[quote]Crytek should have NEVER gone to console. They always said they will put PC first, what have we seen for Crysis 2 console crap console crap and oh! console crap! Probably the only decent PC stuff we've seen is the one shot of Prophet in the Crysis 2 achieved on cryengine vid, and what was that 4 maybe 5 seconds?[/quote]
There are some well supported rumors that the 3D trailer was done in realtime on the PC version (I think a thread on incrysis has more details. iirc the trailer was made "realtime in-engine with minimal post-production and editing" or something along those lines). This means that there is a very good chance that the high-poly NS2 in that trailer will be available in the PC version (DX11 tessellation, anyone?).
If this is true (that the trailer wasn't rendered frame-by-frame in-engine and actually done in real time) you can color me impressed - I thought it was all done using the old fixed_time_step method.
Finally, I have to agree with the OP on the Kingdom game thing (lol I don't even know what it's called). If its being developed with CE3, why make it an exclusive title? It seems contradictory to bill your own engine as an easy way to develop multiplatform and then go and use the engine to develop a 360-exclusive title. I'm no expert on spin, but that seems like it might hurt the reputation of the engine as a multiplatform solution. Plus, I'm sure they EA (or whoever publishes it) will make tons more money selling it on all 3 platforms (Wii excluded, of course) especially when the engine will do all the scaling required (no porting necessary). It seems dumb.
Bah, whatever, I'm sure they have their reasons. As long as Crysis 3 comes out on PC I'm good (but it better be damn good, ya hear me Crytek??)
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