So the new looting system for Fallout 4 works way I describe

Post » Wed Dec 02, 2015 5:50 am

You just point your cursor over a container and a loot window pops up that's it you don't automatically loot as in the loot appears in your inventory you still have to loot the items from the container manually by hand.

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leni
 
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Post » Wed Dec 02, 2015 5:07 pm

Hahaha.

I've played games with a similar system and I prefer the traditional Fallout method. I suppose my wording could have been better, but I am 98% sure that I won't like this system as much. Nonetheless it's not a big deal at all in my mind.

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Kelly Osbourne Kelly
 
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Post » Wed Dec 02, 2015 8:43 am


That's fine. Im reserving all my judgements on the game until after I play it.
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Jhenna lee Lizama
 
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Post » Wed Dec 02, 2015 1:02 pm

Won't be hard for a modder to return back to the older style if someone wants it. And I laughed at OP thinking this wasn't something we've already seen/ had confirmed with mulitple quakecon attendants.

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Michelle Serenity Boss
 
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Post » Wed Dec 02, 2015 7:26 am

Well i never seen them at Bethesda Softworks E3 2015 press conference and the Quakecon leak kind of svcks.

I kind of described this looting system before Quakecon in one of these topics somewhere I think.

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A Boy called Marilyn
 
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Post » Wed Dec 02, 2015 7:30 am

Personally don't like it if I just magically loot a body... I want total control over what I loot or actually dump on a body if I need to micromanage once on a while...
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Nomee
 
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Post » Wed Dec 02, 2015 3:25 am

Isn't that exactly how it works? There is no 'dialogue mode' anymore. You can do other things while conversing, or even talk to multiple characters at once.

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ashleigh bryden
 
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Post » Wed Dec 02, 2015 12:54 pm

He means if you point your cursor to a NPC the dialogue lines pop up instead of pressing space bar or E or whatever.

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Joanne
 
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Post » Wed Dec 02, 2015 3:21 pm


That's still how it works. All that's changed is that we get a pop-up of the container contents when we look at it, and can use the take all shortcut right there without having to access the regular menu.
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kirsty joanne hines
 
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Post » Wed Dec 02, 2015 2:12 pm

And it seems that the Transfer button may open the full menu we're used to seeing, yesh?

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megan gleeson
 
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Post » Wed Dec 02, 2015 9:59 am

We don't know 100% yet how this new looting system fully works.

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Logan Greenwood
 
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Post » Wed Dec 02, 2015 3:32 pm


Interesting....
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Sharra Llenos
 
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Post » Wed Dec 02, 2015 3:30 pm


Exactly. Whether or not *that* pauses time I dunno, but unless the Junkjet is a special case (which it very well may be), I think it will pause time.
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Timara White
 
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Post » Wed Dec 02, 2015 3:52 am

I'm wondering why people are saying the Transfer option will pause the time?

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Austin England
 
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Post » Wed Dec 02, 2015 2:43 pm

This was much needed in my opinion I love the fact you don't have to press a button now :P
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Tiff Clark
 
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Post » Wed Dec 02, 2015 8:52 am

It's possible (and I haven't decided if it's preferable) that it won't - maybe it was actually confirmed at Quakecon. But I'm guessing based on the container menu we saw during the combat montage when he was loading items into the Junkjet - time paused in that menu. Could be something specific to the Junkjet, though, since that's a pretty unorthodox "container". But that would make sense - we hover over a container, get a small pop-up indicating the contents of the container. If you want to do some deeper looking, or transfer items, time pauses and you go through the menu just like you would in any other Bethesda game.

Or, it happens in real-time. Anything's possible.

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Julie Ann
 
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Post » Wed Dec 02, 2015 10:17 am

You can scrounge up the footage and see for yourself, buddy. The proof is there.

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Naazhe Perezz
 
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Post » Wed Dec 02, 2015 3:36 pm

I love the idea of real time looting and it goes well with new VATS real time mechanics. But I do, however, love opening stuff as well and if we lose that animation, it would be a bit immersion breaking. Looting and seeing the content of a container without having to open it, will make us all look like psychics.

Maybe they should make a perk/skill that magically makes us know what's inside a container on the fly, lol
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Vincent Joe
 
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Post » Wed Dec 02, 2015 6:52 pm

Seems like a smart change to me. Now it can be a huge negative to just take things where it wasn't at all before.
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Michael Korkia
 
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Post » Wed Dec 02, 2015 10:16 am

I'd guess the idea could be that the pip-boy scans the contents? Haha that's my best guess.

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StunnaLiike FiiFii
 
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Post » Wed Dec 02, 2015 6:27 am


Could be. That little gadget can do wonders. ^^
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XPidgex Jefferson
 
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Post » Wed Dec 02, 2015 1:54 pm

Apparently there are animations for cabinet doors, oven doors, etc. Someone earlier in the topic said there was in one of the YouTube videos of a door opening before one of the dead NPC's hit the floor.

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Hayley Bristow
 
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Post » Wed Dec 02, 2015 1:46 pm

The burden of proof isn't on me though, you made the claim.
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BlackaneseB
 
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Post » Wed Dec 02, 2015 11:36 am

There is no burden, the proof has already been presented. I can't help you if you're willfully ignorant and won't take the steps to actually look up the proof I have cited.

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Nany Smith
 
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Post » Wed Dec 02, 2015 2:31 pm

It seems like that could be a quick loot for a few select items. Notice that in that picture you can't loot armor, or the gun he was holding. Unless you can scroll down for more that we can't yet see, seems like it was only showing what was not equiped.

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Joey Bel
 
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