» Sat Oct 30, 2010 9:28 am
Yes, I see we all are aware about how this issue is great. But I don't know... maybe Bethesda should think about a way to "cheat" the square spacing problem... I really don't have a clue about how this should and would be, but I'm sure that if they find the solution for it, that would be a real mile stone (lol) in exploring virtual worlds.
Maybe something like was in Arena, autogenerating, but with instruction to make it less random? And maybe a smart way to travel, like I don't know, I hate fast travel and almost never used it, lol, but a cliff racer thing, like... carovans maybe? So would be in an interior cell, would be nice something like to actually live the travel in playing time, to avoid some issues about distance.
Another solution would be creating separate exterior maps, like every town etc, and have mandatory to use some travel tool at some points. Done bad this could be really an epic fail, but done well, that would really increase immersion, realism about space and storyline. In real life of course one can travel feet from a town to another, but that require so much we prefer to use.. well cars, lol, but in other times carovans, boats and things like that. Making walk our PG would require really too much time that other ways would be almost mandatory, and running feet could start this autogenerating map thing or something. I'm so confused and not familiar with these problems actually, but all that would make really a difference.