The new Construction "kit"

Post » Sat Dec 10, 2011 9:11 pm

Hello. Just went to the Nexus forums for NV modding. Then i started thinking - "I want working voice-creation on Skyrim". By "voice-creation" i mean the ability to record and use your own voice files without making it a 5 hour long task to make some simple dialogue. (I simply don't remember the correct name of the function)

Which features would you like added/fixed in the new installation of the construction set?
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Marcia Renton
 
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Post » Sat Dec 10, 2011 9:13 pm

I'd like scripting to be more like it was in Morrowind, where it didn't pretty much require a third-party program like Oblivion did.
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ILy- Forver
 
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Post » Sun Dec 11, 2011 5:05 am

I'd like scripting to be more like it was in Morrowind, where it didn't pretty much require a third-party program like Oblivion did.


I would love that. If you're indeed reffering to the OBSE :blush:
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Alexandra Ryan
 
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Post » Sun Dec 11, 2011 2:42 am

I would love that. If you're indeed reffering to the OBSE :blush:


Yeah I am. And nothing against that obviously, as it was a great program. I just didn't like how it was made pretty much necessary.
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-__^
 
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Post » Sat Dec 10, 2011 7:01 pm

Its actually going to be called the Creation Kit.

Voice/Dialogue has always been a weak area for the GECK or the CS in my opinion. I think terrain/LOD generation could also use improvement/less bugs.
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Laurenn Doylee
 
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Post » Sat Dec 10, 2011 5:51 pm

I would love that. If you're indeed reffering to the OBSE :blush:


We had the MWSE too. :unsure:
But yes, the OBSE was more necessary than the MWSE.
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Noely Ulloa
 
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Post » Sun Dec 11, 2011 4:10 am

Source code access please.

Or some way to inject/hook new code into the game (access all internal assets/variables without using cracking tools).
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Cedric Pearson
 
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Post » Sun Dec 11, 2011 12:23 am

I dont know what tools you used to make dialogue, but it certainly didnt take me that long
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QuinDINGDONGcey
 
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Post » Sat Dec 10, 2011 8:40 pm

Yeah I am. And nothing against that obviously, as it was a great program. I just didn't like how it was made pretty much necessary.


Well ofcourse, it made it possible to do things via scripts really. I'd also love it if they eliminated the bugs that crash the CS from time to time. That's annoying. Especially if you're doing something that needs to load and the CS crashes just because of a small load-scene.
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Philip Rua
 
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Post » Sat Dec 10, 2011 7:15 pm

I dont know what tools you used to make dialogue, but it certainly didnt take me that long


Im pretty sure i mentioned the Elder scrolls construction set somewhere. But alas, i used The elder scrolls contruction set.
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latrina
 
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Post » Sat Dec 10, 2011 8:37 pm

By the way, will we be able to mod if we don't have access to the game on the PC?
I want to get involved again like the old days (maybe making some models again), but my system isn't manly enough to run the stuff.

Ah, making high poly stuff will be awesome! Taking full advantage of the new diffuse, specular, and bump maps! Hopefully there's a few more graphical things to play with this time round :)


Of course, this means actually having the ability to import new models, textures, and animations into the game through proprietary tools. We shouldn't have to make our own tools to do this kind of stuff.
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Rebecca Clare Smith
 
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Post » Sun Dec 11, 2011 4:37 am

Source code access please.

Or some way to inject/hook new code into the game (access all internal assets/variables without using cracking tools).

Never gonna happen, but access to more things (like creating new skills) would be cool.
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brian adkins
 
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Post » Sun Dec 11, 2011 7:14 am

We had the MWSE too. :unsure:
But yes, the OBSE was more necessary than the MWSE.


I never actually used MWSE, but it seemed like every other mod out there needed OBSE. I thoroughly enjoyed scripting in Morrowind; I pretty much left it untouched in Oblivion. :(
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Your Mum
 
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Post » Sat Dec 10, 2011 8:31 pm

Source code access please.

Never gonna happen, but access to more things (like creating new skills) would be cool.

I have to agree, that won't happen. I'll actually be surprised if we have the same freedom of modding with Skyrim as well, considering if nothing else that children are in the game. They left them out specifically in the past because they were afraid of what players and modders might do. This leads me to speculate that some things will be completely off limits for modders, but to what extent, only time will tell.
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Sheeva
 
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Post » Sun Dec 11, 2011 2:51 am

will we be able to mod if we don't have access to the game on the PC?

You can make models and textures and write scripts without having the game installed. But if you want to import your work into the game you'll either have to install the Creation kit or send your work to someone who does. Running the Creation kit means having game installed on a PC.
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Jordan Moreno
 
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Post » Sun Dec 11, 2011 4:27 am

I have to agree, that won't happen. I'll actually be surprised if we have the same freedom of modding with Skyrim as well, considering if nothing else that children are in the game. They left them out specifically in the past because they were afraid of what players and modders might do. This leads me to speculate that some things will be completely off limits for modders, but to what extent, only time will tell.


