My version of the grand, southern city, inspired by Bethesda's original http://www.elderscrolls.com/images/art/ob_concept/ob_concept03B.jpg for Leyawiin.
I bought Oblivion on the day it came out in 2006. I rushed home, loaded it up, and for hours I wandered happily around Cyrodiil, just taking in the cities and the sights. As I went south along the wide River Niben, I approached the southern city of Leyawiin, looking forward to another interesting settlement to explore. I ran up to the city gates, stepped through...and you should know the rest. :blink: What in the heck happened here? Why did the city look like it was just plopped down in the middle of the river? And where in tarnation had the river gone?
This mod is my attempt to redesign the city to be more like Bethesda's original concept art...How Leyawiin was meant to be. I've been working on and off on this mod since the summer of 2006.
Overview:
Leyawiin will be a closed city in this mod. (Yep, with big stone walls all around...And load doors. ^_^ ) I will be making an open version as well...
The city has been raised up so that it now is perched on the edge of several high, rocky cliffs with the River Niben flowing far below.
Ships will be able to fit under the two bridges that span the river! (That was the first thing that I tested when I started the design process.)
Ships will be able to actually sail past the city! The river channel has been widened and deepened upstream and downstream.
The city is divided into three sections (all located in the original Leyawiin worldspace).
- The eastern section of the city is home to the cathedral, cemetery, and the guilds (including the Blackwood Company).
- The central section of the city is located on a long, narrow island in the middle of the river. It is home to the grand Castle Leyawiin and the castle courtyard. (The other structures on the island are located in the Tamriel worldspace, including the harbor, several lower-class homes, two lighthouses, and the Five Claws Inn.)
- The western section of the city is home to the merchants, several parks, and most of the houses.
Important Points:
My version of Leyawiin will not correspond exactly to Bethesda's concept art...I used it more as a guide while I was coming up with the layout for the city.
The rocky cliffs will stretch upstream and downstream from the city for a short distance, gradually blending in with the original topography.
The high bluffs/hills that the city sits on will eventually be seamlessly "blended in" with the hills and valleys around the outside of the city.
The land surface is being raised, but the city is occupying almost the exact same location as the original (vanilla) city.
I'm leaving most of the building interiors untouched (except for changing their north markers). The castle, however, is getting a major interior and exterior redesign.
I'm leaving all the X markers in their original worldspaces...I'm simply moving them around.
I'm not adding many new buildings or features to this mod that weren't in the vanilla city. (There will be a few new structures though, like two lighthouses, a farm outside the city walls, and a second upper-class home for the player...)
I haven't messed with any of the Oblivion gates in the area. So hopefully, there won't be any problems with those.
As well as releasing it as a stand-alone mod, I am also planning to make this a modder's resource when it's finished...I would like this mod to be a 'base' that other modders can build off of.
Eventual compatibility with other mods is also a goal of mine.
New Screenshots (December 1st, 2010)
http://i.imgur.com/Q7M2o.jpg
http://i.imgur.com/XRn8C.jpg
http://i.imgur.com/6hUlG.jpg
http://i.imgur.com/Eyqnh.jpg
http://i.imgur.com/OfKDt.jpg
http://i.imgur.com/rhLwG.jpg
http://i.imgur.com/I8vs0.jpg
http://i.imgur.com/BOAQ9.jpg
http://i.imgur.com/VxYJS.jpg
http://i.imgur.com/th3fT.jpg
http://i.imgur.com/txuu9.jpg
http://i.imgur.com/W3jhA.jpg
An upper level castle hallway in the http://i.imgur.com/7muay.jpg, http://i.imgur.com/hfyzT.jpg, http://i.imgur.com/6fbk4.jpg, and http://i.imgur.com/PD3Ia.jpg
Overall Progress: |||||||||||||||||||| roughly 93% complete! (as of January 13th, 2011)
I'm not an experienced modder, but I'm committed to getting this finished...eventually.

Acknowledgments:
Thanks to Arthmoor for taking Texian and Godhugh's original Leyawiin Reborn mod and making it into an even better mod!
Thanks to the amazing team that made All Natural, the ultimate weather mod!
Thanks to Texian, XMarksTheSpot, Brumbek, and Ismelda for their Animated Window Lighting System (AWLS)! :goodjob:
Thanks to LprMan for his Enhanced Vegetation!
Thanks to Bomret for his detailed normal maps. They look great! :rock:
Thanks to Arthmoor for Really Almost Everything Visible When Distant (RAEVWD)!
Thanks a lot to ChainsawXIV, Zeroed, and Qarl for Detailed Terrain.
And thanks especially to Mr_Siika for his amazing castle and ship meshes! I couldn't make my mod without them! B)