And the effects can be combined with whichever one is the most magicka expensive determining the animation used and thus the way the spell works, so, for instance, you can cast a combined frost and shock spell that travels in the cylinder of a frost spell, or a combined fire and shock spell that travels as a bolt and jumps from target to target, or what-have-you.
And I find that EPICALLY lame. New spells should look nothing like old spells.
I stand by my earlier statement - presuming that spellmaking is indeed to be removed, it's simply in order to save time and money - in order to have one less thing that the devs have to concern themselves with. Instead of going to all the trouble of designing a system whereby we could make custom spells, they can just list a bunch of premade ones and cue up the prerecorded effects that go with them as necessary. This isn't the sort of decision that's made by game devs - it's the sort of decision that's made by some committee after a power point presentation from a team of accountants. All this stuff about mystery and making magic feel like some arcane power and eliminating this purported "spread-sheety" feeling (a complaint that I've NEVER heard anyone in the community make) is just PR fluff to try to divert attention from the fact that, once again, Beth is cutting corners and eliminating gameplay options.
Question: if the ONLY reason it is removed is to save time and money, why not just have an identical magic system as before?
REALITY: the reason it is being removed is because too much time and energy has gone into changing the magic system.
This is not a simple discontinuation of a feature. It is a sacrifice of an old feature for a new one.
A little honesty in your criticisms would increase your credibility quite a lot.
Oh, and I hated the "spread-sheety" feeling of magic in Oblivion and Morrowind. In fact, magic was more or less lame to me, in that I never felt like I was some great wielder of Supernatural power. I would be totally happy with the sacrifice IF they got the magic right: if they made me feel like freaking Gandalf casting spells, then I would be a happy camper without create a spell. IF they don't get it right, then I will be as pissed off as you. But unlike you my final conclusion will require testing the game before I am utterly convinced one way or another.