Is the Morrowind Community Dying? Will we die?

Post » Fri May 27, 2011 6:41 am

I don't think morrowind will die any time soon maybe in 10-15 years

Bethesda are not going to create another as in depth elder scrolls like morrowind again or at least not for elder scrolls V

because as someone said of the sales the simple action orientated Oblivion
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Fri May 27, 2011 4:35 am

I personally don't think the morrowind community will die. It's true that things slow down for a while and then everything picks right back up. I've noticed this common occurence since I joined this forum. I've been playing Morrowind since it came out, and what keeps me coming back to it is the fact that it is truly one of the most remarkable games I have ever played. I would choose morrowind over Oblivion, and I would also choose it over any other Elder Scrolls game that comes out in the future.

As long as there are those that will play the game and mod it, then the community will survive, just like it always has. I'm going to start modding once I get my problems with nifskope and blender resolved, so I have to agree somewhat agree with Archimaestro Antares when I say that as long as I live, I will keep this game and community alive.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Fri May 27, 2011 8:33 am

so I have to agree somewhat agree with Archimaestro Antares when I say that as long as I live, I will keep this game and community alive.

I agree with Antares, but not in the way he put it, he said that as long as he's still around, the game will be alive. I think he was joking, and the actual point was if there are still modders, the game will stay alive, to that point, I agree, and I don't think that our amount of good modders is going anywhere.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Fri May 27, 2011 4:02 pm

it's not dying, it's just slow and mature :shifty:
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Fri May 27, 2011 6:25 pm

if new gamers are not noticing the game then community will enter decline as ppl gradually leave for various reasons (new releases, having 18 kids, dying, swearing off technology and moving to the south pole etc)

as the community declines a variety of things will happen:

1. the Chance of one of the dwindling number of modders coming up with a mod that will entice new ppl to play morrowind reduces
2. the chance of a new modder arriving and doign the above dwindles
3. the incentive for one of the remaining modders to release their mod reduces as the number of prospective dl'ers falls
4. fewer new mods = fewer new modders
5. as fewer mods are released the "community" will gradually die thru lack of stimulation


I can agree with this. The recent drama may have only added to this. Rifts have formed among some modders making them have second thoughts about releasing mods ever again.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Fri May 27, 2011 5:06 pm

I can agree with this. The recent drama may have only added to this. Rifts have formed among some modders making them have second thoughts about releasing mods ever again.

Yeah, but what if the http://i32.tinypic.com/30wmrgh.jpg was added to PES? And Newer mods started getting thousands of downloads, like they all should?
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Fri May 27, 2011 5:37 am

It's an if, maybe even a big if. But if the addition of a CC License to PES would help alleviate the rift, then sure. The other modding sites would have to follow suite or see a large number of mods removed from their site. It may even help other modders who've always had fear of uploading mods they have made to finally present them.

This is more of an issue for the artists in the community as their texture work is a portfolio to them. Not much so for non-graphical enhancing mods.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Fri May 27, 2011 7:34 am

In my honest opinion, I have seen tides modders coming and going. I've seen the enthusiasm of new blood and the bitter end and demise of many ancients. Heck, I have even been witness to such tragedy as sickness and death.

I think the fundamentals for a very strong community can be found here, it could actually need a bit of refurbishing, but it would be boring to work a perfect diamond.

This is my home away from home and even if there would be no more mods, I would still come here to hang out.

It's not Morrowind, it's not the modifications, it's the people who creates them that has me addicted.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Fri May 27, 2011 6:08 pm

In my honest opinion, I have seen tides modders coming and going. I've seen the enthusiasm of new blood and the bitter end and demise of many ancients. Heck, I have even been witness to such tragedy as sickness and death.

I think the fundamentals for a very strong community can be found here, it could actually need a bit of refurbishing, but it would be boring to work a perfect diamond.

This is my home away from home and even if there would be no more mods, I would still come here to hang out.

It's not Morrowind, it's not the modifications, it's the people who creates them that has me addicted.


