The new combat makes me think of ...(slight spoilers maybe)

Post » Wed Dec 02, 2015 6:04 pm

From the leaked gameplay that I've seen, the new combat makes me think of the Borderlands games. They seem to have the same kind of fluid(?) feel. If the combat feels similar, I'm super excited since I loved the BL games. Anyone agree?

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Travis
 
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Post » Wed Dec 02, 2015 11:35 am

Yeah plays out much more like a FPS now. One could argue that it is too much shooter and not enough RPG now, though. However I think it is a decent step, when you think how horrible the shooter game in fallout 3 was.

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biiibi
 
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Post » Wed Dec 02, 2015 10:52 am

I will forever disagree possibly with that statement, perhaps, but...

The role playing element is certainly there. Unlike Borderland, which if memory serves was a "you got Gun B+2!," it's got a much deeper customization and character evolution system.

Really looking forward to fiddling with stuff in my sniper survivalist mancave.

Edit: also, Vincent... pretty sure we were friends on Gears of War 2(?). Small world.
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Kevan Olson
 
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Post » Wed Dec 02, 2015 5:54 pm

Pretty sure Bethesda took some things from Gearbox's Borderlands series, such as the 'slap the affix on every bad guy and darken the coloration so they'll be uber scawy' trick. I wouldn't say fluid, as the enemies are still derpy (Raider walking of rooftops, facetanking lead, etc.), and let's not forget the Deathclaw's derpy moment, I'm sure a lot of people are gonna have fun with that exploit.

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chloe hampson
 
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Post » Wed Dec 02, 2015 8:45 am

Yep, I agree. I loved the fluid feel of gunplay in BL2 - put in about 2700 hours into it.

As long as FO4 still feels like a Fallout game in other areas, gunplay improvement is very welcome.

R

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GPMG
 
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Post » Wed Dec 02, 2015 9:27 am


Wait, Borderlands came out after Fallout 3. BETHESDA DID IT FIRST! :D
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Ells
 
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Post » Wed Dec 02, 2015 7:12 am

I just hope I'll still be able to play without getting out of VATS, but my hopes are low now that VATS seems to have been nerfed to death.

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Darlene DIllow
 
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Post » Wed Dec 02, 2015 4:20 pm

Uh, pretty sure VATS got a huge buff, the only small nerf was that enemies are now in uber-slow mo.

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Jessie Rae Brouillette
 
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Post » Wed Dec 02, 2015 7:12 pm


For goodness sake, you can shoot through walls now. I'll try to avoid using it for single target situations (I take my sniping seriously), but can totally see it being used for multiple target engagement. VATS definitely got buffed.


Edit: look at the perks you can get for VATS, too!
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Ross
 
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Post » Wed Dec 02, 2015 1:51 pm

Mmm... BL is faster paced though. At least that's what it looks like. FO4 it looks more shooter-y now (better gun behavior and mechanics) but I wouldn't compare it to BL to be honest.

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jessica sonny
 
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Post » Wed Dec 02, 2015 5:35 pm

Nope sorry, never played Gears of War. :D But yeah stuff like this happens.

On topic: You are right it is still an RPG at heart, but the streamlining or tendency of content towards a more action experience is there. And yeah the legendary mobs are really like Borderlands or Diablo bosses. I do not really like this system. I rather want named mobs, that do not need to be much stronger but have story to tell and are less generic.

Edit: Concerning VATS: From what I see it is far from needed. With spread basically gone you are rather gimping yourself with VATS, if you are a good shot. If you can hit the head succesively with any weapon, why would you use VATS where you only have a chance to hit the enemy?

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Abi Emily
 
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Post » Wed Dec 02, 2015 10:35 am

True story. I remember thinking once in my umpteenth time through the grocery store in Fallout 3 how interesting a story those Raiders seemed to be missing. A huge group, with about two thirds staying to defend and another third out gathering supplies... working intercoms.... someone managing to get the computer systems working and knowing to gather stuff like mini nukes and books.

