The journey to Dagon Fel took nearly three days, most of which I spent cooped up in a small, cramped cabin that smelled of ale and stale vomit (thank the Gods I don't get seasick). By the end of it I had all but convinced myself that I'd imagined the whole encounter in the shrine. After all, how likely was it that the Daedra Lord Azura had specifically chosen me, Ada Ventura, to serve her? Then again, it was no more unlikely than some of the other things that had happened to me since I arrived in Morrowind.
When we finally reached the island ? up in the northernmost part of the country, in a region called Sheogorad ? I found that the only settlement there was a tiny fishing village, populated mainly by Nords. I spent most the morning stocking up on provisions and making sure my weapons and armour were in good repair ? I wasn't sure what kind of Daedra I might run into, and I wanted to be well prepared.
After that I set out for the small island to the north, where Azura's unfortunate priestess was undergoing her 100 years' enforced solitude. (Honestly, why anyone ever worships these Daedric lunatics is beyond me.) It was raining, but luckily there were plenty of those big mushrooms to hide under.
When I reached the coast and found that only a narrow channel separated the two islands, I decided now would be a good time to try out my new Water Walking spell. I'd never bothered to learn that spell in Cyrodiil, what with it being so landlocked, so it took me quite a few tries to get it right. But when it worked, it was brilliant ? I just ran across the surface of the water as if it had been solid ground.
If only the next part had been so easy. The minute I spotted the first couple of Daedra in the distance ? a Hunger and some Flame Atronachs ? I knew I was out of my depth. Concealed behind some rocks, I gave it some thought and decided to tackle the Atronachs first, as they would have a weakness to my enchanted frostsword. The Hungers could cast nasty Destruction spells, so they were best dealt with from a long distance and good cover.
The Atronachs both went down in a single hit. I got a little singed, but not badly hurt. Just as I was congratulating myself on my superior combat skills, I heard an ominous rumbling sound behind me, and spun round to find myself looking right at ? or rather, up at ? an enormous Ogrim.
With a cry of terror I ran for the nearest source of cover, a couple of tall rock pillars with a small gap between them, just as the Daedra's fist crashed down on the spot where I'd been standing a moment earlier. Luckily for me, Ogrims aren't that smart ? it lumbered up to the rocks, growling angrily, but didn't think to go round them. Trying to stay calm, I drew my sword and poked it through the gap in the rocks, thrusting it several times into the Ogrim's gigantic stomach. It was like jabbing a needle into an orange.
Just as I was about to cut and run, the sword's Frost magicka finally overcame the Ogrim, and it tumbled to the ground with a crash that must have been heard half a mile away. I sank to the ground, shaking, and took some time to rest and recover before taking on the other Daedra.
I could see the Hungers in the distance, wandering around near a small hut. As I took careful aim with my bow, I wondered how exactly they planned to drive Azura's priestess to madness. Presumably they couldn't actually approach her without voiding the wager, so what else could they do? Sit outside the hut all day whistling really annoying tunes?
Marksmanship has never been my strongest skill ? I'm not a bad shot, but not a particularly good one either, especially at this distance. My first arrow was caught by the wind and went wide of the mark. The second time I adjusted my aim a bit and managed to hit one of the Hungers, but unfortunately, the other one spotted me and came bounding towards me with an angry roar. I quickly ducked behind the rock I was using for cover, cast the Chameleon enchantment on my Amulet of Shadows, and drew my sword in readiness.
As the ugly, shrivelled-up creature paused only feet away from me, sniffing the air to try and catch my scent, I strode up to it, swung my sword with all my strength and brought the blade down heavily on its spindly neck. It's a good thing Daedra don't bleed, or it would have made quite a mess.
Glancing back towards the hut, I spotted one more Daedra standing guard by the door ? a Golden Saint, one of the most powerful servants of Sheogorath. They appear as scantily-clad women with shining golden skin ? a little like Altmer, only much more dangerous. I'd only met a couple of them before, but 'saintly' is the last word I'd use to describe them.
I ran up towards the Saint, aware that I didn't have much time before the Chameleon enchantment wore off. She didn't see or hear me as I snuck up behind her, so I took the opportunity to stab her through the heart from behind, killing her almost instantly. Not very honourable, I know, but then I've never met a Daedra who even tried to fight fair (they don't really 'die' in any case ? killing them just sends them back to the waters of Oblivion for a while).