Children were in Fallout 3 and the full set of modding tools was available there - so make of that what you will :)

Also... I'm thinking I should invest in a sock company... they'll have a lot of blown-off socks to replace when the Creation Kit comes out...
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Pete Schmitzer
 
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Post » Sun Dec 11, 2011 2:00 am

Children were in Fallout 3 and the full set of modding tools was available there - so make of that what you will :)

Also... I'm thinking I should invest in a sock company... they'll have a lot of blown-off socks to replace when the Creation Kit comes out...


I think I'm gonna need socks for another reason after your post... *excuses himself*

EDIT: OKay, back now! I didn't know that about Fallout (didn't play it sorry). I am glad to hear this, because I was afraid the ESRB was gonna pull some stupid crap on you guys again because of what 3rd parties do with your content.

EDIT #2: Okay SmkViper's post pushed me over the edge into the Christmas morning level of anticipation. This svcks. I was avoiding everything, especially videos, that would get me super excited. And now he did it. Ugh.

*counts the seconds ticking by, waiting for 11.11.11 to hurry up and get here*
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yessenia hermosillo
 
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Post » Sat Dec 10, 2011 9:57 pm

Children were in Fallout 3 and the full set of modding tools was available there - so make of that what you will :)

Also... I'm thinking I should invest in a sock company... they'll have a lot of blown-off socks to replace when the Creation Kit comes out...

Since you are working with the scripts, is the scripting system using the same syntax/semantics of Oblivion?
Or will we be seeing a more powerful evolution :)

I need a new PC. Donations welcome.
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ZANEY82
 
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Post » Sat Dec 10, 2011 3:33 pm

SmkViper: Are there still ESM/esp files like Oblivion and the Fallouts? BSAs in a Data folder or ...?

*invests heavily in cottton*
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Princess Johnson
 
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Post » Sun Dec 11, 2011 7:53 am

Since you are working with the scripts, is the scripting system using the same syntax/semantics of Oblivion?
Or will we be seeing a more powerful evolution :)

I need a new PC. Donations welcome.


If you're familiar with Oblivion/Fallout scripting you'll be able to get up to speed rather quickly. But there are definitely things that you can do now that you couldn't do before. ;)

SmkViper: Are there still ESM/esp files like Oblivion and the Fallouts? BSAs in a Data folder or ...?

*invests heavily in cottton*


Can't really go into much detail about how that stuff works (half cause it's not really my area, and half cause I'm playing it safe in terms of disclosure) - but expect similarities to previous games.
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Nicole Elocin
 
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Post » Sat Dec 10, 2011 6:00 pm

But yes, the OBSE was more necessary than the MWSE.


It is pretty much a necessity.
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Laura Richards
 
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Post » Sat Dec 10, 2011 3:37 pm

It is pretty much a necessity.

I was only around during the birth of the OBSE, and it didn't have that many compelling extensions at the time (but a very long to-do list).

Can anyone care to explain what wonderful extensions came to fruition in my absence, and what sort of mods this lead to?
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natalie mccormick
 
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Post » Sat Dec 10, 2011 4:53 pm

I was only around during the birth of the OBSE, and it didn't have that many compelling extensions at the time (but a very long to-do list).

Can anyone care to explain what wonderful extensions came to fruition in my absence, and what sort of mods this lead to?


Off the top of my head, no. My now deceased Alienware on the floor behind me still holds all my files (as I've been a little too distracted to copy over the files yet), but I know when I re-installed Oblivion about a year ago or so, I also went online and downloaded all the mods from scratch for a fresh play through. I kept encountering OBSE everywhere I looked it felt like, and finally I caved in and got it because there were too many mods I really wanted to play that required it. However, the thing I do remember from what I read is that OBSE was needed for things that we could do in Morrowind without the need of a script extender.

EDIT: Also, I was heavily involved in modding for Morrowind, but didn't do much in Oblivion for a number of reasons, the main one being that I didn't feel like relearning the system (which was reportedly much more complicated) and I boarded the Oblivion boat pretty late in the game (for financial reasons), no pun intended. So I don't know firsthand what the differences were between the two, only what I had read.
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Eliza Potter
 
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Post » Sat Dec 10, 2011 10:36 pm

I hope the Creation Kit is more user friendly and less buggy then the Construction Set.

-DL :chaos:
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kevin ball
 
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Post » Sat Dec 10, 2011 4:19 pm

Children were in Fallout 3 and the full set of modding tools was available there - so make of that what you will :)

Also... I'm thinking I should invest in a sock company... they'll have a lot of blown-off socks to replace when the Creation Kit comes out...

Ohh wonder what new goodies will be in store for us!! Sounds like we'll have more freedom than previous CS's?
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Shaylee Shaw
 
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