Still, major things that made F2 hardcoe are missing. You mentioned Enclave patrol ? Yep, 10mm Pistol vs. Advanced Power Amor = Your death.
While in F3 the damage threshold is missing and you can bare-fist an enclave goon to death(Tried that, it's a fact xD!).
Sure. In FO2, you could always run into a random encounter that gave the Player two options - Run or Die. I don't know whay that makes FO2 more of an RPG and FO3 more of a shooter. In fact, in FO3, you can start your character wandering off
as soon as you exit the vault, and if he survives all the Raiders, Yao Gaoi, Super Mutants and Giant Radscorpions along the way, he's still faced with "Run od Die" once he gets to
.
But I seriously believe that the reason FO3 seems so "easy" is the painless-ness of Save and Load. Seriously, keep track of how often your character dies - for me it is a heck of a lot.
Also, that damage threshold worked both ways - that's one of the reasons why people were fast tracking to get the power armor early in the game. Seriously, Level 3 and in PA? Kinda silly, and unbalanced.
But, still I have to agree that the whole Stimpack mechanism in FO3 is broken. There's no cost (other than using up a Stimpack) to using a Stimpack. No cooldown, no temporary effects like the screen shaking (wheee, I'm over stimulated!!!) or that weird "chem effect" with the funny sound and visuals. Apparently drinking a beer will have a bigger effect on you than popping half a dozen stimpacks. There isn't even the risk of addiction (which would be totally awesome since Stimpacks don't "wear off" so the effects would be always on. I would have made it "You can't sleep. And you find that stimpacks don't have the kick they once had {restore fewer HP}.").