I don't think so.... Tools magnify talent ~true, by expanding possibility and greater ease of use, but a great talent can achieve fantastic results with simple tools that they just know how to use well; A great sketch artist doesn't need a 35$ ink pen to do a great sketch; and I'm not going to personally outclass Ubisoft by using the Unreal 3 SDK (not yet anyway
).
A 'master' paints what they want on what 'canvas' they choose, with what 'paints' they wish and the only thing to judge is the final result. (That's when we accept what we get, or pass on the purchase in favor of something else or nothing at all.)
What's better.... A fledgling effort on a powerful, feature rich, [though unfamiliar] engine, or creating the same game on a 4th generation refinement of the engine that they know like the back of their hand? I'm open to either, but it seems to me that by using the familiar tool, more of their time will be spent on level design and event scripting than acclimating to the quirks and methods of a new engine. :shrug:
As much as I love gamesas games, I wouldn't buy another one that looked and played like Oblivion. I can't say whether that is the engine or not, but I do imagine that it is the limitations of whatever tools where used to produce Oblivion, Fallout 3, New Vegas.
Oblivion looked fantastic in 2006 when I played it on the PS3, but even then it had really poor animations. I know a lot of people complain about this.
Also, the accuracy of the weapons was terrible from a FPS perspective and mediocre from a 3rd person perspective.
That being said, I put over 1,000 hours into both Oblivion and Fallout 3 combined.
I love the games, but since 2006 I've had some major revelations about what a game should look and play like.
Demon's Souls comes to mind... what an awesome game.
I guess what this thread really comes down to is which engine is likely to give the end user the best experience?
I admit I'm uneducated when it comes to making a video game, but many people talk about a game engine as if that is the core essence of a game. If that is the case then I'd like to see the next gamesas game heavily influenced, if not run, on Id Tech 5 - because I feel that Id has consistently produced excellent gameplay even though the depth of story in their in house game is quite shallow.
I've also read that RAGE is going to be a huge open world type experience in contrast to the narrow hallways of Doom 3, and I expect it will have all sorts of excellent features that make the games run on it pretty and fun!
Things I'd like to see in the next gamesas game are enemies with enormous scale - like resistance 2 or Demon's Souls
Blur, lots of blur - when aiming, when looking off in the distance at a mountain, etc.
great animations like Splinter Cell or Assassin's Creed.
If these things are not related to the game engine then I'd really appreciate someone letting me know!
Also, of course, I'd like to hear more than 5 voices in the next gamesas game... but I don't think that has anything to do with the game engine, lol.
Seriously, what is the deal with using the same voice actor over and over again, in the same game!?