When you look at what the player really does within a guild, it really shouldn't be seen as guild advancement at all. Typical guild advancement would be joining at a young age, doing menial tasks for 20 to 30 years, kissing ass and slowly but surely gaining rank. Finally, at age 60 or so there is a big party in your honor, the highlight of your life. You are made guildmaster, and spend the rest of your life preforming more menial tasks, except these are more administrative. In the previous thread, poster Thungrim put it best:
"The idea of being a guild leader AT ALL breaks immersion for me. I keep getting this weird sense that I should be at a desk doing administrative work and managing the minor doings of guild bureaucracy. Guild leaders don't get to have the adventures. They spend their days delegating and making decisions on the mountain of crap the underlings can't handle themselves. When I think of game elements to simulate what guild leadership would REALLY be like, I think of some flaky Fable click-timing mini-game for putting stamps on orders.
I think it would be far better if they dropped the idea of "rank" in a guild and replaced it with "standing". Surely the Mages guild needs errand runners, even if they're plate wearing meatheads with stunted magicka. Surely the Fighters guild can appreciate a well placed dagger in the dark provided by a sneaky cutpurse. Etc. Etc."
I think this idea is pure gold, and contains the future of Guild Advancement. As many players (myself included) like to multiclass, it makes sense to join more then one guild. However, instead of going the Oblivion style of advancement, try the whole idea of "standing". What players in videogames is much closer to mercenary work and much farther away from day to day guild life, so have the guilds reward them with ranks and perks that are more indicative of a hired specialist. Your character should get the best rooms in the guild stronghold, should have access to the best weapons, armor and staffs, and should be able to have lower level guild members follow you around. Your name should still be known all throughout skyrim, people with lesser abilities then you should still seek you out for training, and other guild should still recognize your strength. In short, you will have all the perks associated with being a guildmaster, just without all the responsibilities that should come with the job (yet didn't come in oblivion). It would still make sense in a storytelling way for you to join more then one guild, because you are more of a problem solver and less of an administrator. Thus, immersion would be kept intact while all those who want to join all the guilds and beat all the quests in one run can still do so.
Thoughts?
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