Still loving to torture us with tons of progress and no updates, ah the Bananaman we all know and love :hehe:
Yep, that's me! You guys have sure been patient...waiting months for new screenshots and all...
The screenshot of the http://server6.theimagehosting.com/image.php?img=LR_6.jpg&public_view=1&album=22952&fullsize=1 has been posted in 2006, could you make another similar screenshot of a more recent version of your mod?
You're right...
I would like to see some new screenshots as well.

Well, since you all asked so
nicely...
New Screenshots!! :celebration:
http://server6.theimagehosting.com/image.php?img=LR31.jpg&album=22952&fullsize=1 compared to Bethesda's original http://www.elderscrolls.com/images/art/ob_concept/ob_concept03B.jpg for the city
http://server6.theimagehosting.com/image.php?img=LR32overview.jpg&album=22952&fullsize=1
http://server6.theimagehosting.com/image.php?img=LR34.jpg&album=22952&fullsize=1
http://server6.theimagehosting.com/image.php?img=LR35.jpg&album=22952&fullsize=1
I've updated the first post, as well.
What I don't like about OC:LR is that there are no new buildings, apart from the lighthouse. No harbor and no Imperial Navy, no new shops or other interesting buildings that would increase the feeling of being in a big city. Since it is more spread out than vanilla Leyawiin, it seemed even more empty. That is something you should think about.
In my opinion, Leyawiin should be an important military base, with the Imperial Navy stationed at Niben Bay (the harbor could actually be a good walk away from Leyawiin itself) and with the Imperial Legion defending the borders of this newly claimed piece of land. In order to keep the Legion happy, there should be taverns and brothels; and there should be a big Imperial Fort with a drill-ground and everything.
That is just how I see Leyawiin...would like to know if you have something similar in mind or not.
Leyawiin Rebuilt will have several new buildings, including a new player home, a street market, several gatehouse interiors, and several parks inside the city walls and one or two new farms, two new lighthouses, and an extensive harbor on the outside. To me, the city feels sufficiently dense inside the walls, but nicely spread out across the countryside outside the walls.
The city certainly
looks fortified now, with the walls rising straight up out of tall, sheer cliffs... I am adding quite a few tower interiors (including two in each gatehouse), along with adding two upper floors to the interior of the castle barracks tower. I'll be sure to add a training area inside there for the castle guards to practice in...
Great to hear from you again, how's the fps working on this version of the city?
I'm not really worrying about that yet...I'm sure it will be intensive on some people's computers, but I'll wait to tweak things until I alpha test this svcker with the modding community later this year.