» Sat Feb 19, 2011 4:42 am
Morrowind: Greater bone walkers, due to their damage strength spells, really, any damage attribute spell is annoying but enemies with damage strength are the worst because they can potentially reduce your strength to the point where you can't carry your equipment, meaning that unless you have a restore strength spell or potion handy, you need to drop everything just to get to a shrine, to make matters worse, it seems like they're pretty much the favorite creature for necromancers to summon when they attack you. Also, slaughterfish, because whenever I step into the water, they WILL attack me, and usually in fairly large numbers. The cliche may be to hate cliffracers, but at least when they attack me its usually one at a time, and you get to fight them on land rather than in the water. And finally, spriggans, mainly because you need to kill them three times before they stay dead.
Oblivion: For Oblivion, I'd go with will-o-the-wisps, since they seem to have a tendency to become invisible when they move, and of course, any enemy that gains an insane amount of health due to level scaling, which seems to mean pretty much any enemy that doesn't have an upper level cap or get leveled out of existence at high levels.
I can't speak for Arena or Daggerfall as I never played the former, and while I did play Daggerfall, I can't recall any especially annoying enemy from it, I guess I didn't play it extensively enough, not to mention it's been a very long time since I played.