The Next Fallout Game: SUPER MUTANTS!

Post » Sat Sep 17, 2011 5:16 pm

Alright, I already made a very general sort of suggestion about this on the sticky thread, but I wanted to flesh this idea out a little more here and turn it into a proper game idea.



Essentially, my proposal for a game is to completely change the Player Character's typical role as some vault-dwelling chosen one cast from eden into a cold and uncaring wasteland, into something a little more rugged and a little less glossy. A Super Mutant.

A faction of mutants is on the rise, embittered by constant persecution and convinced of their own superiority, led by a great master/prophet with a powerful secret weapon; a supply of FEV. Now where he got this FEV is open to speculation. Maybe there was a secret storage facility somewhere that survived the destruction if Mariposa? Maybe another secret lab/vault similar to Vault 87? If so, this third vault might produce a completely different strain of mutant, just as the Mariposa mutants were vastly different from the V87 mutants. Perhaps, working with ghoul scientists, the mutants were able to actually reverse-engineer FEV from their own DNA! Whatever the reason, The Prophet is building a new army to conquer the wasteland once and for all, and show those damn bleeders that mutants are the master race!

Or something like that...

Meanwhile, you are either a poor hapless vault dweller, or a wasteland wanderer, captured by a Super Mutant war party and dragged back to base to be dipped! Or injected or however this group decides to do things. They may not have enough FEV to fill a vat, and might have to resort to direct injection, vapor inhalation, or other ways of maximizing the potency of what little FEV they have. The Prophet's eventual goal is simple: Transform all human life on the planet into META-HUMANS, a superior race ideally suited to surviving in the wasteland and rebuilding a new civilization! To that end, The Prophet and his army have conscripted the aid of the brightest scientists they could find, most likely enslaved humans and ghouls, and his supplicants are working tirelessly to breed the army of mutants needed to realize their vision of a united earth.

And as one of their newly minted mutant warriors, it's your job to help them! Or to escape and try to stop them! Fortunately for you, you are one of the fortunate few whose mind survived the FEV Infusion process 'mostly' intact, or at least you didn't end up a mindless half-wit killing machine like most of your new brothers and sisters. Better still, The Prophet has stopped putting those ugly and uncomfortable lip braces in everyone's mouths!



The environment and play style in this game would differ significantly from previous Fallout formulas because, lets face it, Super Mutants are not very popular. Most factions, including NCR, BOS, and Enclave (what's left of them) would happily shoot you on sight, and those who are willing to suspend judgment are generally only 'tolerant' of your kind at best. The majority of your interaction will be with other mutants who have their own communities and sanctuaries throughout the wasteland, including mutants who disagree with or even outright oppose The Prophet! Some human or mixed-race communities will tolerate you and your kind so long as you've got caps to spend, and dont make trouble. You may find some measure of acceptance in New Vegas, for example, like Mean Sonofa[censored] in Westside.

Sadly, as a mutant you'll likely only be able to use custom-modified power armor, if any at all, but thankfully with your thick skin and even thicker muscle, you hardly need the stuff, and you can use any weapon in the wasteland twice as well as any damn Bleeder! The Prophet has his best scientists and engineers working on weapons and armor systems designed specifically for the modern Super Mutant army, re-purposing pre-war technologies into all new Mutant-Friendly arms and armor to help ensure your victory! Just watch out, some of those scientists are still a bit disgruntled at being kidnapped and forced to build weapons for an army of mutant monsters, so they may have sabotaged your gear, just a little bit. Dont worry, though, you're a mutant; lost limbs and extremities will grow back (hopefully).



Basically, I want to see a game where I can play as something OTHER than a human for once, where I'm not necessarily the hero, where it's perfectly fine and dandy for me to be the villain instead! The last two fallout games have tried valiantly toward that goal, with New Vegas coming closest by allowing you to side with any of three morally ambiguous sides, of whom the NCR are arguably the 'least evil'. This game, however, would allow us to actually play AS THE MONSTERS for once, and the ultimate monsters, at that! The Enclave are pretty awful, and the Brotherhood can be pretty bad too, if they decide you have something they want, but when it comes down to it, the Super Mutants are the ultimate evil in the wasteland, and now you're one of them!