I personally feels as though this statement is what this community means. I don't think you could have put it any better C_Mireneye.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Fri May 27, 2011 5:30 am

I think MW will be around for 21 914.5319 more hours ...then its over :D


The one thing that could conceivable kill it is if TES 5 had MW included in it in some way ... even then it might not totally kill it.


One slightly off topic, but relevant, observation: I think it will be very interesting to see how the initial sales of TES 5 are compared to TES 4 .... I think the strength of MW was what drove the sales of OB especially at first .
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Fri May 27, 2011 3:26 am

Considering that Diablo II is still being modded, I don't think we have anything to worry about. Personally, I think it will be after Doom is no longer modded, and uh, I don't see that happening for 20 years. :)

So, basically, I think the Morrowind Modding community will be here for a long time to come.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Fri May 27, 2011 5:58 pm

The point in my opinion, is indeed imagination. Sure, other games may be prettier and easier to handle and may have features you to code into MW, but no RPG has been so inspiring so far for me.
I hadn't Morrowind touched in yeass (for two or three times now) and then I installed it again because I saw a new mod. And when I stepped off that old ship of theirs as newly-arrived prisoner and looked around Seyda Neen I coudl really smell the foul air from the Bitter Coast swamps in front of me and the sea breeze from behind me and I thought: 'Deamn, it's been too long. Good to finally be home again.' And it's been like that every time I did a new character - currently I'm playing my most favorite RPG character - myself - which is yet another challenge.

Bottom line: It's about how the game actually feels - and it feels like you're really there, e.g. your adrenaline levels increasing when you try to tackle your first ogrin or Golden Saint with a new character... And then, there's Connary and Tamriel Rebuilt. To just go everywhere and look at everything in the whole province will take me years! :D
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Fri May 27, 2011 12:37 pm

Death is funny business. When we where cavemen, 32 to 35 was a long life. Now with today's medical wonders and easier living. We have a much longer life. But this come at a price. It costs a lot of money to stay alive now a days. So as long as Bethesda is going to spend the big bucks to keep Gstaff alive, our Community we'll be okay.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Fri May 27, 2011 11:58 am

I personally feels as though this statement is what this community means. I don't think you could have put it any better C_Mireneye.

I agree, well put C_Mireneye. :thumbsup:

One slightly off topic, but relevant, observation: I think it will be very interesting to see how the initial sales of TES 5 are compared to TES 4 .... I think the strength of MW was what drove the sales of OB especially at first .

This is interesting, for now you could look at Fallout 3 compared to Oblivion, but TES, definitely a curiousity.

Considering that Diablo II is still being modded, I don't think we have anything to worry about. Personally, I think it will be after Doom is no longer modded, and uh, I don't see that happening for 20 years. :)

So, basically, I think the Morrowind Modding community will be here for a long time to come.

Yup, I don't think we'll die, but if we ever do, it won't be for a really long time.

EDIT:
So as long as Bethesda is going to spend the big bucks to keep Gstaff alive, our Community we'll be okay.

:hehe: Yup, Gstaff is awesome.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Fri May 27, 2011 4:36 am

The problem is, gaming is still a relatively new thing, and hasn't seen the death of its first generation of gamers yet. Maybe when everyone in the eighties that played games dies, people will stop modding super mario, or maybe the next generation will show an interest. Technological advancements need to be taken into account as well, eventually nobody may have a rig that can play morrowind, though as with dosbox style things, that may not matter anyway.

What matters is whether we mean the community, or modding itself. As long as there is a functioning CS in use, modding exists, but the community may die sooner. It depends on whether ideas can be kept fresh, whether new modders take it up, and whether old modders drop it. It also depends on whether bethesda rereleases it, as freeware ot whatever, that may keep it going for a long time after the last disc was burned. If it hasn't died by TES VI, I'd say it would be a good few decades before all activity stops, but the community may well be very sporadic and disconnected by that point.


