So the new looting system for Fallout 4 works way I describe

Post » Wed Dec 02, 2015 9:46 am

Er, yah, I wasn't ~imposing~ anything, just pointing out why I am not thrilled with this further streamlining of the process. Where do we go from here? You zone into an area and click "Gimme all the loot" and then you move on to the next building?

EDIT: If it ~does~ actually take some time to loot-on-the-fly without actually stopping time to open containers, I'm all for -that-. I was never a fan of stopping time entirely to loot. Real-time looting, if it does take some time, would be great. Still not fond of the idea of inventory screens popping up whenever I mouse over a body or safe or desk or something.

User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Wed Dec 02, 2015 3:59 am

I'm saying as opposed to the looting option we have now why should Bethesda make the looting the way he described? It takes too much time and having to look at the same animations for a very simple and highly used task gets repetitive and boring, not to mention could end in a lot of frustrating player deaths while they are stuck in an unnecessary animation. A feature just like this was in Mad Max and everyone hated it. So why should players be subjected to this to appease a minority of the player base?

Besides: We all know there will be a mod for this.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Wed Dec 02, 2015 3:40 pm

listening to everyone argue over the system is hilarious. Some of you are talking about realism with looting things...we are in a post apocalyptic world. The PC can take 20 bullets from a machine gun and walk away. There are plasma and laser rifles. Please take it down a notch with the realism. This isn't MGSV. We are not playing a stealth realism game. This is fallout. Everyone has different opinions based on how actual mechanics work, but using realism as an excuse is pathetic. I personally don't mind either way. Old looting was easy to take time and look at what you want, such as if you have enough weight space to carry everything, but the new way makes it more accessible, even though it is more "deadly". I can see why people would like or hate both, but atleast have a good reason, not "because its not realistic".

User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Wed Dec 02, 2015 6:23 am

Looting is a huge part of the game, and an immersion-breaking change like this will have a huge effect on the experience for many players.

Maybe this is already known, I'd guess Transfer brings up a fulller window we are more used to.

But it's the darn pop-up that I already know is going to annoy the hell out of me.

It would be great if there was an option to turn off the hovering pop-up and have it function the way it used to. Ultimately, when things like this happen, I always advocate: give the player the choice! You may think you came up with something awesome, but consider it from the well-established history that many players like. Unfortunately, it seems very rare when changes like this happen that an option is added to the game's settings to give the player a choice, so I guess we'll be waiting for someone to mod it.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Wed Dec 02, 2015 3:28 am

I dont have a problem with them moving looting to real time, this seems to be a theme for of Fallout 4 with the changes to conversations and VATs.

But it might proof to be annoying if everytime you glance at something that's lootable a box pops up automatically and takes up screen space, i kinda liked desciding for myself when i wanted to view the contents of something or someone's obliterated remains.

User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Wed Dec 02, 2015 3:47 pm


Exactly!
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Wed Dec 02, 2015 4:13 am

I agree, but how much Real Time passes while you just click one button to loot all? Do you click the button and then you spend the next five minutes in game looting a corpse? Checking every pocket? Finding the pieces that went flying? Cause if you can just click a button and your done you really are not looting in real time.

User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Wed Dec 02, 2015 1:38 pm

I agree with the windows popping up. I feel like it would be so annoying to constantly have pop ups no matter where you look. I think that they should have an option combining the two ways. There should be an option to turn off the actual pop ups when glancing over something, but if you decide to press action and loot it, it will still be real time. I feel this will be an option in the game since bethesda normally caters to the players

User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Wed Dec 02, 2015 3:40 am

I like the real time looting and i feel like its more immersive. you stop at a container, the list pops up the same way as it Always did, just everything is still happening around you. Thats all. You still have to stop and comb through the items. Literally nothing is changed itself the pausing. It doesnt pause. Thats good. Imo. Its not different enough from the old way to where it should be complained about. In FO3 you could walk up to a container and take everything from it with the press of a button. Its the same thing, just with 1 less press and thats just whats being assumed. You dont know if the item list pops up just from looking at a container. It might with bodies, but doesnt mean it will with everything. And I agree with that part, it would be annoying. But theres too much thats not known for people to be complaining about it.

