The new pipboy

Post » Sat Nov 28, 2015 4:53 am

The Pip-Boy has always looked ugly. It's part of the charm, imo. You get used to it.

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Life long Observer
 
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Post » Fri Nov 27, 2015 6:43 pm

It doesn't have that stupid fingerless glove included, so I like it. Plus, the controls are on the right side this time, so it's not the ergonomic nightmare that the 3000A model was.

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Jonathan Windmon
 
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Post » Sat Nov 28, 2015 5:58 am

I have no problem with how this pipboy looks. It's definitely an improvement over the one used in FO3 and NV. However, it doesn't address the biggest issue I had with the previous version. I just don't like having that thing strapped to my character's arm at all times. I don't like the way it obstructs armor on the left forearm. Even power armor made room for the pipboy. That's perhaps the biggest reason I used the Readius mod, to get it off my arm.

edit: It may also be worth nothing, regarding some of the discussion up above, that the pipboy is not issued to the protagonist. The protagonist finds it on a dead body of a scientist looking person and picks it up.

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Claire Mclaughlin
 
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Post » Sat Nov 28, 2015 4:15 am

It would also seem that this was the only Pip-Boy in the vault, otherwise the protagonist would have already found one before leaving. This lends itself to the idea that there were very few people who actually made it inside, and the only 'official' person died near the vault door.

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darnell waddington
 
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Post » Fri Nov 27, 2015 10:00 pm


This is true. Why has every other fallout game given us a pipboy as a vault dweller but in this one were not issued one. Why do we just find it on some dead shmo! Kinda weirded out by that one.
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.X chantelle .x Smith
 
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Post » Sat Nov 28, 2015 8:44 am



The other pips could of been broken or in inaccessible areas or even ran out of power.
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Umpyre Records
 
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Post » Fri Nov 27, 2015 9:52 pm

This is true. I just think it would make more sense if it was the only one, certainly from a story perspective.

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Alyce Argabright
 
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Post » Fri Nov 27, 2015 9:14 pm


Since we only know tiny bits of the story I wouldnt rule anything out at this point
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Natasha Biss
 
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Post » Fri Nov 27, 2015 6:31 pm

Since the nature of the vault seems to be Cryonic Stasis for most, I think it makes sense that not everyone is issued a Pip Boy.
At least not immediately.
IF the vault is basically a sleeper contingent of military specialists, there could be Pip Boys and other items in storage that were to be dispensed when the grunt-cicles are thawed and revived.
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Sophie Payne
 
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Post » Fri Nov 27, 2015 8:45 pm

That makes sense it did show a sinper rifle in the inventory and grenades I think.... while still in the vault.
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jessica robson
 
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Post » Sat Nov 28, 2015 12:43 am

Everything back in days supposed to look like that.

http://fallout.wikia.com/wiki/Divergence

"Instead of working to develop miniaturized electronics, post-World War II humanity in the Fallout universe invested its technological efforts in massive supercomputers (e.g., http://fallout.wikia.com/wiki/ZAX), further harnessing the atom, inventing compact nuclear fusion power generators and an enhanced and miniaturized form of nuclear fission, as well as more advanced robotics, cybernetics and genetic engineering than we currently possess in our universe."

Anyways for me it looks slimmer abit and I like the new look.

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helliehexx
 
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Post » Fri Nov 27, 2015 10:31 pm

Interestingly enough, it's doubtful that such advancements would even be possible without the miniaturization of electronics.

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celebrity
 
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Post » Sat Nov 28, 2015 1:08 am


Technically a pipboy is a modern day mobile phone but with out the phone part.....
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No Name
 
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Post » Fri Nov 27, 2015 11:05 pm

The pipboy 3000 has a radio. Do you know what made radios portable? I mean really portable. Not some big clunky piece of equipment you lugged around or put in vehicles. Small enough to fit on your wrist, even? It was the transistor.

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CxvIII
 
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Post » Fri Nov 27, 2015 11:24 pm

The transistor was invented in the Fallout timeline, just way later, like the 2060s. Of course, I don't think Fallout's lore was designed to hold up to this much scrutiny.

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Unstoppable Judge
 
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Post » Fri Nov 27, 2015 9:53 pm


Where did you hear this?
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Darlene DIllow
 
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Post » Fri Nov 27, 2015 9:34 pm

I just realised, there must still be Robco satellites in orbit for the location (local map/world map) system to work on the pipboy. Why this didnt occur to me years ago I have no idea but it just did because of this thread. So its good to know that way up above the character in the night sky there are still hundreds of satellites transmitting and recieving data to send back to pipboys all over the place.

