So the new looting system for Fallout 4 works way I describe

Post » Wed Dec 02, 2015 6:51 am

So the new looting system for Fallout 4 works exactly the way I described it not too long ago in another topic.

http://i.imgur.com/qFNaPLZ.png

When you kill NPC's or just go loot containers you don't even have to open them up anymore you just point your mouse cursor or cursor with the controllers over a container and a box automatically opens up showing you what is inside of the containers and letting you loot.

This might also be proof for one other thing I said might happen.

Looting is done in real-time, no pausing of the video game world.

We will see on 11.10.15 when Fallout 4 gets released for sale.

Your thoughts on the video game world not pausing while looting and seeing loot in a container without actually having to open the container to loot?

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Gemma Woods Illustration
 
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Post » Wed Dec 02, 2015 8:06 am

No offense but this has been known since the E3 presentation.
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maddison
 
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Post » Wed Dec 02, 2015 2:27 pm

I can appreciate that.

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Allison C
 
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Post » Wed Dec 02, 2015 3:03 pm

I certainly hope we'll be able to open them as I often dump stuff as I loot. Fly-by looting seems a little ridiculous and once again catering to the brief-attention-span generation. I takes time to open a cabinet, check out what's inside and stow whatever you want in your bags. Doing so on the fly is dumb.

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leni
 
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Post » Wed Dec 02, 2015 11:16 am

How has it been known? I watched Bethesda Softworks' E3 2015 YouTube videos and all other videos and didn't see looting and it was never mentioned how it works until now when I saw this picture.

If you got a link to show me that would be nice.

It seems the looting system works exactly the way I described it a few months ago.

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Lilit Ager
 
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Post » Wed Dec 02, 2015 9:15 am

Hmm, I think containers like cabinets can still be opened with their doors swinging open or opening the oven. All while also having a on the fly looting.

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Amysaurusrex
 
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Post » Wed Dec 02, 2015 6:22 pm

It wasnt from E3 but I believe people saw it in action at quake and games con
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Celestine Stardust
 
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Post » Wed Dec 02, 2015 9:59 am

In the combat video there's an explosion that propels a dead ghoul past the PC and the loot menu pops up. It's quick but can still be seen.
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Sabrina Schwarz
 
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Post » Wed Dec 02, 2015 6:05 pm

I prefer the old method

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Ruben Bernal
 
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Post » Wed Dec 02, 2015 7:13 pm

I remember a thread complaining about real time looting a few months ago.
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Tamara Primo
 
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Post » Wed Dec 02, 2015 7:43 am


You haven't even tried the new method. Are you kidding?
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Dustin Brown
 
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Post » Wed Dec 02, 2015 5:53 pm

Well at least you have to watch your back now when you loot since it's in real-time.

I really do hope that cabinet doors or the oven door opens when you point your mouse cursor over them.

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Yvonne
 
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Post » Wed Dec 02, 2015 1:40 pm


Not every change is catering to those with no attention span.

It is put in the game to stop players from exploiting the pause game mechanic so they can steal items the second an NPC's back is slightly turned.
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LADONA
 
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Post » Wed Dec 02, 2015 8:46 am

I like the idea of real-time looting. I dislike any game mechanic that artificially stops time.

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Ezekiel Macallister
 
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Post » Wed Dec 02, 2015 5:06 pm

A mixed bag. Though I appreciate lowered looting time which honestly amounts to a vast time spent in RPGs even when the loot is like 2 bottlecaps/gold etc, passage of time will be disadvantageous for buffs, time-related perks and the like. Loot windows needs to be WAY longer than that though, just four lines?

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Monika Krzyzak
 
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Post » Wed Dec 02, 2015 7:49 am

If fly-by looting means "steal everything not nailed down" then color me guilty.

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Mandi Norton
 
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Post » Wed Dec 02, 2015 2:05 pm

It was confirmed at Quakecon, and semi-verified by looking at the corpse that flew by our crosshairs in the combat compilation. This is just further confirmation of that.

We still don't know if the Transfer option pauses time while we peruse containers - it certainly did when we were loading the Junkjet in the combat montage.

Never saw a thread complaining about it, but a few users grumbled. Same ones who don't like the [empty] tag on containers from 3 and New Vegas. Don't understand what the big deal is.

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Pawel Platek
 
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Post » Wed Dec 02, 2015 4:04 pm

It was bad enough (although, admittedly, convenient) that you could just ~glance~ at a filing cabinet or Metal Box and know that it was empty. But now you just glance at a desk and click one button and BOOM you've looted it. Convenient? Sure, it is. Not arguing that. I just think it's a disservice to the game world.

