The question is, can all spells be used in all forms? Can you make a heal rune that heals you when it's triggered. Can you dual wield a healing spell? etc... On target stuff is easy as well as on self, we've had it in MW and OB. The flamethrower: do you have a choice of duration or is it just as long as you hold the button down? If you are doing constant damage as you hold down the button the only thing duration would do is unnecessarily increase the magicka cost per second. Assuming for sake of arguement, your flamethrower 3pts for 2 sec. would have a higher cost than just a 3pts. 1 sec (instant) effect just like in OB/MW. If a flamethrower spell just tics off damage/sec your higher cost effect with duration would just be wasteful. I don't know how the system works yet. Depending on how the game knows what form of spell you want to use (target, rune, flamethrower, two-handed, aoe) will affect how complicated spellmaking would be to use or implement in the game.
If certain spells are hardcoded to only be able to be used in certain forms this will also pose a problem for spellmaking. We just don't know how the devs have made it. If it is impossible, because of hardcoding, to cast Detect Life in any form, but "on self" with a duration and area/range trying to combine it with an on target, rune, etc... spell would cause conflicts that might effect gameplay/crashes.
I don't see the connection in spellmaking and enchantment. As far as I know, no matter how you enchant a weapon or armor or whatever, you don't have an option for flamethrower, two-handed, rune, on target effects like you can with spells. Thus there would be no conficts because most likely all weapons will be "on strike" and items would have constant effects like clothing, rings, etc...did in OB. Though I do agree with you on the one spreadsheety thing ok for one, but not the other.
I really do wish we have spellmaking. I'm just saying that with the information we have it is difficult to say if Bethesda is just being lazy on this subject (though I don't really think they are. they seem to be working really hard on making this game great) or if because of how the engine/code is designed there may be real conflicts that need to be addressed and other features that still need to be worked on makes it less likely for time to be put aside for spellmaking.
One thing I would find interesting if they do have spellmaking is an invisibility rune. would be a good way to lure a monster (if others are around that you don't want to aggro) to an advantageous area to fight. Lay down an invisiblity rune. let your magicka replenish, then fire at the monster. it runs to attack you, but triggers the invis right before it gets to you. It stands there like, "what the hell. he was right here". You move further back and do the same until you get the monster right where you want it to take it on, them BLAMO!
Doesn't matter, one effect could be the primary one, just like when making a fire damage and paralyze spell is either illusion or destruction, not both. So if we have more fire damage than healing, it could be the primary effect.
Even if they didn't do that, they can slap a filter on it that only allows spells with like forms.
It can be solved.
Hard coded spells are an issue for spellmaking if they are hard coded, which is bad programming period. If they do that, we can't mod spellmaking back in, and maybe not even any custom spells. Thats a serious problem, meaning the "mods will fix it" solution isn't valid, thats the point there.
And enchanting is brought up not because of different states. They are taking spellmaking out because it is "spreadsheety". Enchanting is very similar to spellmaking, and it has the same spreadsheety quality. Removing spellmaking, but bringing back enchanting is stupid because it negates their reason. If spreadsheety spellmaking is bad, why is spreadsheety enchanting?
Or...it could be handled in real time via button holding or pressing or mashing. I'd like that a million times better than stars or anything else that isnt' in real time.
Button mashing? No, thats terrible.
So what, you mash a few different buttons to "charge up" damage and area? That just sounds terrible. Who plays an RPG with button mashing, if there is button mashing in Skyrim I quit. Why don't we just make it a 3D fighting game like soul caliber
(no hostility to you, but IMO thats a terrible idea)