Of course I should of realised it when in Velvet Curtain a Chinese Orbital Satellite detects the destruction of the small submarine. But I didnt.

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MARLON JOHNSON
 
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Post » Fri Nov 27, 2015 11:26 pm

All Hundreds of Satellites powered by Nuclear Energy redy to slowly fall back into Earths orbit and probably many of them also carrying warheads. fun!

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Kanaoka
 
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Post » Sat Nov 28, 2015 5:52 am


in fo1/2 you could get a motion senser which displayed the local area but its hard to imaginen satellite lasting 200 years let alone surviving the EMP from all the nukes.
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Adam Kriner
 
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Post » Sat Nov 28, 2015 10:36 am

the first transistor was actually invented prior to the divergence. :)

In a society that fears being nuked, tube tech may have just been thought of as superior since they aren't as affected by EMP.
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Josh Sabatini
 
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Post » Fri Nov 27, 2015 7:25 pm

Roody: Depends on if the Satellites had some sort of shielding or ability to make self maintaing repairs. A Nuclear powered satellite could still be going 200 years later assuming it could

A) Keep its orbit by use of thrusters

B) Not hit anything else

(THere is a whole team of people in Space Industries who are increasingly concerned about how many man made objects are above Earth in orbit. There is a heck of a lot of junk up there)

As there is no wifi, the pipboy would have to triangulating your position by Satellite which means those Robco ones were built to last.

And frankly, if Codsworth can still be flying around 200 years after you first see him, Satellites might be around the same size, have access to the same thruster technology and so on.

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Bereket Fekadu
 
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Post » Sat Nov 28, 2015 7:24 am



I Didn't know that it does explain few things tho like how there are computers still running or easily repaired.




Thats some good points. But it cant be recent images otherwise the vault dwellers in fo3 would of seen settlements and realised the overseer was full of poop. I know there are sone satellites still about as the enclave used a ion Canon to take out optimus prime in fo3.
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stacy hamilton
 
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Post » Sat Nov 28, 2015 6:18 am

Satellites would definitely have shielding. Space has a lot of radiation in it. This is arguably the biggest impediment to long term manned missions.
AFAIK, satellites sit outside of the earths magnetosphere, and are bombarded by solar storms, so radiation and electromagnetic damage is taken into consideration.
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Petr Jordy Zugar
 
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Post » Sat Nov 28, 2015 10:12 am

as well as the Chinese Orbital Satellite than tells your computer in Point Lookout that you have successfully destroyed the Submarine and then opens up the access to the rewards by way of the Spectacles.

Funnily enough, there was an article just today on space junk

The US Defence Department tracks about 22,000 dead satellites, spent rocket bodies and all other forms of orbital debris. These items are at least 10 centimetres across. NASA estimates there could be more than 500,000 smaller objects, nearly a 13 millimetres and bigger, that could pack a dangerous punch to an orbiting craft like the space station, given the high orbital speed of 28,000 km/h.

Read more: http://www.smh.com.au/technology/sci-tech/space-junk-forces-iss-astronauts-to-take-shelter-on-capsule-20150717-gieh7l.html#ixzz3g79lnGk5

22 .. thousand Dead Satellites (plus the other stuff). Now Imagine in 2077 by the time of the war just how many more we could of put up (could be double that).

In our reality these Satellites are generally more Solar Powered than not, but in Fallout reality why solar power something when you can nuclear power it?

You point out that vault people in FO3 would of seen settlements and realised the overseer was full of poop. How?

A) They dont have access to the same systems the overseer does (password locked)

B) The Vaults had systems to supress and eliminate outside broadcasts. (Its hard to keep up the image of everything outside being in Chaos and strife and dead if Three Dog is blasting tunes and his oppressively optimistic voice through the walls) The Vaults are also about the Societal experiments and making sure that no outside influence affect that

C) Remember the Overseer HAD already sent out Vault people to megaton and the outside to see what things were like (there are pictures of radscorpions). These people obviously didnt tell anyone else or couldnt or perhaps after a while never returned.

There is also likely more than there are other 'Highwater Trousers' orbital weapon systems still up there (possibly however not online). The Scientist could only contact the Highwater trousers platform after a bit of work (but also didnt have a good control of the Dishes, so there could easily be dozens more up there)

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JUan Martinez
 
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Post » Fri Nov 27, 2015 8:08 pm

http://youtu.be/nFCU_Ld9snU
Space junk

The US and China are definitely players in the space game, as for the rest of the world, I wonder who would still allocate time, effort, and money to such an endeavor as civilization breaks down over the resource wars.

I would expect the amount of space junk would lessen, prior to the Great War. Due to neglect allowing collision, re entry and what have you.
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Angus Poole
 
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