Bending over the Saint's corpse, I noticed a ring on her finger bearing the symbol of Sheogorath, the Madgod. I still couldn't believe he and Azura would go to such lengths just to win a stupid bet. Still, I guess that when you're a bored, immortal, quasi-omnipotent being with too much time on your hands, you have to find some way to amuse yourself.
I took the ring as proof to show to Azura, and made my way back to the village of Dagon Fel, where I rented a room at the End of the World inn. I spent a reasonably comfortable night there, and set out on my three-day return journey to Sadrith Mora the next morning.
Dusk was falling when I disembarked at the Sadrith Mora docks and walked up to the Gateway Inn, which stood at the edge of the city. It was a typical Telvanni mushroom building except for the fact that it was set into a hill, above a large round stone door that presumably led through to the city. As far as I could see, it was the only way through unless you were into rock-climbing.
Leading up to the mushroom building were two narrow sets of steps, carved out of roots, on either side of the doorway. I carefully made my way up one of the stairways and entered the inn, where I was met by a Dunmer official. "Excuse me, please," I said. "Could you open the gate for me? I need to get to Wolverine Hall."
"Do you have Hospitality Papers?" he asked.
"I'm sorry?"
"According to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers," he said mechanically. "This is for the comfort and safety of our guests. As Prefect of Hospitality for Sadrith Mora, I can provide you with these papers for 25 gold."
I blinked. "Hang on. You're saying I have to purchase 'Hospitality Papers' just to travel through the city?"
"These are the laws of the Telvanni Council. Unless you are a member of the House, of course."
"But all I want is to get to Wolverine Hall!" I couldn't believe this. "You seriously expect people to pay 25 drakes just to walk through your town?"
The prefect sighed, giving me the impression I wasn't the first visitor to react this way. "Rules are rules, outlander. Would you care to purchase these Hospitality Papers?"
I could have kicked up a fuss, but in all honesty, I was just too tired. All I really wanted right now was to take a proper bath and sleep in a proper bed for the first time in days. So I agreed to buy the papers ? with a very bad grace, I must admit ? and returned to Wolverine Hall, now convinced that everything I'd been told about the Telvanni was true. 'Hospitality', indeed?
The next morning, following a quick trip back to Vivec to renew my Levitation spell, I returned to the Shrine of Azura. This time I hoped I might be able to have a proper conversation with her, perhaps even get a few answers. I walked up to the statue and waited there for a few seconds, wondering if she would appear spontaneously as she had last time. When nothing happened, I hesitantly took out Sheogorath's ring and placed it on the base of the statue.
Immediately I felt Azura's presence fill the shrine. "Well done, mortal," said that strange, ethereal voice. "You have preserved the integrity of my wager with Sheogorath. Now it will end as fated, and not due to the meddling of the Daedra Prince. Take this, and use it wisely."
"Azura, wait! Lady Azura ? " But it was no use. The presence was gone, and next to the ring lay a small but beautiful replica of Azura's eight-pointed star.
I'd heard of Azura's Star, of course; it was actually a powerful soulgem. I knew that it was technically a great favour to have it granted to me, something many people would literally kill for, but the problem was that I never used Soultrap spells. Other than using it as a way to impress people ? "Look, I was granted this by Azura herself!" ?there wasn't an awful lot I could do with it. What was more, I couldn't even sell it for fear of upsetting Her Ladyship.
Still, I didn't want to risk offending Azura by turning down her gift. So I picked up the ring and the star and tucked them both carefully away in my backpack, before leaving to search for the entrance to Aharnabi.
There's not really much to say about my encounter with Honthjolf, the traitorous Nord who'd deserted the Legion. I didn't like the idea of having to kill a fellow Legionnaire, even if he did worship Daedra ? and really, how could I condemn that after what I'd just done myself? But I'd long since resigned myself to the fact that being a fighter could be a nasty job at times, so I did what I had to. Honthjolf didn't give me a choice in any case; the minute he realised I was a Legionnaire, he attacked me.
Afterwards I used my last Divine Intervention scroll to return to Wolverine Hall, then travelled back to Vivec by Guild Guide. After cleaning myself up and changing clothes, my first priority was to safely store away my new treasures in a bank. I didn't want to announce to the entire world that I was carrying around a priceless Daedric artifact, so when I got to the bank, I asked if I could speak to the manager. The clerk I spoke to was reluctant at first, but quickly changed her tune when I explained that I had some valuable items to deposit.