Oh, come to think of it, the new games act as a funnel backwards, as people seek out older games in the series as well. That's how I got here!
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Fri May 27, 2011 6:33 pm

The problem is, gaming is still a relatively new thing, and hasn't seen the death of its first generation of gamers yet. Maybe when everyone in the eighties that played games dies, peopel will stop modding super mario, or maybe the next generatiom will show an interest. Tecvhnological advancements need to be taken into account as well, eventually nobody may have a rig that can play morrowind, though as with dosbox style things, that may not matter anyway.

I agree, compare it to film, we still have people who watch stuff like Charlie Chaplin, so will we have gamers 60 years from now playing games like Super Mario for the SNES? It's interesting all right.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Fri May 27, 2011 4:57 pm

I started playing Morrowind when I was 15. Now, I am almost 22 years old (Just 4 months to go). I bought this game shortly after it was released. I couldn't take to it in the beginning. RPG? Woah, what is that, dude?
Now, I have three different computers. Each have at least one gigabyte of Morrowind mods in it. Considering the nature of most of the mods, that means literally hundreds of mods. And the increasing rate has always been on the positive. I remember the days when I would download 3-4 mods a week. Now, I download a mod nearly every single day. I find out a mod I've never heard before nearly everyday. There are still some websites related to Morrowind modding on my bookmark list that I haven't looked over yet thoroughly.
Morrowind community won't die. It can't die. It's not an action game, it's not a strategy game; it's not replaceable. It's like your first girlfriend. You can forget your second, your third, your fourth and so on, but you can't forget the first girl you truly loved. Even if you're 50, you will be dreaming about her, although your passion may diminish in time. That is how Morrowind makes us feel for many of us. You just can't let it go.
This is the screenshot of my portable HDD:

http://img91.imageshack.us/i/adszrtm.png/

Those files weigh 9.5 gb. I have also another 5 gb of mods in my newest computer. That makes 14.5 gb. It is HUGE. Surely the community that have created these can create more.

Besides, there are a lot of potential modders around here, like me. I am now in the last year of university, so I don't have much time for video games. But I have been collecting modding tutorials since two years. Why? Because I will start modding myself as soon as I have some free time. I don't know when this will happen, maybe ten years later, who knows? But I will sooner or later start modding. And I'm sure there are a lot of players like me who passionately want to create mods, but can't find the time for it. starwarsguy9875, you yourself are a living proof of this. A successful career of modding after 7 years of playing. Maybe I'll be a successful modder after 15 years of playing :)


Forgive me if I'm being over-dramatic.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Fri May 27, 2011 3:41 am

I agree, compare it to film, we still have people who watch stuff like Charlie Chaplin, so will we have gamers 60 years from now playing games like Super Mario for the SNES? It's interesting all right.

That's true, the last film I watched was made in 1928, and I was bprn in 1990. There may be a revival of interest from a historical perspective, not just of morrowind but of old gaming in general, just to see what it was like back then, and who knows, maybe they'll prefer it to the modern games.

In any case, when I retire, I plan to sit in my nursing home on a laptop, and mod until I die. There may be a big gap in the meantime, though, though when I work for a living, I hope to still mod, I just won't have as much time for it.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Fri May 27, 2011 3:23 am

It may, but not for a l-o-n-g time.
As an example I spent the best part of three years playing TESIV, but that never stopped me occasionally playing a few hours of Daggerfall between times.
Yeah, am I really the only one?
Now I find myself playing and enjoying Morrowind more than ever, largely because of an abundance of new mods and a couple of recent utilities that where released during my absence from the game.
MW is magnetic - it's one of those things that just keeps drawing you back.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Fri May 27, 2011 5:42 am

snip

Forgive me if I'm being over-dramatic.

