Is the Morrowind Community Dying? Will we die?

Post » Fri May 27, 2011 5:29 pm

PLEASE, PLEASE, consider Bethesda's advancements in a good way with Fallout 3, not enough people keep it in mind.


you're kidding, right?

SellOut 3 is the worst thing that's ever happened to the genre

it's so.... *shudders*; I'm not going further into this

(yes, I have about 1000+ hours in it, I've modded it beyond recognition, it's still.... crap)
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Jinx Sykes
 
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Post » Fri May 27, 2011 1:05 pm

I think that morrowind is starting to die, becuase most people think "Hey, OB has better graphics and is newer, it must be better" but the modding comunity is not dieng :P
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Wane Peters
 
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Post » Fri May 27, 2011 1:12 pm

The thing is even if the new elder scrolls game is brilliant would you really want to mod for it? It just seems to me that the morrowind modding community seems to thrive off of seeing just how far they can take the game. Morrowind modding covers a diverse range of things and every new discovery made in one area of modding feeds back and creates new possibilities in other areas. It's exciting stuff. Now if a new elder scrolls game comes around thats brilliant, wheres the fun in modding it? Morrowind modding has gone far beyond tweaks, bugfixes, armour packs and quests yet these are the only areas I see as being any fun to mod in a new elder scrolls game. If anything I think a new elder scrolls game done well will give life to the modding community as people here get new ideas from it and try to emulate and port them into morrowind. Not to mention if the new game is any good it could encourage a new generation to look at the older elder scrolls games... and when they take a peek at how far the community has and will take morrowind I think they will be stunned :)
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Amie Mccubbing
 
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Post » Fri May 27, 2011 7:32 am

you're kidding, right?

SellOut 3 is the worst thing that's ever happened to the genre

it's so.... *shudders*; I'm not going further into this

(yes, I have about 1000+ hours in it, I've modded it beyond recognition, it's still.... crap)


Um, when compared to vanilla oblivion, vanilla FO3 was head and shoulders above it in quality, game mechanics, and story. Now, when compared to Morrowind, yes, it is somewhat lacking....... Morrowind was a fantastic game right out of the box. I couldn't play vanilla oblivion for more than an hour before I saw it as pointless, and modded it beyond recognition. (to use your words. :D) FO3 was pretty good, but, there were aspects that I wanted to see changed. One of which was Patches that didn't break more than they fixed........ I am still on version 1.4, and really gave up following the game for a while, hoping they would sort some of that out. Oblivion suffers from pretty much the same thing, but, there isn't going to be any fixes for that, and we know it. Morrowind...... The FANS are fixing the game..... Technically illegal, or at least, a violation of the license agreement.... but we discuss it on Beth's own boards, and they don't seem to mind.

I give up trying to understand their thinking....... :D
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Latisha Fry
 
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Post » Fri May 27, 2011 7:46 am

Um, when compared to vanilla oblivion, vanilla FO3 was head and shoulders above it in quality, game mechanics, and story. Now, when compared to Morrowind, yes, it is somewhat lacking....... Morrowind was a fantastic game right out of the box. I couldn't play vanilla oblivion for more than an hour before I saw it as pointless, and modded it beyond recognition. (to use your words. :D) FO3 was pretty good, but, there were aspects that I wanted to see changed. One of which was Patches that didn't break more than they fixed........ I am still on version 1.4, and really gave up following the game for a while, hoping they would sort some of that out. Oblivion suffers from pretty much the same thing, but, there isn't going to be any fixes for that, and we know it. Morrowind...... The FANS are fixing the game..... Technically illegal, or at least, a violation of the license agreement.... but we discuss it on Beth's own boards, and they don't seem to mind.

I give up trying to understand their thinking....... :D


agreed that it was better than Vanilla Oblivion; but I couldn't enjoy FO3, until I made Accurate_Guns, which later became Combat_Overhaul (removing VATS, removing disperse rate on guns, so that they don't shoot all over the place)

although the first mod I made, was before the GECK was out (No_Fast_Travel) ^^

I can see the technological advancements, but I fail to see the gameplay aspect of it

it's made even more casual than Oblivion (now you don't even need to concentrate whilst fighting, you just push VATS)

that and the fact that ever since Oblivion everything's gotten... shinier and more plastic

if however they utilize the technology they have, but go back to a darker, grittier TES, refine the Radiant AI so that it actually works, etc; it will be worth it

but if they just update the engine in the same manner they did between OB and FO3, then I'll hesitate before I buy it

(and I "am" a bit biased, since I enjoy STALKER far more than FO3; BUT I enjoy Morrowind more than Gothic, so... it evens out ^^)
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Abi Emily
 
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Post » Fri May 27, 2011 7:18 pm

If we're basing the "progression" in the TES series on the changes between OB and FO3, that's still a scary thought. Perks and Bobbleheads? Exploding heads and flying limbs when shot with a BB gun? Combining two worn out baseball bats into one "good" one? 30 shots from a 10mm handgun to drop someone? Those are improvements?

