The next DOOM gets a website and a teaser.

Post » Fri Jun 13, 2014 3:51 am

True, just like the Doom3:BFG promo art showed a demon that was not in the game. That awesome thing was NOT the Guardian (in a literal sense).

Survival horror? Doom? This is the last franchise I'd want to turn into a survival horror. I love me some action horror.

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Wane Peters
 
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Post » Thu Jun 12, 2014 6:34 pm

if naughty dog can pull this level of detail in their game for PS4, why can't ID pull a high level of detail at least the PC version of Doom?

Uncharted 4, as always, ND shows an in-engine cutscene, which is as close as possible to the graphics of the final games, it was like this with all uncharted games as well as the last of us trailers:

https : // www . youtube . com / watch?v=y1Rx-Bbht5E

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OnlyDumazzapplyhere
 
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Post » Fri Jun 13, 2014 8:18 am

isn't Hugo martin like the a hard surface artist.. i think that is what it's called. So any metallic designs and hard surface type models will be his imagination. Cloud and others might be the biological ones.

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Unstoppable Judge
 
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Post » Thu Jun 12, 2014 4:45 pm

Okay so the problem, games usually use a different models and excessive shader effects for cut-scenes vs actual gameplay. Even if the cut scenes are in game. The reason for this is cut-scenes are very tightly controlled and there is very little possibility that you will see frame drops.

Plus E3 reveals are generally BS. Remember watch_dogs, Killzone 2. By the time UC4 releases the quality will be dropped by a factor of 10.
Real player controlled in booth demos are generally what I consider close to shipping quality. Everything else is just a bunch crap.

Plus you saw his flesh move? We are not close to that kind of detail in realtime gaming. Or rather we don't have the time for that kind of detail. It will cost an artist a week of man hours to have proper flesh movement in all animations and that will be a waste of resources.

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Sophie Miller
 
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Post » Fri Jun 13, 2014 5:35 am

If you play Infamous second son, KZ shadow fall for PS4, even the pevious ND games from U1 to TLOU, you'll know that Sony first parties are no joke.

Yes in 2005 E3 sony showed a lot of CGI, but they learned from their mistakes and the cutscenes shown now are in engine, run in console harware in real time, they are a lot closer to the actual gameplay.

Naughty Dog since uncharted 2 never disappointed us and showed in game cutscenes which are as close as possible to the real game.

Even a fan trailer made with cryengine 3(in-egine cutscene) can pull high quality graphics:

https : / /www . youtube. com /watch?v=IrxBX7sn_xE

https : //www . youtube . com / watch?v=VUzuMIaFUR4

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Je suis
 
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Post » Thu Jun 12, 2014 4:55 pm

Nah, his website shows creatures as well (you can see some PR monsters). The demon in this CG teaser has Hugo Martin monster design written all over it :smile:

It's very kaiju-looking.

Of course if Cloud is still there I do not doubt that the art has his influence as well and he might even be moving in a new direction as well. Oh and like id.dav said, the game's monsters might be pretty noticeably different and may look more like the old stuff too.

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Hilm Music
 
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Post » Fri Jun 13, 2014 12:37 am

Still doesn't matter if you are kicking it at 30hz. Running at twice the frame rate really makes a huge difference. In any case, this is CG. There is no way flesh is moving like that for at least another gen, or till the end of this gen. It's a pointless use of an animators time unless it's for a cut-scene. I expect the graphics to be a level better than Wolf:TNO but not any more. I'd rather they pump out the next epic MP/Modding experience instead of a blind my eyes with annoying lens flares visuals.(Yes I'm looking at you Battlefield)

Not to mention those are first party games, Multiplats generally never look that good. I'd love for me to be wrong but it's not happening. That is CG

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Christie Mitchell
 
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Post » Thu Jun 12, 2014 7:47 pm

Wolf TNO looks a PS3 game, graphically is weaker, much weaker than KZ shadow fall(PS4). If ID can't pull somehing better at least than shadow fall, it would be lame.

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Thomas LEON
 
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Post » Fri Jun 13, 2014 7:49 am

Hey I don't care, I love what they have done with the cyberdemon. But I'm most excited to see the pinky demon. That was my favorite enemy.

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Katharine Newton
 
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Post » Thu Jun 12, 2014 8:33 pm

Agreed but wolf was running at twice the frame rate and was a multiplatform title. So you know it had it's own issues. No doubt DooM will look amazing, just dunno how much better than KZ or UC.

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Alexander Horton
 
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Post » Thu Jun 12, 2014 4:46 pm

Yes, the focus of wolf was 60 fps, but they said DOOM will have 30 FPS, and will focus on graphics-objects in screen.

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Jhenna lee Lizama
 
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Post » Fri Jun 13, 2014 12:25 am

No, they said the 30fps is for allowing many enemies on screen. Lots of enemies pathfinding and doing AI and sound are a huge part of what drops framerate.