I can't remember the game (Splinter Cell? Alpha Protocol?), but there was some game where you would go to search a filing cabinet and you'd get a progress bar that ticked down while your character animated flipping through files in a filing cabinet, or shuffling the contents of an opened desk drawer. It was real time so you might have to stop your search before you determined whether or not there was anything in there of note --- a guard walks by, for example, so you stop searching and hide, then the guard leaves and you resume your search.

I just have this mental image of running through a building spamming the "loot all" button while I wave my viewpoint around. Stack of six boxes? No more sliding the cover off one of them and peeking inside and picking what you want and then closing it and opening the next --- now just wave the mouse over them and click click click you've looted them all. Assuming they didn't have the giant omniscient "EMPTY" tag visible on them.

I'm not saying that the old method did not have some exploitative aspects (wait until foe is turned, then open desk drawer and time stops so you can loot it all).... but the new method doesn't seem any less exploitative. Now, you just wait until the NPC is turned away, glance at the desk and hit the loot all button. Unless the actual ACT of looting takes some time, which I don't recall seeing in any videos, then this is simply a streamlined way of looting.

I can appreciate that it makes it ~easier~ to loot everything, faster, but just like putting the EMPTY tag on empty containers, it is more of a meta-gaming thing that (to me) detracts from the game world's believability.

EDIT: Typo.

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james tait
 
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Post » Wed Dec 02, 2015 2:40 pm

Yeah I do to. At least it will be a challenge.

If I have 10 HP left or whatever and loot without using stimpacks or healing when I should be prepared, then the enemy NPC's can come and kill my Player Character (PC), while I'm looting.

I think for every new video game developed by Bethesda Game Studios from now on will be doing more and more real-time features.

This is personally one of the reasons I love Bethesda Game Studios so much more than any other AAA video game publishing company and AAA video game development company (Except for CD Projekt RED, who are still my favorite).

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Kay O'Hara
 
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Post » Wed Dec 02, 2015 5:10 pm


There's a "transfer" option as well.
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Robert DeLarosa
 
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Post » Wed Dec 02, 2015 2:46 pm

I don't think it's four lines.

There is ... at the very bottom of the loot. Maybe you press ... and it shows the name of the next loot.

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Neil
 
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Post » Wed Dec 02, 2015 7:06 pm


I love posts like this. You can make looting take as long as you want, why should YOUR favorite looting method be imposed on the rest of us?
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Judy Lynch
 
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Post » Wed Dec 02, 2015 6:38 pm

Real time looting is an improvement at least as you will have to watch over your back when looting.

But yea, it would be 10000 better if they had a small looting animation/container opening animation... It is ridiculous to loot on the fly.

https://www.youtube.com/watch?v=fvmifSyRxg8In this video for example the looting table opens before even the corpse falls down (last kill) -.-

His favorite looting method be imposed? Wtf are you even...
The man is talking about some plausible realism here. Goes a LONG way with the game's atmosphere and player's immersion.
If you like telepathically clearing the contents of a container in 1 second then might as well go ahead enter cheats, fly, turn off collision, have infinite nukes etc, but again you may already be doing that if you don't like laws of time and physics.
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CHANONE
 
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Post » Wed Dec 02, 2015 1:38 pm

How much looting was done in that game, though? Was it like a Bethesda game where each area has dozens of separate containers that can contain any variety and amount of (potentially useless) items, including actor inventories?

Bethesda's goal here and elsewhere is to make the time we spend more entertaining, whether that means making the Pipboy "come alive on the screen" or streamlining the less interesting process of looting a house. And I can assure you, having a short looting animation play out *every time* we access a container, without knowing whether or not there's anything of value in it, will get old fast. I remember trying a mod for Skyrim that would play an "immersive" picking animation every time I harvested an ingredient. It doubled the amount of time my alchemist spent traveling between cities picking flowers, and watching that 2 second animation play over and over and over again was not entertaining.
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Aman Bhattal
 
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Post » Wed Dec 02, 2015 6:33 pm

I don't think the containers will be emptied in 1 second there are animations for cabinet doors and whatever opening apparently I think it's just all real-time looting to be easier to loot, but there will be time to loot and not loot a container in 1 second.

We don't know 100% exactly how this new looting system really works.

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Svenja Hedrich
 
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