The bank manager's reaction to me pulling Azura's Star out of my grotty backpack was surprisingly calm; perhaps it wasn't the first time a humble-looking adventurer had turned up with rare and valuable artifacts. Vvardenfell seemed to be practically crawling with them, after all. He looked it over carefully, and though he didn't say anything, I could tell he was examining it to check that it wasn't a fake. When he'd satisfied himself that the star was genuine, I produced Sheogorath's ring and asked if he could tell me how much it was worth.
Again he examined the ring carefully before replying. "Yes, this is Sheogorath's symbol," he said at last. "And the ring itself is clearly Daedric workmanship. This could be quite valuable."
"I'm not very well up on the technical terms," I said. "Exactly how valuable is 'quite valuable'?"
"Well, I'm not a jeweller ? you would have to get it valued professionally. But at a rough guess, I would say it could be worth as much as thirty thousand drakes."
A Paralysis spell couldn't have rooted me to the spot more effectively. THIRTY THOUSAND drakes? Maybe he'd made a mistake and had actually meant to say 'thirty'?
"Forgive me," I said weakly. "Did you just say that this ring could be worth thirty thousand septims?"
"That would be my estimate, yes. Perhaps a few thousand more, or less."
My knees felt weak all of a sudden. Thirty thousand septims. I could buy passage to Cyrodiil twenty times over with that kind of money ? heck, I could buy my own ship with that amount. I was finding it hard to believe this wasn't all just a cruel joke.
"I'm not sure there is anyone in Vvardenfell who trades in this kind of item," the manager continued. "You may have to travel to the mainland." Ah. There's always a catch, isn't there?
Still, I wouldn't let myself be downcast. "But I could use it as security for a loan or something, right?"
"Of course."
I was still finding this hard to take in. "Wonderful," I said. "Thank you so much. I'll leave it in your vaults for the moment, then."
As I left the bank, I felt as if I were walking on air. My troubles were over. I could pay off the rest of my 'loan' from House Hlaalu ? not that there was much of it left anyway ? and I could go back to Cyrodiil. Home.
All at once I felt my eyes fill with tears. I hadn't heard anything more about riots in the Imperial City, so I'd assumed that things had calmed down for the moment ? but even so, the relief of knowing that I could go back if I wanted was tremendous. With so many other things to think about, I hadn't realised how much it had been weighing on my mind.
I was in such a good mood that I even felt up to going back to the Fighters Guild and speaking to Lorbumol gro-Aglakh. I didn't really want to take any more jobs from him after the last one, but on the other hand, I was keen to get back my old rank of Defender before returning home. At least that way I might stand some chance of being accepted back into the Cyrodiil guild. So I accepted a bounty contract on a Khajiit named Dro'Sakhar, whom he described as an outlaw.
Rather than go back to Ald'ruhn yet again to talk to Percius, I confirmed with the local Ordinators that there was a bounty on Dro'Sakhar's head, and then went to search for his hideout in the St. Olms canton. I finally found him in a poky one-room house on the lowest level of the canton. No one had told me his bounty was for, but the first thing I noticed on entering the house was a wooden training dummy with several daggers stuck into it. Not a nice person, clearly.
Instead of killing Dro'Sakhar, I simply used my Star of the West power to knock him out before handing him over to the guards. I returned to Lorbumol for my coveted promotion to Defender, and a reward of five hundred septims ? enough to pay off the remainder of my debt to House Hlaalu, and then some.
I celebrated my newfound wealth by buying myself some really nice clothes ? well, you never know when you might get invited to a party ? and a beautiful enchanted robe called a 'Frostmirror Robe', which offered protection against frost magic. After that I went to bed, exhausted after such a tiring day. I had some rather strange dreams that night, one involving Daedra, and another where I was being chased through long, narrow passageways by an unknown enemy.
Even this couldn't dent my good mood, however. I began the next day by travelling to the Hawkmoth Legion garrison in Ebonheart, taking the boat for once (I didn't want to push my luck) and reporting back to Frald the White on Honthjolf's death.
"It is always sad when someone betrays the Legions," he said sombrely, "but we cannot allow such traitors to live. Well done, Champion." He paused. "In fact, I am proud to give you the rank of Knight Errant? " He was joking, surely? "?and this cuirass and greaves."
