Created by bosmight342
The year is 2314. The Great War has become a distant memory to many of those within new nations of the world. Now a New World has emerged with a new order of nations ready to dominate the the Post Fallout World.
You will select a nation or create one of your own and lead them in the New World. How you lead them is up to you and your choices will impact them.
Faction Sheet
Flag (optional):
Description/History:
Government Type:
Economy:
Culture:
Military:
Religion:
Views on Mutation:
Views on Slavery:
Population:
Map https://i.imgur.com/XlyLBpd.png
Nations and their Players
https://docs.google.com/document/d/1D_6vfQ2wVcY7wGGLPk5yw6ROaB_vTfINbGOsvyFfDAE/edit.
NCR - W0MBAT
Nevada - SovreignTeddy
Madre - Vault Ninja
Khans
Midwest - Andro
America (Enclave) -
Canada - Tybat
New England
Pittsburgh
Desert Tribes - Goris the Scholar
Alaska - VATROU
Soviet Union - Bosmight342
Legion - Casey
Four Tribes - Goris
Adamas - Aldin
Carribean Nation - Mouseking
Important Notes
I will GM the RP but its pretty open. Mainly I will adding random events to keep the RP interesting such as adding in events to nations and how they will react to it such as famine or economic downturn.
This RP will follow the manner of an opening Summit at a nation and then at the end of it, players will RP their nation.
Having interactions of NPC nations is fine. In all honesty, preventing people from interacting NPC nation reduces a players creativity and forces them only to interact with player based nations. (Which really pissed me off how we couldn't do that in the Summits)
Functions: At the start, we will folow with a summit (a meeting) at a nation doing diplomacy. Afterwards, we roleplay as our nation in a traditional NRP style. (If you need examples check http://www.roleplayerguild.com/topics/19392/posts/ic). For every 25 posts we trnasition a seasons. Spring, Summer, Fall and Winter. When we reach 100 posts, we make a timeskip of four years and jot down a summary of what our nations did.