Minutemen quests even more irritating for me currently, is that I've gone back to the same settlements several times now and the dialog is exactly the same.



When I talk to the same guy (the father), he always says "did the Minutemen send you?"



"Yes, just like they did the other two times. Don't you remember? I was here like 4 hours ago and took care of those Ghouls that were halfway across the map. How did you even know about those Ghouls anyway? Talk about ungrateful. Save your sorry azz twice already and you don't even remember me."



And upon completion of the quest, he says: "that's the best news I've ever heard."



"Save it - you also said that the last 2 times."

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*Chloe*
 
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Post » Sat Jan 16, 2016 5:12 am

haven't tried it, but is is possible to kill preston to stop receiving the infinite quest?

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daniel royle
 
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Post » Sat Jan 16, 2016 5:38 am

I've never tried not joining in the first place, I may do that next time, some good tips though thanks



No he is essential so you can't kill him, the other thing is how come they make me the "General" yet I have to do all the donkey work? ;-)



Preston - "Go there and do that" - "OK now go there and do this"



What I would like to say "I am the General, go do it yourself or send a lackey"

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Saul C
 
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Post » Sat Jan 16, 2016 12:11 am


Great point!

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Felix Walde
 
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Post » Sat Jan 16, 2016 3:24 am

Just send Preston to the castle and leave him there.

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MISS KEEP UR
 
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Post » Sat Jan 16, 2016 4:05 am

As for early in the game I concentrated on Sanctuary and set up supply lines really helped. I agree it can rapidly get out of control and this is the position I have found myself in, doing nothing but settlements it seems.



I think you definitely have a point.


~~~~


The icing on the cake: I decided to take Preston with me on all of these quests (to get his Perk) and when we went to a settlement, guess who they thank for helping them. Me? No. They thank Preston and give him a gift. :face palm:

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k a t e
 
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Post » Sat Jan 16, 2016 2:40 am


Generals take orders from politicians. And That"s what Preston apparently is :)

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Lauren Dale
 
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Post » Sat Jan 16, 2016 5:55 am

Very much this. The main quest leads you into Preston's arms very easily, but you can just simply say 'No' and continue on your own. If you do it from the first, you never even get the "Build" quests from Sturges. Or you can say you'll help Preston and get the initial MM quest but never do it.

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ImmaTakeYour
 
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Post » Sat Jan 16, 2016 12:27 am

I don't get as many these days because i sent Preston somewhere that i rarely visit and never speak to him.


I turned off the power to the radio freedom setup so the operator cant be heard so that just leaves those settlers who make a beeline for you at several settlements.


As soon as i see them approach I retreat but it's best to visit those ones at night if you want to stay for any length of time.


Occasionally i let them give me the quest and do it when I'm passing the destination.

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Jenna Fields
 
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Post » Sat Jan 16, 2016 10:50 am

If you never start (or finish) http://fallout.wikia.com/wiki/The_First_Step you won't have to deal with Garvey much. If you do http://fallout.wikia.com/wiki/When_Freedom_Calls and bring the misfits to Sanctuary, you'll only have to deal with Preston occasionally asking you "Are you ready to help?" as he patrols Sanctuary Hills.

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john palmer
 
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Post » Sat Jan 16, 2016 12:36 pm

At least the one I got from County Crossing last night only involved a jaunt of about 100 feet from them to clear the ghouls. Kudos to respawning since it's the 4th time I've been there in the last week!

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Marquis deVille
 
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Post » Sat Jan 16, 2016 6:31 am

This is very smart to do early to gather settlements, you get the perk fast as he love you helping the settlements and no need to return to him to get new quests.


Think its two factors here, first is prestons random quests who looks like prefer settlements with problems. Has to look a bit more on the happiness of settlements from now on.

Before settlements are claimed I think its totally random, on first character I never get greygarden, found it randomly during an institute quest, also found the farm by the ironwork and the ghoul farm late.

On the second one I got both Greygarden and the ghoul one early.

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~Amy~
 
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Post » Sat Jan 16, 2016 5:37 am

Something I've noticed with the minutemen quests.



When you do one and turn it in to Preston he'll give you another one, there is a way to do a mission, get the xp and not get another mission. If you complete the mission (whether its ghoul trouble, raiders, kidnapping or greenskins) then report to the settler it will then ask you to talk to Preston. Dont do this! Instead just get on with the rest of the game and leave the mission in your journal at the "Talk to Preston" stage. Eventually the mission will complete on its own, you'll get a message saying its complete and get the xp from it with no need to talk to him and get another radiant quest.

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Mistress trades Melissa
 
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Post » Sat Jan 16, 2016 12:03 am

On my second playthrough I got Garvey and his crew to Sanctuary and then ignored them for a loooooong time. I think I was level 50 before I finally took the local leader perks and started messing around with settlements. What set me free was the realization that you don't need to build settlements to get anything done. Sanctuary and Red Rocket already have the minimum workbenches you need to keep your armor and weapons up to date.



By the time I was ready to start building settlements I had so many raw materials saved up that I was able to just set up each one exactly the way I wanted right from the start. Then I banished Preston to the Castle. I do still get the occasional "defend so and so" calls but the defense ratings are all so high that it's not that often, and the fight is usually over within a few seconds of me showing up because of the number of turrets I have.

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Laura
 
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Post » Sat Jan 16, 2016 3:38 am

I just ignore any quests that I'm not in the mood to do at the moment, or if I'm involved in something else. If a quest times out or settlement gets destroyed or they end up paying ransom for a kidnap victim rather than my character coming to the rescue, then oh well. Preston will give me the same quest later. The destroyed settlement eventually rebuilds itself without me. Just focus on the settlements you want to focus on (if any) and let the others go until and if you want to mess with them.

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Vincent Joe
 
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