Let's be serious, FO3 demonstrates that Bethesda is not likely to take ANY of the complaints about OB seriously as long as the "critics" for their paid advertisers keep playing it up as the most wonderful thing in the world, and as long as bored console players with too much allowance money are willing to pay for it (regardless of how long they play it before something else shiny distracts them). I'm not certain how many titles are awarded "Game of the Year", but it apparently takes a massive commercial flop NOT to get that distinction. I'm reminded of a school boasting of its "second place" in a journalism competition, where 50% of the schools that entered were awarded "First Place", half the remainder "Second Place", and the sorry bottom 25% only got "Thirds".
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Myles
 
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Post » Fri May 27, 2011 10:22 am

Yes, I am, people are voting that because it's the closest option I've got on there to "Morrowind isn't dying, but will, eventually.".

At least that's what I think.

EDIT: People may vote that, but you can't get people's opinions by just a poll, you have to read the entire thread, and since it's my thread, I've been following it since I started when I got up earlier today.


I did and it's the same old, same old as it has been since 04 when I started skulking these boards. Again, even 200 posts are not the community, SWG. I promise you.
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Thomas LEON
 
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Post » Fri May 27, 2011 9:54 am

I did and it's the same old, same old as it has been since 04 when I started skulking these boards. Again, even 200 posts are not the community, SWG. I promise you.

Good. :)
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{Richies Mommy}
 
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Post » Fri May 27, 2011 6:45 am

In that sense, I'm actually hoping for the collapse of the MW mod community, because that would mean we have something better to work with for the next 7 years or something like that. Of course, there are always fans of the previous generation of product, no matter how good or bad the successor, so I'd suspect that some vestiges would still be around for a while, regardless.

TESV - if it is good - doesn't mean it can replace Morrowind. I mean, it won't have Vivec, it won't have Balmora, it won't have Cliffracers, it won't have Divyath Fyr and all our favorite NPCs, architecture, landscape, music, silt striders, gravelly Dunmer voices, Fargoth, the Bitter Coast, Mud Crabs, Bonemold, etc. It'll be a different game, maybe it'll be a fun RPG, but it won't be the same.

I could mod OB to death and turn it into a fun RPG. But it still isn't Vvardenfell, and that is what I yearn for.
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Sebrina Johnstone
 
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Post » Fri May 27, 2011 3:19 pm

TESV - if it is good - doesn't mean it can replace Morrowind. I mean, it won't have Vivec, it won't have Balmora, it won't have Cliffracers, it won't have Divyath Fyr and all our favorite NPCs, architecture, landscape, music, silt striders, gravelly Dunmer voices, Fargoth, the Bitter Coast, Mud Crabs, Bonemold, etc. It'll be a different game, maybe it'll be a fun RPG, but it won't be the same.

I could mod OB to death and turn it into a fun RPG. But it still isn't Vvardenfell, and that is what I yearn for.

Well said, I agree a hundred percent. :foodndrink: Technical mishaps can be corrected in a game with mods and patches, but a lacking atmosphere is much harder to compensate.

Setting is the soul of an RPG.
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leni
 
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Post » Fri May 27, 2011 1:22 pm

I could mod OB to death and turn it into a fun RPG. But it still isn't Vvardenfell, and that is what I yearn for.

But what about modshttp://www.gamesas.com/bgsforums/index.php?showtopic=871847? http://s1.zetaboards.com/Province_Cyrodiil/index/?
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Alina loves Alexandra
 
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Post » Fri May 27, 2011 4:54 pm

But what about modshttp://www.gamesas.com/bgsforums/index.php?showtopic=871847? http://s1.zetaboards.com/Province_Cyrodiil/index/?

Only if Cyrodiil is the jungle it is supposed to be! :P
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Hella Beast
 
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Post » Fri May 27, 2011 2:56 pm

Only if Cyrodiil is the jungle it is supposed to be! :P

Our Cyrodiil isn't a jungle, but it's certainly a really dense forest, better than oblivion did it, I encourage you to check out http://s1.zetaboards.com/Province_Cyrodiil/blog/main/376865/.
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BethanyRhain
 
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Post » Fri May 27, 2011 12:06 pm

Our Cyrodiil isn't a jungle, but it's certainly a really dense forest, better than oblivion did it, I encourage you to check out http://s1.zetaboards.com/Province_Cyrodiil/blog/main/376865/.

