[WIP] The Murashi : A Strange Occurence

Post » Sun Sep 01, 2013 3:24 am

The Murashi

By Sylvail Klein

Start Date: 08-22-13

[WIP Stuff]

Note: This is not only a WIP thread but moreso a content thread where I can ask questions about peoples preferences. Please keep that in mind.

Note: This faction is not from the lore. It is from my imagination.

Background: The Murashi is an Assassin's Guild. Not just a normal guild, but one of the, if not the, most powerful in existence. Their recruitment processes are secret, their methods are secret, their targets are secret. When Benjamin Franklin talked of deism, he spoke of The Murashi. Behind the curtains they stand, yet their hands are in everything. Seas rise and fall at their command, empires form and are destroyed. Kings send armies to their deaths because of the Murashi Seer's premonitions. For eternities they've fulfilled contracts for a higher force, killing people, even gods, whose power is beyond comprehension. Not to be mistaken for some petty cash guild, each head they take is worth hundreds of thousands of gold, such is their skill and prominence.

Intro: You're in Balmora. You're heading to the Thieve's Guild, returning the diamond you just stole in hopes of an advancement. But what do you see on it's roof? A......candle? You hop on to the roof and examine it. For some reason, you feel the inclination to knock it over. You don't know why, but you do it anyways. It falls over, as expected. You go about your day, forgetting the candle, for what is it but a simple candle?

As the days pass, however, your actions return to the front of your mind. You ponder the candle, wonder as to why it was placed there and what it could possibly be used for on a roof.

The days continue to pass. A week later, you answers manifest in front of your eyes in the form of an elegantly scribed note.

And so it begins.

[Thread Stuff]

The goal of this mod is to incorporate advanced scripting and well-written dialogue into a Faction mod that will show players and modders alike the capabilities of the CS. I intend to include many conceptual elements that push the boundaries of past scripting use. For example, new spells and spell effects are already in the mod. One spell is to summon and entourage of Murashi Assassins to protect the player from harm for 60 seconds. Conceptual ideas are welcome.

So far I've completed the introduction and first contract. However, I'm considering making this mod dependent on Tamriel Rebuilt and going to the mainland for the rest of the contracts, and having the base there ,since nobody really makes mods for it. What are the thoughts and opinions on this?

All feedback and thoughts in general are welcome.

Changelog:v1.0 : 08-31-13 : Thread Creation
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