THE NDA IS DOWN!

Post » Sun Feb 16, 2014 2:11 am

Yeah i started uploading and now cancelled : I

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Rhi Edwards
 
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Post » Sun Feb 16, 2014 4:35 am

It's just too flashy, they could have removed the particles. They should just retain the waves and showing who was hit by the wave.

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bimsy
 
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Post » Sat Feb 15, 2014 7:36 pm

That wouldn't have matter, that happens for every game.

What is good is that the forums can now be active and real talk can take place.

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Emily Graham
 
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Post » Sun Feb 16, 2014 5:42 am

Awww, no screens or videos? At least people can still talk about their experience :)

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Chantelle Walker
 
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Post » Sun Feb 16, 2014 8:04 am

"Darkness Rises, When Silence Dies".

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mishionary
 
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Post » Sun Feb 16, 2014 7:42 am

I suppose they don't want people posting shots of bugs. I took some screenshots for personal use to tide me over in between betas and they were all of my characters and beautiful landscapes. Bugs don't make for good holiday photos :)

I think the tide will be tricky to turn now. There is a ton of footage already on twitch. Most of us will be good and still just pour over our screenies in secret but a certain number will say stuff it and given the number of people who played beta it will be hard work to keep up with the leaky people.
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Hazel Sian ogden
 
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Post » Sun Feb 16, 2014 6:06 am

Finally...

I've been in two tests and my whole view of the game (not being a mmorpg games fan and being a hardcoe TES fan) is that I will play it for a looooong time. My main problem is with the animations, combat and textures. I have to say that in the last test I found the combat A LOT better than in the previous one. There was more weight and you can feel you were really fighting. So just adding a bit more of a visceral combat it would be enough imo. Animations are not very good. They are good, and they are ok, but you feel sometimes like strange movements not fitting int the supposed action.

The graphics are very good, but I feel they could add HD textures without problems. The engine is very good. It is very very optimized, so I feel that the vast majority of people should have the option to turn on an HD textures pack and the ones that can't play with HD textures because of their rigs, they could just not activate the option and everybody will be happy.

But thats talking about realism, talking about the artistical part...the game is AWESOME. ZoS has captured the essence of TES universe. I'm amazed with the environments. Well, I would like to see largest areas than the ones in the beta but I guess they will be there in the final release of in future expansions. I would really like to see more skill lines and more classes. I would like to have a pure barbarian class with no need of magic for example. It's true that you can forget the whole thing about the class, but it's strange that is all about magic.

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Dj Matty P
 
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Post » Sun Feb 16, 2014 1:36 am

Sweet. It's happening.

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Stephani Silva
 
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Post » Sun Feb 16, 2014 4:02 am

I can finally ask now? Did anyone else want to marry Razum Dar? That is one handsome cat!
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Taylor Thompson
 
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Post » Sun Feb 16, 2014 6:25 am

favorite character so far, absolutely badass.

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Ray
 
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Post » Sun Feb 16, 2014 8:54 am

I first want to say the biggest thank you to Zenimax for everything that you have done and to allow me into your beta testing.

Now for the meat of my post. Many bugs encountered during the beta tests were not bugs. Many quests could not be finished and that was intentional. We was being restricted to the starting areas. ZeniMax wanted to leave many of the quests for us to complete when the game goes live so as not to spoil everything. ZeniMax was also testing their customer support as well as the game mechanics and server loads. We were not just testing game play. No game on this scale will ever be bug free. Even WoW has 7 year old bugs in it.

Now to the beef. All the whiners and cryers can kiss my (censored). This is one of the best MMO's to release in a long time. It is what most other MMO's wanted to be. And I think this is the one that I been waiting for for a long time.

The quests are so well written and played out. Your not just going somewhere to kill 10 bedbugs and come back for reward. You have a reason and a purpose to do what the quest giver is asking of you. When you think your done with the quest and the quest giver, guess what they usually have another task that needs to be done. Sometimes he/she will give you the next quest and other times he/she will send you to someone that is in need of help.

Graphics, oh boy. When you start the game for the first time, your default graphics is on low, that is for everyone. You can then adjust your graphic to what you feel you can play the game at, weather its med. or high or ultra high. I dont have a high end computer and I was surprised that I was able to play without issues on the ultra high settings. You will also need to adjust your gama setting as well. In low setting ESO looked more like vanilla Skyrim, but on ultra high its more like Skyrim being nicely modded. and I'm not talking about exploding chicken mods. Anyone that says the graphics is bad is just plain nuts.

Next is Exploration. You have so much to see and do that you may find yourself wanting to go in half dozen directions because you see things that interest you or that something catches your eye. In the last couple beta tests, I can tell you, you wont see 1/10 of what is in your starting area. You wont regret taking a day or two and just go around and see what you can, this befoe doing any quest.

Crafting, All I can say is crafting is the best I seen in years. Its not so hard that you have to take collage math classes to understand but its not just click and make either.

In my opinion ESO is going to have 2 to 3 million players at release. This is how good I think the game is and will be.

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djimi
 
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Post » Sat Feb 15, 2014 9:02 pm

The NDA is down , and so is the beta, and we can't post beta stuff from the past.