Your not, I have had a very similar experience with Morrowind, except I started around 11 and now I'm 15. :P
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Fri May 27, 2011 4:36 am

It may, but not for a l-o-n-g time.
As an example I spent the best part of three years playing TESIV, but that never stopped me occasionally playing a few hours of Daggerfall between times.
Yeah, am I really the only one?
Now I find myself playing and enjoying Morrowind more than ever, largely because of an abundance of new mods and a couple of recent utilities that where released during my absence from the game.
MW is magnetic - it's one of those things that just keeps drawing you back.



same here; Oblivion kept me going for endless hours, but I still played Daggerfall on the old DOSBOX

since my interest in Fallout 3 (and my modding capabilities) were severely limited due to the fact that the game is crap; I've gone back to good old MW

sure; I could fire up Oblivion, install a couple of hundreds mods and pretend I'm having a good time, but come' on

it's like watching pr0n; sure they've got nice [censored], sure they look like models, sure it's satisfying, but... .I'd rather have six with a real woman, than watching sleazy w****res bouncing around on a screen
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Fri May 27, 2011 6:10 am

:foodndrink: Here's to you, C_Mireneye!

I feel the same way.
Like you, I have lived, loved and modded Morrowind since the beginning. This community has been my second home since 2002. I have not only learnt a lot, I have also have made new friends... and I lost one of the dearest friends I have ever had, when Grumpy so tragically passed away in 2005.

A few years ago, I honestly feared that the MW community was dying. Then, the forums were moving really slowly, and it was sad to compare with the thriving activity in the Oblivion forums.

Today.. it seems to me (who have been away in long intervals, for family reasons) that the activity in the community has increased rather than decreased. When I looked a little while ago, there were 3 full pages with threads that someone had posted in today in this forum. In the OB mod forum, there were 4 pages. Two years ago, it would have been 1,5 pages in MW section and 8 pages in OB section.

At some point, the Morrowind community will if not die so at least sort of 'fade away with dignity'. But, it wouldn't surprise me if it actually outlived the OB community.

Why? Well, to start with, there has now been a number of Morrowind vs Oblivion threads in the TES general forum. In each poll the numbers are approx the same - 75 % consider MW the better game.
Second... I made my first post in the OB CS forum yesterday. I've been tinkering on an OB companion (my first attempt of an OB mod - she talks like crazy, unfortunately in sveeeedish english, as I've been voiceacting, myself :embarrass: ), and I ran into a really serious game bug that seems to affect all companions ever released (after a while, they don't use arrows when using a bow so they make 0 damage). I thought bringing this subject up in the CS forum would start a discussion. Heh... 24 hours later, and no-one has replied. Only 16 views of the thread. And lots of other threads also have 0 replies to them. As I felt this was really discouraging, I went to the MW CS forum and had a look. There, you will still get replies to your questions!
Third... places like the Great House of Fliggerty... As long as there are modders as engaged in helping others as the Fliggerty team, that will continue to bring life and soul - and heart! - into the community.
Fourth... the Morrowind is a mixture of so many generations of gamers and modders. I know people here that are in their early teens, and people who are around 70. There are people who arrived yesterday, and dinosaurs like me who registred back in 2002. What we have in common is that we in general are people with a long attention-span... we find a game, we like it, we stick with it. Morrowind isn't a fling... it's a long-term relation for so many of us. (Hey, I have 9 copies of Morrowind GOTY in my desk... have to make sure that I don't run out of CDs for a very long time to come)
Fifth... modding is relatively easy with the MW game engine and CS. As the npcs aren't fully voiced, you can write long and involved dialog without having to consider how to get voices for it. Which means it's relatively easy to make quality quest mods. The AI is on a comparably low level, but that means that modders can determine more - in newer games like Oblivion, the AI will overrride the modder's wishes.

Now I have been typing for so long that the post by C_Mireneye that I referred to at the start is probably one page or more ahead of mine.
And that also says something... in a dying Morrowind community, there wouldn't be a lot of people discussing the future of Morrowind modding.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Fri May 27, 2011 7:04 pm

snip

Well said! :foodndrink:
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Fri May 27, 2011 5:25 pm

I have to admit I enjoy the forum almost as much as modding & playing ... it kind of all runs together for Me.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Fri May 27, 2011 7:18 am

I have to admit I enjoy the forum almost as much as modding & playing ... it kind of all runs together for Me.

I agree, with it being so active the past few days, I hardly have time to work on my mods! :D
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

PreviousNext

Return to III - Morrowind