I blinked. Frald was opening up a heavy chest that stood behind him in a corner, and taking out several pieces of beautiful golden Templar armour ? the kind only worn by the higher ranks of the Legion. Was he serious? He was making me a Knight?
"Lost your tongue, Knight?" he asked, seeing my stupefied expression.
"N-no, sir! Thank you, sir!" I tried to sound somewhat like a professional soldier, rather than a little girl who'd just been offered that marvellous doll in the shop window.
Frald handed the cuirass and greaves to me and turned away to speak to a messenger who'd just entered, leaving me half-convinced that this was all a wonderful dream, and I'd wake up any moment. Could Azura be behind this sudden extraordinary run of good luck? If so, I would definitely have to rethink my attitude towards Daedra worship.
I spent some time considering whether I ought to wear the Templar armour on my travels. It was really ceremonial armour, meant for officers who didn't do so much actual fighting ? on the other hand, it still offered excellent protection, as good as if not better than the normal Imperial armour. In the end, my love of shiny things won out and I decided to keep it. Since there was no way I could carry around two sets of heavy armour, I handed in the old armour to the fort's smith to be repaired and sold on.
Wearing my new armour, I returned to the Vivec Mages' Guild and travelled to Balmora to see Caius Cosades. For a few hilarious seconds I considered demanding that he call me 'Lady Ada' from now on, but I was feeling too generous. I wanted to buy the whole world a drink, even Caius. For once, even the dirty conditions and stink of skooma in his house didn't bother me too much.
"Greetings, muthsera," I said, giving him my best 'look, I'm picking up the lingo' smile. After all, I wasn't doing too badly: I'd learned the words for 'sir/madam', 'friend', 'bloody foreigner', 'mushroom forest', and 'fire-river'. (And that's all you need really, isn't it?)
Caius returned the smile. "Ah, I see you're learning some Dunmeris. Does this mean you've decided to stay on?"
"No."
"Why am I not surprised by this? Anyway, I take it you're here for orders." I nodded. "Okay, here's your mission: Fort Buckmoth sent a patrol to Gnaar Mok, hunting smugglers with Sixth House connections. They found a Sixth House base, a shrine, and a priest named Dagoth Gares. Speak to Champion Raesa Pullia at Fort Buckmoth, and she'll tell you what happened. Your orders are to find that base, kill Dagoth Gares, and bring me a full report."
"Righty-ho. Where's Fort Buckmoth?"
"Just south of Ald'ruhn. Be careful though, Ada," he added. "Don't take any chances. I think this will be a tough one."
While walking through Ald'ruhn later in the day, I noticed something new: people were starting to recognise me. They weren't running up for autographs or anything, but they would nod to me as I passed and greet me with "three blessings, sera," or occasionally even by name. I wondered if they'd got to hear of how I handled the case of Varvur Sarethi and the ash statues. Regardless, it was actually quite a nice feeling.
It didn't stop there: when I reached Fort Buckmoth and spoke to Raesa Pullia, I was astonished by how polite and deferential she seemed. It took a minute or two for me to realise that I actually outranked her. What was more, I was making it pretty obvious, marching around decked out in fancy Templar armour. Maybe I'd better be more careful how I acted around the locals, now that I was technically a high-ranking Legion commander.
She told me that only one trooper had returned alive from the assault on the Sixth House base. "He died soon after, horribly disfigured with corprus disease, and out of his wits," she said. "His flesh was all swollen and covered with growths, and his bones twisted and lost their shape." I tried not to shudder. "We wouldn't have recognised him if it hadn't been for his clothing and armour. The fort chaplain tried spells and potions, but he couldn't cure the disease."
"What happened to him at the base?"
"In his ravings, he spoke of a cavern on the coast Gnaar Mok ? he called it 'Ilunibi'. They fought with cultists and disfigured man-beasts ? corprus monsters, I think ? then they ran into a half-man creature named Dagoth Gares. This Dagoth Gares slew the rest of the patrol, but spared the one trooper. He told the trooper he was being spared, so he might tell others that 'The Sleeper Awakes', and 'The Sixth House has Risen', and 'Dagoth Ur is Lord, and I am his Priest'."
Yes, that all sounded wearisomely familiar. "Did he give you any idea of where to find Ilunibi?" I asked.
