The Dungeoneer Mod (Also known as Dungeon-Mod and The-Nerevane) is a mod I've been working on for a long time. Within this mod, the player will be escorted to Seyda Neen to explore a series of Dungeon that has formed. These Dungeons are known as The Nerevane, they appeared after the return of the Nerevarine and are base around his memories, imagination, dreams, etc. Everything in the Nerevane is fake but seems to real and quite deadly. The player will be the one, of two, mortals that will enter it. The other is a powerful threat to Tamriel who seeks great power to make himself Immortal. The player will interact with people, and enemies, that the Nerevarine had met and interact with the many objects that the Nerevarine collected. Finally, the player must complete all 100 Dungeons to unlock the secret... Do you have what it takes to successfully complete them all?
There is more info about this mod in the readme; this includes how to get it working, info about the dungeons, and info about hidden objects.
~Download~
( http://jusey1.deviantart.com/art/The-Nerevane-Mod-For-Morrowind-263745089 )
Had to upload it on my DeviantArt Account. Download button is Top-Right Side of the Light Green Area.
~In the Future?~
I am hoping to continue the story of this mod in Skyrim though it wont be about the Dungeons themselves. More about what happens afterwards... I wont spoiler anything so I'll let you figure out what happens at the end...
~Mod Name~
'Dungeoneer' is a Skill in RuneScape. That what made me want to do this Mod in the first place. The original name of this mod was Dungeoneer but then it changed to Dungeon-Mod when I made personally enhancements. I removed these enhancements and fix some bugs, and so other things, then called it The-Nerevane. It is currently called Dungeon-Mod on accident. (The file is called that). While on some sites, this mod is still known as 'Dungeoneer'.
~Enjoy~
I do hope you like it. Please comment if you wish and ask for help if you ever get stuck.
~Newest Updates~
The Lobby has been Updated.
-The New Cauldron in the Lobby can cook up to 3 different items. Will mess around with this more.
-The Werewolf Statue is Harmless, don't worry about it.
There is an enemy within the Lobby that has Bonemold Armor. There is another enemy that has Snow Bear Armor later on.
More Bugs that was created when the mod was cleaned had been fixed.
Added Chillrend and BiPolar Blade as two possible Artifacts you can find within these dungeons.
Updated F32
Changed the Spell Range of the Mines
Added more Spells that you can buy
The Mage in the Lobby can sell Healing Potions.
The weight of Healing Points and Soul Gems had decreased, so with the price.
Home Teleport is a Start Spell Now
Torches had been removed and replaced with a special Lantern that can last for a long time
Keening, Sunder, and Wraithguard are no longer on F50 since they can be gain on another Floor
Boss Scripts had been rewritten into Trap Scripts. This means more traps so watch out!
Updated Vampirism
Updated NPCs
Updated the Dungeon Ring