People are saying they did it to make it easier for people? How? It shaves seconds off the time it takes to loot, barely any time at all. But everything is still going on around you, you could be attacked at any moment. Idk. I dont get it. Do people really play the game so they can take all day staring at a list of loot and figuring out very slowly what they want and what they dont want?

User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Wed Dec 02, 2015 1:44 pm

Sounds fine to me. I like less pausing in a game. I just hope hacking and lock picking is done in such a way.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Dec 02, 2015 10:15 am

That means four lines shown, which was my problem with it. Why do I need to press anything to show the whole loot on my screen? Games can have a dozen lines shown easily even on 480x272 resolution.

User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Wed Dec 02, 2015 4:12 pm

Yes, I would love that. The pressure of unlocking a door before the raider turns the corner. I hope so much its like that.

User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Wed Dec 02, 2015 1:42 pm

The "issue" I feel is that the game is performing an action for you automatically - "opening" a container - when traditionally you always had the choice whether or not to perform the action. I want that choice of whether or not to open something. I don't want hovering pop-up lists automatically appearing as I look around an environment.

What's next, automatically popping up dialogue options whenever you look at an NPC?
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Wed Dec 02, 2015 9:46 am

That might happen in The Elder Scrolls VI, you probably just gave them ideas now.

User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Wed Dec 02, 2015 7:35 pm


I agree, hopefully there will be toggles to turn some of this stuff off. There seem to be waaaay to many popups for my taste.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Wed Dec 02, 2015 9:26 am

By saying on the fly looting you don't mean autoloot do you? That would svck we would be dumping bent tincans and cigs constantly.

User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Wed Dec 02, 2015 5:25 pm

looks pretty good, just hope I can press X or something and bring the little menu instead of just glancing at the corpse.

User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Wed Dec 02, 2015 8:30 am

This is the first time I've heard the term "fly-by looting". Are there really people that look down on people that steal everything, or am I not understanding the term?

User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Wed Dec 02, 2015 10:04 am


Pump the brakes there. We've only seen looting corpses, how do you know what looting containers will be like?
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Wed Dec 02, 2015 11:19 am

No I don't mean looting automatically I mean just the loot window popping up and asking you what to loot and how to loot.

User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Wed Dec 02, 2015 9:44 am


Good point, and I didn't word that very well. However, I would expect them to act the same, because containers = fridge, metal box, a dead body, a dead animal, a locked safe, etc. Anything that can store items is a "container."
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Wed Dec 02, 2015 10:12 am

Quakecon leak has already confirmed that container loot automatically pops up in the menu.

User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Wed Dec 02, 2015 7:13 am

So to make sure I understand from reading most of the posts here, merely pointing the cursor at a body or container will open it up automatically, or just give the option to loot all without entering into a window to view the items, or both? I don't like either option, especially the first since that would be a huge nuisance and dangerous if in combat unless I'm misunderstanding and you can just turn away and the container window closes again...

In case I understood what's going on correctly, I'd prefer a compromise where a small preview window shows up instead of the full window when you look at it and then you can choose to loot all or just open the full window for the container and view items like in previous games but in real time now.

User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Dec 02, 2015 1:55 pm

The only thing bad about this new approach to a Loot Mechanic is that there are some fun mods that apply fun moments during looting in previous games through added scripts and such.

Otherwise less time spent on menu's and such is always better...Lets get to the action already.

User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Wed Dec 02, 2015 8:43 am


Anyone can say Quakecon leak proves anything especially when there's no proof. Not saying it's not true, I just don't trust the word of people I don't know.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

PreviousNext

Return to Fallout 4

cron