So what are you going to do about it, huh? Are you going to run away and join the rebels like an ugly nine foot tall Luke Skywalker? Or will you embrace the dark side, and help The Prophet conquer the wasteland for Mutant Kind, and usher in a new age of peace and prosperity? Or will you just let the whole world go to hell while you explore abandoned subway tunnels and pre-war military bunkers hunting for sweet salvage to plunder? Mutants can be Scavengers too, right?


Personally, if it were up to me, and I had the means and the wherewithal, THIS is the game I would make. We've played Six Fallout games as a human hero. I think it's time for a change. Now lets pull on our Size 32 Boots, grab our Rebar Clubs, and stomp some Bleeders' faces off! KILL THA HUMANS!!! WAAAAAAAAGH!
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CArlos BArrera
 
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Post » Sat Sep 17, 2011 3:04 pm

No, no more FEV or Supermutants, Fallout 3 really killed it for me.
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Horror- Puppe
 
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Post » Sat Sep 17, 2011 9:19 pm

Depending on where the game is set, I wouldn't mind a few super-mutants here or there. Like in New Vegas when they are near that little save near the nuke. I imagine that is how all of them should have been in that game if any.
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Javier Borjas
 
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Post » Sat Sep 17, 2011 12:58 pm

No, no more FEV or Supermutants, Fallout 3 really killed it for me.



I've heard a few people say that, but I just cant agree. I mean if you think about it logically, it's the US Government, right? Why would they only have ONE FEV facility? The first rule of government spending is Why have one when you can have two for twice the price! That's why Battleships always have a sister ship, like the Bismark and the Tirpitz, the Yamoto and Musashi, or the King George V and the Prince of Wales (and the Howe, Ansen, and Duke of York). If anything, having only one FEV facility seems uncharacteristically moderate.

I also quite liked the fact that the V87 mutants were different from the Mariposa mutants, which also makes sense given that both strains were created at two different facilities on opposite sides of the continent, and so would likely have yielded different results, especially since both groups were using different exposure methods (Mariposa employed a Dip technique, while Vault 87 seems to have used an Aerosol exposure system).


Then again, I hopped on the Fallout bandwagon a little later. It seems a lot of people who played F1 and 2 disliked the changes made in Fallout 3. Personally, I still like fallout 3 better than New Vegas. (ignoring Mothership Zeta. The fallout story does not need aliens).
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sw1ss
 
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Post » Sat Sep 17, 2011 7:19 pm

No. For one, there isn't anymore FEV, and Fallout 3 wasn't technically supposed to have any. Adding that there was yet another cache that didn't make it to its destination is just far too contrived. Also, being a human protagonist is fine. What they should really do is add both intelligent and benevolent dumb mutant holdouts that are the most likely not to get shot. For both coasts. They are a species that can't procreate and therefor by this time, their numbers are going to be low and the survival of the fittest will apply.
For the muties that are there, they should set them up so that their faces can be changed and are not a static model. It's dumb that they didn't do that in the first place.
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Skivs
 
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Post » Sat Sep 17, 2011 8:51 pm

No. For one, there isn't anymore FEV, and Fallout 3 wasn't technically supposed to have any. Adding that there was yet another cache that didn't make it to its destination is just far too contrived. Also, being a human protagonist is fine. What they should really do is add both intelligent and benevolent dumb mutant holdouts that are the most likely not to get shot. For both coasts. They are a species that can't procreate and therefor by this time, their numbers are going to be low and the survival of the fittest will apply.
For the muties that are there, they should set them up so that their faces can be changed and are not a static model. It's dumb that they didn't do that in the first place.



I gave several possible explanations for the FEV, including reverse-engineering from the Super Mutants' DNA.

I do see what you're saying mind you. Mostly I'm trying to think of a way to play as a Super Mutant. Hell, I'd accept accidental exposure to a surviving vat/canister of the stuff on a military transport truck or something. I thought my suggestion would be an interesting parallel of the Fallout 1 story though (the conquering army of super mutants).
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Amber Hubbard
 
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Post » Sun Sep 18, 2011 2:30 am

I gave several possible explanations for the FEV, including reverse-engineering from the Super Mutants' DNA.