"It's not on our maps, ma'am, and no one here has heard of it. Maybe the locals in Gnaar Mok can tell you where to find it?"
I wasn't exactly jumping for joy at the thought of having to take on this Dagoth Gares alone where an entire patrol had failed, but something told me I wasn't likely to get any volunteers after what had happened to the last lot. Guess I'd just have to be very careful if I ran into any corprus monsters.
Based on how long it had taken me to walk to Drulene Falen's farm those two times, I guessed that it would take most of the day to reach the coast. Oh, my kingdom for a horse? I thought of setting off the next day, but decided I needed a rest after the excitement of the past week. This turned out to be a good thing, as another Blight storm struck in the early morning and raged until nightfall.
On the following day I set out for Gnaar Mok, another of those dirt-poor fishing villages that dotted the Bitter Coast. It was on a small island that could only be reached by crossing a series of narrow wooden bridges, more accurately described as 'planks'. The only building there that wasn't basically a shack was a large Hlaalu-style manor surrounded by high walls.
There weren't many people about, but I came across a Wood Elf sitting on the steps of a shack. "Welcome to Gnaar Mok, outlander," he said gloomily. "It's small, but dumpy. How may I help you?"
When I told him that I needed to find Ilunibi, he frowned. "That's what they call the old sea cave up on the north end of the island, right on Khartag Point. Don't be poking your nose in there ? someone might object."
I suspected he was right, but unfortunately I didn't have much choice about whether to 'poke my nose in'. I was far too tired to do anything about it that night, however. "I don't suppose there's anywhere to stay here?" I asked, without much hope.
"If you're House Hlaalu, you can get beds and services at Arenim Manor," he said. "Otherwise? not really."
Sighing, I went to look for a suitable tree to shelter under.
The next morning, just before dawn, I set out find the cavern of Ilunibi ? not difficult, as it was only a short way from where I'd set up camp. The ordinary-looking wooden gate at the entrance turned out to conceal a vast cavern network, tastefully decorated throughout with red candles and rotting corpses. A good deal of it seemed to be flooded, including the entrance, where I had to crawl practically through a waterfall to reach the floor of the cave. Apparently my luck was back to normal again.
There seemed to be relatively few Sixth House guards in the cave, perhaps because the previous Imperial assault had killed off most of them. Of the enemies I did face, most of them were undead ? skeletons and bonelords, nothing too tough. But one encounter was particularly disturbing.
Peering cautiously round a corner in a dimly-lit passageway, I spotted a human-like figure not far off. Its back was turned to me, so I carefully drew my bow and fired a shot. The figure let out a roar of pain and wheeled round, striding towards me with a slow but entirely steady gait.
I fired another arrow, but the thing didn't even slow down. Even as I backed round the corner to get in more shots, it kept coming, arrows sticking out of it like needles in a pincushion. My next shot hit it right in the chest, but it still lumbered on towards me, relentless. The word that came to mind was zombie.
Just as I was thinking I'd have to ditch my bow and face it up close, I saw the thing stagger and collapse to the ground just a few yards away from me. As I drew closer, I realised to my horror that it was human ? dreadfully, hideously deformed, but human. Its body was grotesquely swollen, covered with sores and strange markings, and its face appeared to be literally rotting away. Blessed Arkay, was this one of the 'corprus monsters' Raesa Pullia had described to me?
My suspicions were confirmed when I bent over the corpse and saw a few frayed scraps of clothing hanging off its ? his? ? body. Shuddering, I backed away and edged past the body, staying as far away from it as possible. The idea that this thing had once been human made it seem far more disturbing than any of the other monsters I'd seen.
I crept onwards, hoping I wouldn't run into any more of those creatures. Finally, in the heart of the maze-like cavern network, I edged round a corner and spotted another strange creature ? a humanoid figure with a sort of long trunk where its face ought to be, dressed in a priest's robe. It was standing on a raised platform in front of a set of six large bells. Could this be the 'Dagoth Gares' I'd been told about?
I ducked back round the corner and cast the Amulet of Shadows enchantment, but Gares must have already spotted me. Either that or he had some other way of sensing I was there.
"The Sixth House greets you, Lord Nerevar," he said pleasantly, as I approached with sword drawn. "Or 'Ada Ventura', as you call yourself. I am known as Dagoth Gares, priest of Ilunibi Shrine, and minister to Sixth House servants. My Lord, Dagoth Ur, has informed me of your coming ? I wish that this time you had come to honour your Lord's friendship, not to betray it."