You can see it in Doom3 and Wolf:TNO. If your PC is barely running the game at 60fps or similar, you will notice a huge drop when more enemies begin to horde in at you.

There may also be lots of dynamic things going on and large scale destructible terrain. It can get very hectic for framerate when lots of physics calculations are being handled.

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Samantha hulme
 
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Post » Fri Jun 13, 2014 3:01 am

Remember that the target of Uncharted 4 is 1080P - 60FPS, even the cutscene ran in 60FPS in PS4 devkit during E3 conference.

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phil walsh
 
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Post » Fri Jun 13, 2014 3:28 am

Yea but UC4 is like a third person 5 enemies on screen kind of game. DooM is about blotting out the sun with enemies. This is why DooM may not look better than UC 4. And I hope they don't sacrifice the number of enemies because of graphics.

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Smokey
 
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Post » Thu Jun 12, 2014 7:52 pm

The only thing I admit is to sacrifice the frame rate, I'm fine with 30FPS, I don't even see the difference, movies today run in 24FPS, but delivering worse graphics (in PC) than a console exclusive game is unacceptable.

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Melung Chan
 
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Post » Fri Jun 13, 2014 7:05 am

Single player sure, sacrifice all the framrate you want. My multiplayer needs to be 60fps+ I'd really like the option to go to 125 but lets see. For MP it's not a matter of whether you can see it or not. It's about reaction/response time and FPS make a huge difference.

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Jeff Turner
 
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Post » Thu Jun 12, 2014 8:36 pm

Let's not forget that Doom was never about graphics until Doom3 anyway :tongue:

Lots of people have this misconception that Doom1 looked "realistic for it's time" but it didn't, it really didn't. It simply put you in a realistic perspective.

Now Mortal Kombat, on the other hand, was a good game to go to for realistic graphics. Compared to MK, Doom looked like a cartoon.

Need for power in Doom came from having all those monsters. If I remember correctly, this is the very reason Doom2's geometry is so square and dull. The world detail was sacrificed severely because lots of power went into all the monsters on screen at once.

It will probably be that way in this new Doom. I'd rather get these tons of monsters crawling around the walls and all instead of shiny new graphics with few monsters at a time.

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Charles Weber
 
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Post » Thu Jun 12, 2014 7:19 pm

Amen

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Darlene Delk
 
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Post » Thu Jun 12, 2014 7:29 pm

Meet Kaijew fused with diablo and classic:

http://imageshack.com/a/img849/5594/h1tj.jpg
http://imageshack.com/a/img823/85/rkja.jpg
Since I was pretty dissapointed with doom 3 cyberdemon, I will accept this Kaiju category 666 instead)))
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Jessie Butterfield
 
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Post » Thu Jun 12, 2014 5:20 pm

These guys are really nailing the id title cards. Wolfenstein looked beautiful in white on red and DOOM looks equally amazing in pure black.

In regards to the video. It seemed pretty cool. As I look at the cyber demon in the back of this forum and compare it to the demon shown in the video, I feel kind of indifferent. It looks really detailed and what not, but it just doesn't really feel like something new. Theres been a growing trend in monster art direction that have these little beady eyes and massive teeth.

When I saw DOOM 3's hell knight for the first time, I was pretty taken back. It was this huge blue hulking piece of meat; it barely had a face. I had never seen anything like it. I'm not getting the same vibe from this one -- i'm getting Diablo or Gears of War type vibes.

Despite my first impression, It was just a 1 minute teaser and I'm very much looking forward to the big reveal and Beta later on this year!

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Zach Hunter
 
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Post » Thu Jun 12, 2014 5:17 pm

I still preferred this logo though http://img.photobucket.com/albums/v474/ogalonzo/blog001/doom_4_zpsee3e7a0b.jpg

It had hell infused right into it.

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Chantelle Walker
 
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Post » Thu Jun 12, 2014 6:08 pm

Ah yes, the logo that started it all.

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Paula Rose
 
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Post » Fri Jun 13, 2014 4:42 am

The blood pours from your eyes, as you think on what you have seen

You wonder how relevant it is...

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Luis Longoria
 
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Post » Thu Jun 12, 2014 10:21 pm

Well to be fair it looks very amateur, it looks like one of the images that would be a fake "leaked" image that turns out to be made by some random fan :P

What I wanted was just an HD 3d version of the original logo. Nothing beats the original logo in HD.

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Ysabelle
 
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Post » Thu Jun 12, 2014 5:25 pm

True nothing beats the original logo but this was the best resolution I could find. The id software website used to have a better version of it and it look pretty sick. But now with the new logo the old one is gone from their site.

In fact idsoftware.com now redirects to DooM.com

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NIloufar Emporio
 
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