I do see what you're saying mind you. Mostly I'm trying to think of a way to play as a Super Mutant. Hell, I'd accept accidental exposure to a surviving vat/canister of the stuff on a military transport truck or something. I thought my suggestion would be an interesting parallel of the Fallout 1 story though (the conquering army of super mutants).

Van Buren you could have had a Super Mutant pc, but unless they can go back in the timeline for a game and to the west coast i don't want to see Super Mutants anywhere near the amounts there were in 3. And I doubt bethesda could do it properly...
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Inol Wakhid
 
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Post » Sun Sep 18, 2011 2:37 am

Van Buren you could have had a Super Mutant pc, but unless they can go back in the timeline for a game and to the west coast i don't want to see Super Mutants anywhere near the amounts there were in 3. And I doubt bethesda could do it properly...



This here was just an idea. I'd accept just about any solution that allowed me to play a super mutant, really, whether I'm turned into one, or whether I start the game as one (hell, even as one of the Master's original mutants, even though by New Vegas that'd mean I'd be about a hundred and fifty years old).

I did think the idea of a super mutant army building improvised super-mutant weaponry and armor was neat though. I can only imagine what super mutant power armor would look like, cobbled together from scavenged pre-war tech.
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Michael Korkia
 
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Post » Sat Sep 17, 2011 8:27 pm

I gave several possible explanations for the FEV, including reverse-engineering from the Super Mutants' DNA.

I do see what you're saying mind you. Mostly I'm trying to think of a way to play as a Super Mutant. Hell, I'd accept accidental exposure to a surviving vat/canister of the stuff on a military transport truck or something. I thought my suggestion would be an interesting parallel of the Fallout 1 story though (the conquering army of super mutants).


If we ever get to play as a SM, we don't need to be a recent conversion. I wouldn't care if we played one of an unspecified age. Also, with Fallout 3's muties, we'd be potentially young. Making another plot reason for FEV being around is like I said, contrived. Not to mention totally unnecessary. Personally, if they are able to implement it adequately without cutting content, being able to play as a human, ghoul, or super mutant with different advantages/disadvantages would be great. Until then, though, I'd prefer they kept it human and make new circumstances beyond being from an area isolated from everything. The Courier was the first that didn't do this, and it's the right direction IMO.
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.X chantelle .x Smith
 
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Post » Sun Sep 18, 2011 12:02 am

A good mutie is a dead mutie.
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ImmaTakeYour
 
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Post » Sat Sep 17, 2011 1:34 pm

FEV in Fallout 3 made no sense at all.

All FEV research was sent to the newly built Mariposa Military Base in 2077. Before that FEV started out as Pan-Immunity Virion Project in 2073 as a counter to biological weapons China was using. Unforeseen side effects began surfacing in early 2076 with the PVP. Animal test subjects began showing an abnormal growth rate accompanied by increased brain activity. The U.S. government took notice of these discoveries, and in the interests of national security, moved a team on-site to secure and oversee the project, which was now dubbed the FEV (Forced Evolutionary Virus) project. Human testing didn't even start until a couple months if that before the great war on October 23, 2077.

Mariposa was built for FEV research as well as other biological weapons. There was no reason for FEV to be put into another place across the united states. FEV was top secret. The government didn't even know what it could do. They had all FEV research moved to Mariposa. Vault 87 would have been built many years before FEV research even started. How the hell could they have built a vault just for FEV airborn testing years before FEV even existed?

I don't want FEV to come back anywhere else. There is no need for it. If we have a game that lets us have a super mutant character, that is fine. I don't see why there needs to be "oh yeah he was created at this place" as part of the game.
Super Mutants from the Master's Army created at Mariposa made it all the way to the Midwestern United States, as far as Kansas.

Vault 87 is out of FEV and the super mutants there are far fewer in number then on the west coast and they don't go to far from Vault 87 itself.
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Pawel Platek
 
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Post » Sat Sep 17, 2011 11:24 pm

I also disliked how a dying race was brought to Fallout 3. They had no reason being there and there was no FEV. There shouldn't have been anyway because the only facility that actually had FEV was Mariposa. Super Mutants are fading away, small groups or settlements are fine. I personally would rather not see a Fallout game in which the PC was a Super Mutant.
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Julie Ann
 
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Post » Sat Sep 17, 2011 9:53 pm

I would like to see more super's, I like them. They carry good stuff.
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ZANEY82
 
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