I walked right up to him. "Okay, mate, let's just get one thing clear: I'm not Lord Nerevar, all right? And you're not going to persuade me to join your idiotic messiah cult by telling me I am, so you might as well give it up and tell me what the hell's going on here!"
He continued if he hadn't even heard me. "Lord Dagoth gives me these words to say to you, so you may give them thought. 'Once we were friends and brothers, Lord Nerevar, in peace and in war. Yet beneath Red Mountain, you struck me down as I guarded the treasure you bound me by oath to defend. But, remembering our old friendship, I would forgive you, and raise you high in my service.'"
"You're not listening, are you?" I said in exasperation. "I'm not your Lord Dagoth Ur's friend. And I can't have 'struck him down' or betrayed his friendship, because I've never met him!"
"My Lord Dagoth bids you come to Red Mountain," Gares continued, in that infuriatingly calm tone of voice. "For the friendship and honour that once you shared, he would grant you counsel and power, if only you would pledge that friendship anew. I am not your Lord Dagoth, yet I, too, would say to you... Do you come with weapons to strike me down? Or would you put away your weapon, and join me in friendship?"
Okay, now I was getting really angry. "Join you in friendship? You kill my fellow soldiers, you send a bunch of crazed monsters to attack me, and now you expect me to join you in friendship?"
"Forgive the rude welcome," he said, "but until you have declared for us, we must treat you as our enemy. Lord Dagoth would far rather have you as a friend than as an enemy ? but until you submit to him, Sixth House servants will treat you as an enemy, and try to destroy you. If you wish to be our friend, first you must go to Lord Dagoth in his citadel on Red Mountain, and make your submission."
Right. I'd had it up to here with this guy. I drew a deep breath, and stepped forward.
"Tell your Lord Dagoth," I said, "that this is my answer." And I plunged my blade deep into his chest.
To my surprise, Gares didn't make any attempt to fight back. He doubled over and fell to his knees, blood soaking through the front of his robe, and I saw a terrible smile spread across his deformed face.
"Even as my Master wills," he said hoarsely, "you shall come to him, in his flesh, and of his flesh."
As he sank to the ground, I heard him mutter some sort of incantation with his dying breath. Suddenly I began to feel very weird ? not physically weak, exactly, but dull and confused and emotionally drained. Damn it, he must have cursed me.
I drank a few restoration potions and felt a lot better. Searching Dagoth Gares' body, I found a letter apparently from Dagoth Ur himself:
Lord Nerevar Indoril, Hai Resdaynia
My Lord, Friend, and Companion
Once we were friends and brothers, Lord Nerevar, in peace and in war. No houseman ever served you better, or more faithfully. Much that I did was at your command, at great cost to myself, and my honour.
Yet beneath Red Mountain, you struck me down as I guarded the treasure you bound me by oath to defend. It was a cruel blow, a bitter betrayal, to be felled by your hand.
But, remembering our old friendship, I would forgive you, and raise you high in my service. The Sixth House was not dead, but only sleeping. Now we wake from our long dream, coming forth to free Morrowind of foreign rulers and divine pretenders. When the land is swept clean of false friends and greedy thieves, the children of Veloth will build anew a garden of plenty in this blighted wasteland.
Come to Red Mountain, old friend. For the fellowship and honour that once we shared, I would grant you counsel and power, if only you would pledge that friendship anew. The path to Red Mountain is long, and filled with danger, but if you are worthy, you will find there wisdom, a firm friend, and all the power you need to set the world aright.
As ever, your respectful servant and loyal friend,
Lord Voryn Dagoth, Dagoth Ur
How very strange. Either this was some sort of bizarre psychological warfare, or? for some reason, Dagoth Ur genuinely did believe I was his old 'friend and companion' Nerevar. And that Nerevar had betrayed him somehow, if the letter was to be believed. But wait? wasn't he the one who was supposed to have betrayed the Dunmer?
Oh well, this wasn't the time to worry about things like that. I shoved the letter into my pack, deciding to show it to Caius when I got back to him. No doubt he'd try to insist it proved I was the Nerevarine, but I wasn't buying it. And he was about to learn that I wasn't willing to play his silly game any longer ? not now that I had the means to leave Morrowind.