So the new looting system for Fallout 4 works way I describe

Post » Wed Dec 02, 2015 2:15 pm

Hate to break it to some people, but it is not at all unrealistic or immersion-breaking to have an EMPTY tag on containers, at least most of them. In fact, just the opposite - it makes far more sense from a realism standpoint. This is because it is far more likely that you would see that a container has already been looted/emptied just by glancing at it than needing to bother to actually open it yourself and check closely.

The one thing that could be argued is that alternate visuals would be nice, but that's a matter of reducing assets. It's the same as Oblivion not having separate visuals for harvested flora but modders adding it (and then BGS including it in Skyrim because it was popular and they managed to fit it in while cutting other stuff). For containers, modders have also done things like animating opening containers or adding visuals of open containers. However, we do not yet know if BGS has added such visuals to FO4; they may have, after all. It would also be nice to have relatively untouched containers plus containers that have obviously been hacked open or whatever. However, this is an RPG. Players are supposed to use their imaginations. Therefore, having everything explicitly shown is certainly not necessary. That is why it is false to claim that having an EMPTY tag in any way undermines immersion or realism when in fact the opposite is the case... IF players use their imaginations, of course.

Frankly, the "looting on the fly in real-time" doesn't matter that much unless you have a very high encumbrance, and I seriously doubt that that will be the case as BGS has never had high encumbrance. Loot a couple of things and suddenly you're a sitting duck, so I don't think many players will be able to exploit the mechanic very much. Instead, it's far more likely that they'll need to clear an entire area of hostiles and then loot. At that time, looting on the fly in real-time simply expedites a process that quickly becomes tedious.

Ultimately, we'll have to actually play the game, but I doubt it will change much.

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Leilene Nessel
 
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Post » Wed Dec 02, 2015 5:35 pm

The ellipsis at the bottom indicates there's more loot. Hopefully you can change the display to reveal more loot in the menu. Seems like an awful waste of screen space to not have the menu extend more towards the bottom.

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NAkeshIa BENNETT
 
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Post » Wed Dec 02, 2015 3:05 pm

What animation? Actors have always opened doors and containers with their minds in Bethesda games.

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Princess Johnson
 
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Post » Wed Dec 02, 2015 11:03 am

And thus began the era of "I TOLD YOU SO!" threads.

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Nany Smith
 
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Post » Wed Dec 02, 2015 4:27 pm

Before I can have a valid opinion I want to make sure that I understand the system.

So now there is no pause when looting. I am fine with that. And the loot window obviously is so small that you can still see what is around you. I guess you can click on each item and take it. That is cool with me as well.

What does transfer mean though? Where is the difference to take? How do I get out of the loot menu?

Then, how does it work exactly? At the instant you kill someone you can open the loot screen and take the stuff? How is that different from the last Fallouts? Apart from not pausing. You could technically loot a body part flying past you, right if you are fast enough?

I just watched the video again, so the loot screen automatically comes up when the opponent is killed, right? It is not clear whether you might still have to press a button. Well...well it is kind of unrealistic, but if you think about it, the last ones were much worse. So it is an improvement. I do not mind really. It might be a bit hectic if you are in a hurry and others are coming up, you might miss getting certain items. Then again I guess you could take your time and loot later, out of combat.

As for containers, do they work the same, in Fallout 3 and NV cabinets, doors, safes, etc. were opened before you could loot them, right? Then time stopped and the loot screen opened. So is this neat little animation gone? Or is like we look at a thing and wihtout interaction we see what is in it? Have we seen that in action? If it is like an x-ray vision, for containers, I think it is a bit cheap, and kills the immersion a little. On the other hand it might be convenient since everything is in real time. However I can not seem Bethesda not adding a neat little animation of sliding out drawers, or an opened safe. All in all it still is an improvement, though I think looting should take a little time and should only be possible (for bodies, no containers) out of combat.

Please correct me if I am wrong with anything, but it seems alright.

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Alessandra Botham
 
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Post » Wed Dec 02, 2015 3:44 am

Well regardless of if it's been shared already thank you for pointing it out. It's exciting to see. I don't know how I will be for that though. I didn't mind the old looting system. I guess we'll see.

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Daramis McGee
 
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Post » Wed Dec 02, 2015 9:08 am

Oh dear... :confused:

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Fluffer
 
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Post » Wed Dec 02, 2015 1:28 pm

If the looting is in deed going to be in real time, I greatly approve of that decision.

I like having some tension and excitement, even when I am looting stuff.

Especially if I am sneaking around and stealing things.

As someone else mentioned in this thread, the pausing of time when looting can also be exploited a bit.

I also think this design choice is in harmony with Bethesda's decision
to make VATS slow down time, instead of completely stopping it.

For the added tension.

I wonder if the PIP boy will pause time completely?

I expect it might do, but it would be awesome to also use the PIP boy in real time.

For some frantic stim-pack usage etc. :)

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Laurenn Doylee
 
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Post » Wed Dec 02, 2015 5:51 am

The empty tag used to bother me but not any more, I'm guessing this will be a similar experience. As long as we still get to choose what we take or leave then I'm happy, it's the 'press button to loot everything in room' systems that I don't like.

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N3T4
 
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Post » Wed Dec 02, 2015 1:04 pm

I loved the empty tag when it first started to be used. I was so anol I had to recheck everything. Hell sometimes I'll even check an empty container ... just in case.

I do hope the Loot pop-up doesn't get too annoying though. If I'm just trying to run past a bunch of bodies and my screen fills up with loot pop-ups it's going to get old really fast. Maybe if they made it so the loot pop-up wasn't so instantaneous like in the vid. I mean seriously the guy just became a corpse and a split second later, just because you still happen to be pointed in the same direction, the loot pop-up comes up. That's just wrong.

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Multi Multi
 
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Post » Wed Dec 02, 2015 6:16 am

I spent a lot of time sorting recently acquired loot that was mixed in with my "loadout loot".

In short- wouldn't it be nice if we had a "loot bag" that contained only what hasn't been sorted into our personal stash or containers?

This would really simplify and speed up time managing loot- especially in early game (when we tend to grab everything), and late game (when we tend to sell or scrap everything).

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Annick Charron
 
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Post » Wed Dec 02, 2015 6:40 am

I like the way Borderlands and Dying Light did the looting.

When you opened a box or whatever, the loot shows in the box "real" realtime, in 3D. No window lists with names.

I hope Bethesda will take that page out of those games when they make their next game.

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Benjamin Holz
 
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