Oh, that looks delightful! See, the modding community isn't dead! We're just taking our time making totally awesome stuff. :coolvaultboy:
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Brad Johnson
 
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Post » Fri May 27, 2011 6:33 pm

Oh, that looks delightful! See, the modding community isn't dead! We're just taking our time making totally awesome stuff. :coolvaultboy:

Exactly, we aren't dead, we just aren't getting the attention we deserve. :)
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Brad Johnson
 
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Post » Fri May 27, 2011 6:40 pm

Morrowind modding won't die until the game is rendered unplayable by a future version of Windows.
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Tiff Clark
 
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Post » Fri May 27, 2011 7:52 am

Morrowind modding won't die until the game is rendered unplayable by a future version of Windows.

Then people will just use the older version, now, with XP, Vista, and Seven, I STILL say a modded XP is best.
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Britney Lopez
 
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Post » Fri May 27, 2011 12:13 pm

Our Cyrodiil isn't a jungle, but it's certainly a really dense forest, better than oblivion did it, I encourage you to check out http://s1.zetaboards.com/Province_Cyrodiil/blog/main/376865/.


That really does look great, especially those caves. ^_^
Too bad you guys don't have an up to date thread down here.

And Marbred, I'd think something along the lines of a DOSBox kinda thing would be made if that ever happened. Or we could use something like Wine, though that has it's own problems.
I don't think a new version of windows will bring an end to Morrowind modding. :shrug:
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Lisa Robb
 
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Post » Fri May 27, 2011 1:56 pm

Morrowind will survive as long as pepole don't have anything better to do. When Oblivion came out, they appearently initially thought, that they had found something better but returned, because they found Oblivion shallow (based on what I hear), when TES5 come out, people will see, if this is better, and if not, they will return to Morrowind. If it is (in term of a better world, better gameplay and better atmosphere), then I guess that people will stay at TES5.
In theory another company could also create this new game, which is superior to Morrowind and offer better modding opportunities, and then the Morrowind community might die.

But so far, I haven't seen any game with the size, lora and atmosphere of Morrowind, and therefore, there is still a community for it.
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Kat Ives
 
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Post » Fri May 27, 2011 1:38 pm

I could mod OB to death and turn it into a fun RPG. But it still isn't Vvardenfell, and that is what I yearn for.

Well me to "modded OB to death" and what i got was [censored]tering mish-mash of everything + still it got annoying quest markers and arcade quest log (MW journall is soooo much better), the whole console action game feal ruined all immersion for me.
Well i personaly think that only true TES succesor can kill morrowind, but we all saw where the series went, we had http://i6.photobucket.com/albums/y233/Bahamut_ZERO/Untitled-2-2.jpg , now we have "a moron on horseback killing things"
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Quick Draw III
 
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Post » Fri May 27, 2011 2:42 am

And Marbred, I'd think something along the lines of a DOSBox kinda thing would be made if that ever happened. Or we could use something like Wine, though that has it's own problems.

That just means it'll live even longer :)
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Luis Longoria
 
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Post » Fri May 27, 2011 9:58 am

Interesting how almost every long thread on the Morrowind forums eventually turns into a let's bash Oblivion thread. I call it Fargoth's law.
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Jaylene Brower
 
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Post » Fri May 27, 2011 12:32 pm

Interesting how almost every long thread on the Morrowind forums eventually turns into a let's bash Oblivion thread. I call it Fargoth's law.

No, it's called "Made for Young Console Gamers Law".
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hannah sillery
 
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Post » Fri May 27, 2011 8:34 am

agreed with Zanartheron in most parts of his sayng. Morrowind itself its inimitable, unique, part of myself from long time. A place that i love hardly, as i said in another post, my second homeland.

But for be specific and not cause any mistake on my own thought, i don't trust any form of society, group, and so on, (town halls, governments, states, etc) but i love Morrowind and respect who work for make this world better modding and working on this game: me the same i'm in the way to learn, and some day my Morrowind will have also my print into.

Probably, due the 2 yrs spent in another very popular Mmorpg that i have seen as addictive a lot, i will not join a "Morrowind online" game, but the game i have get in far 2003, (4 CD box, with also Tribunal and Bloodmoon into) will remain in my heart forever, and i will play until death come.
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Justin Hankins
 
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Post » Fri May 27, 2011 8:19 am

I really don't know if the community as a whole will always stay alive, but I don't plan to stop playing Morrowind any time soon. (Even if I have never made a mod :P)
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Rude_Bitch_420
 
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