That lift seems a bit...pointless now.

I see what you did there, Zenimax?...

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Bitter End
 
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Post » Sat Feb 15, 2014 11:20 pm

The pantz are FINE!

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Julie Ann
 
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Post » Sun Feb 16, 2014 4:21 am

Conspiracy!!!!!
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abi
 
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Post » Sat Feb 15, 2014 8:06 pm

No, it's just damage control. Just think of someone posting beta content from the past with a lot of screenshot with missing graphics due to being a placeholder or missing tooltips? A lot of people will deem the game as incomplete, even though, in reality, it is complete.

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Jade
 
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Post » Sat Feb 15, 2014 9:45 pm

Youtube is being inundated by ESO beta vids. So many uploaded just in the past hour.
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Gaelle Courant
 
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Post » Sun Feb 16, 2014 9:01 am

So the NDA is down before we learn anything about adventure zones? wat.

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Ash
 
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Post » Sat Feb 15, 2014 11:51 pm

Awesome about time.

Can finally say yes this game is awesome, have loved every minute i have played. Still has bugs of course that need to be sorted and few design choices I think they need to re-think, like the minimal UI but with addons you can fill in most of the gaps. Overall I see lots of potential. The game truly is a break of the mold from traditional MMO's. Anyone claiming its just a WoW clone is clearly lying as other testers can confirm.

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Ash
 
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Post » Sat Feb 15, 2014 10:23 pm

I've been playing elder Scrolls games since Arena first came out so I was pleased to be invited into the 2 weekend tests. As can be seen from my posting history here I am a TESO, 'shut up and take my money' fan. However that's not how I came out of the first weekend. If the truth be told I was a little disappointed. It did feel like the starter areas were a little too small and a little too linear. Combat was relatively unchallenging. Compared to the first few hours in Guild Wars 2 and Rift it was all a bit underwhelming. So yeah - I can see where some of the early critics were coming from. Like them I was an MMO vet and wanted to get into the real action, like two hours ago and like them I thought that this was going to be a problem. There was a very good game somewhere over the horizon but the trip there was slow.

And like them I think I was wrong. Understandably wrong but wrong nevertheless.

Second beta I stopped thinking like an MMO veteran and started thinking like someone who was interested enough to buy the box. I was a guy with a month to get to know the game. I didn't have to rush to see as much as possible over two or three days. I could explore different starter areas and different characters. I could explore the areas and I could get to grips with crafting. I could sit back and enjoy the stories.

That's when what I thought was a weakness became a strength and this is the thing I'd like to get across as an alternative perspective. What I found to be great about the starter areas were that while doing working through well told, interesting but relatively un-challenging adventures I was under no pressure. I wasn't being constantly asked to save the world, the enemies were not at the gate. If my Dragon-Knight wanted to get the feel of light armour and a destruction staff he could. If he wanted to pick up a bow he could. He wasn't going to constantly fail quests.

Basically the starter zones were nice areas to experiment when if i'd charged through them towards the wider game I'd have been levelling up (which comes from quest completion) and spending Skill Points thus cementing my build. A build that given the unique, very Elder Scrolls freedom might well have not been very viable in the long term.

The same goes for crafting - this is a new, flexible and powerful system. It really is worthwhile slowing down and getting to grips with before you start running into seriously challenging stuff. Once you get out into the wider world the difficulty level does go up and I can see people being just as put off by having their inadequately equipped and under-trained asses handed to them as they might be by having to work through starter zones.

If players want to charge straight through he main starter areas quests there's nothing stopping them. It won't take very long if they've done it once before but I really can see what Zen are thinking with the starter areas. There will be a lot of people new to MMO's and there will be a lot of people unused to this combat style.

Even though i am an 'experienced' MMO player I am not going to rush through the starter zones. I'm going to practice different weapons, I'm going to work on crafting, I'm going to learn lock-picking, learn to dodge, parry and block in combat and i'm going to gather resources.

Level 50 isn't going anywhere.

I finished the second beta and purchased the imperial Edition without any hesitation. This game is going to be something different and special.

So no - the starter levels are not 'slow and boring'. They have many interesting quests and tell many interesting stories so if I had one wish it is that I wish all you uber 'this is all boring and beneath me' MMO experts would stop stating how they are to you as objective game-killing facts.

Getting to the wider world with an under-equipped and spread-too-thin build, with no idea how to fight properly, craft anything useful or use soul gems and subsequently getting killed every time you run into more than 2 enemies - that will lead to inexperienced players giving up and not subbing.

I encourage new players, particularly anyone unfamiliar with MMO's to take their time. TESO isn't a come-as-you-are party. Take the time to doll yourself up and enter the wider game looking and feeling like a million dollars.

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Robert Devlin
 
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Post » Sun Feb 16, 2014 11:28 am

It was stated that we can share our "thoughts, guides, articles, and impressions" at the moment. In the future beta event (happening soon) it is said that we "are free to capture and share footage and screnshots, stream [our] gameplay, and talk about the game wherever [we'd] like."

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Dan Wright
 
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