The year is 2314. The Great War has become a distant memory to many of those within new nations of the world. Now a New World has emerged with a new order of nations ready to dominate the the Post Fallout World.
You will select a nation or create one of your own and lead them in the New World. How you lead them is up to you and your choices will impact them.
Faction Sheet
Faction name:
Flag (optional):
Description/History:
Government Type:
Economy:
Culture:
Military:
Religion:
Views on Mutation:
Views on Slavery:
Population:
Map
http://i.imgur.com/rjJ6lJ4.png (Use this map for editing in your nation)
http://i.imgur.com/kUxrPMh.png
Nations and their Players
1. NCR
2. Nevada
3. Legion
4. Madre - Vault Ninja
5. Khans
6. Midwest
7. America (Enclave)
8. Canada
9. New England
10. East Coast Brotherhood
11. Pittsburgh
Alaska - VATROU
Soviet Union - Bosmight342
Legion - Casey
Important Notes and Changes
I will GM the RP but its pretty open. Mainly I will adding random events to keep the RP interesting such as adding in events to nations and how they will react to it such as famine or economic downturn.
This RP will follow the manner of an opening Summit at a nation and then at the end of it, players will RP their nation.
At most, our nations will start of knowing their neighbors and have some info upon farther neighbors. (Example. http://www.roleplayerguild.com/topics/19392/posts/ic)
Having interactions of NPC nations is fine. In all honesty, preventing people from interacting NPC nation reduces a players creativity and forces them only to interact with player based nations. (Which really pissed me off how we couldn't do that in the Summits)