I'd have liked to see the "The Boss" be a unique part of that experience, since he is the one who realizes something is up.

The Fiends of Vault 3 had a good amount of story. That felt epic and like I really accomplished something.
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Katharine Newton
 
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Post » Wed Dec 02, 2015 9:39 am

Not the only nerf:

-There don't seems to be criticals outside of critical bar while in VATS.

-Grim Reaper Sprint activate 15% of the time.

-Slow Motion instead of time stop makes you unable to have some tries before actually using your points.

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Project
 
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Post » Wed Dec 02, 2015 10:53 am

actually, criticals function outside of VATS as well, it's just VATS has this...'critical bar' that you can use nilly-willy (even an entire perk slot is focused on it).

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Nice one
 
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Post » Wed Dec 02, 2015 8:11 am

Cause I'm bad at shooters and find them boring.

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Daniel Lozano
 
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Post » Wed Dec 02, 2015 11:12 am

and there's perks that give benefits to the critical bar, also, bad at shooters...find them boring, yet you're playing Fallout. So what, you're going melee I presume?

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james kite
 
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Post » Wed Dec 02, 2015 10:31 am

I'm not using this "outside of VATS", cause it bores me to death.

Not that it have to bores others people, but I find it boring (and hard).

And before in Vats I had about one critical per shot, and I have a big doubt I'll have that ratio with the critical bar.

And even If I did, then it means I'll have to:

-Go in Vats.

-Shoot without critical.

-Close Vats (so my bar will be refilled for my next shot).

-Open Vats.

-Shoot with critical.

-Shoot without critical.

-Close VATS.

-Etc...

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Milad Hajipour
 
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Post » Wed Dec 02, 2015 5:05 pm

there's perks that focus on the very critical bar, you know, seeing as Bethesda loves VATS. If you want criticals so much in VATS, then take the perks.

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Lil'.KiiDD
 
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Post » Wed Dec 02, 2015 8:05 pm

Actually I never had to shoot outside of VATS in Fallout 3...

Isn't that what VATS was meant to be: an alternative way of playing for old RPG players which like Fallout?

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Sian Ennis
 
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Post » Wed Dec 02, 2015 8:53 am

Yeah I was actually backing you up with my post. From what I see VATS is underused and maybe irrelevant.

On the other hand VATS in 3 and NV was really overpowered in the end, especially with Grim Reaper's sprint. Still it might be really usable if you skill yourself accordingly. Action Boy, Grim Reaper's Sprint, Concentrated Fire, Gun Fu, and a high luck to get you r crit meter up. IT will take a lot of time to become as viable as being an accurate shot though.

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Sunnii Bebiieh
 
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Post » Wed Dec 02, 2015 11:50 am

there are some really nice perks in the luck, agility and perception trees that should make Vats super powerful.

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Naazhe Perezz
 
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Post » Wed Dec 02, 2015 11:59 am

Far from what it used to be as most perks will be used to do what you naturally were doing before in VATS plus the strongest VATS perk is 15% of what it used to be.

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Miranda Taylor
 
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Post » Wed Dec 02, 2015 10:13 pm


Actually, Grim Reaper's Sprint was nerfed in New Vegas. This is actually a buff from that and a decent middle ground between the way silly mechanics from FO3 and the harsher New Vegas style.
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Joanne Crump
 
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Post » Wed Dec 02, 2015 5:10 pm

All I know so far is that those players playing in the leaked videos don't play anything like I do. Is that how most people play these games?. It looks so sporadic. . Watching me play would probably be pretty boring.. just some dude crouched behind something trying to find a pattern in enemy movements for 10 minutes .

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Dawn Porter
 
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Post » Wed Dec 02, 2015 2:03 pm


^ This.

One bullet, one body.

(Please, please... no bullet sponges. :( )
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Tha King o Geekz
 
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