the Next of The Elder Scrolls should be Tamriel (The Elder S

Post » Thu May 03, 2012 12:45 pm

[img]http://images1.wikia.nocookie.net/__cb20080601152556/elderscrolls/images/8/83/Tamriel_map.gif[/img]

Now imagine they would create The Elder Scrolls: Tamriel and this is how it would work:
  • Release will start with one province, such as Morrowind for example.
  • 1-2 years later after patches and polishes, no need for new engine. We would have another new province with new story, maybe Black Marsh.
  • 1-2 years later after patches and more polish, no need for new engine. We get perhaps Cyrodiil.
  • Elsweyr, Valenwood, Hammerfell, so forth.
If Bethesda create the next of The Elder Scrolls on the next Microsofts console (it's realistic as they have been doing it so long and so far there is no evidance that they won't team work in the future).

So I think we are in a point in history where the next console of Microsoft will be strong enough to carry the next engine\game of Bethesda and we don't really need much more engine upgrade after that.

Realistic, Skyrim look really good and next one will look better and after that, I will be dead before they release more after that..
So I think they should make TES: Tamriel and release provinces more often and make the entire game to be COMPLETE insted of switching games back and forward such as changing back to playing Morrowind, etc, etc. Get it? :P
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Nick Pryce
 
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Post » Thu May 03, 2012 4:08 pm

yeah.. will never happen. I'd bet my life on that..
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Tamika Jett
 
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Post » Thu May 03, 2012 1:43 pm

Isn't that what they've been doing to date? Only way that would work is if they made an MMO.
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Louise Dennis
 
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Post » Fri May 04, 2012 1:00 am

[img]http://images1.wikia.nocookie.net/__cb20080601152556/elderscrolls/images/8/83/Tamriel_map.gif[/img]

Now imagine they would create The Elder Scrolls: Tamriel and this is how it would work:
  • Release will start with one province, such as Morrowind for example.
  • 1-2 years later after patches and polishes, no need for new engine. We would have another new province with new story, maybe Black Marsh.
  • 1-2 years later after patches and more polish, no need for new engine. We get perhaps Cyrodiil.
  • Elsweyr, Valenwood, Hammerfell, so forth.
If Bethesda create the next of The Elder Scrolls on the next Microsofts console (it's realistic as they have been doing it so long and so far there is no evidance that they won't team work in the future).

So I think we are in a point in history where the next console of Microsoft will be strong enough to carry the next engine\game of Bethesda and we don't really need much more engine upgrade after that.

Realistic, Skyrim look really good and next one will look better and after that, I will be dead before they release more after that..
So I think they should make TES: Tamriel and release provinces more often and make the entire game to be COMPLETE insted of switching games back and forward such as changing back to playing Morrowind, etc, etc. Get it? :tongue:

Hate to break it to you but...
http://en.wikipedia.org/wiki/The_Elder_Scrolls:_Arena
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Tarka
 
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Post » Thu May 03, 2012 5:02 pm

How exactly that would be profitable to Bethesda? Adding an entire province as a patch would need too much investiment just to make the comunity satisfied.
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Lady Shocka
 
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Post » Fri May 04, 2012 4:40 am

How exactly that would be profitable to Bethesda? Adding an entire province as a patch would need too much investiment just to make the comunity satisfied.
You misundestood, they would not release it as patch. But as content, you pay for but they wouldn't have to cost them to create entire new engine for every new game, I mean Skyrim looks really good right now. How better can you really make games look before you need a super machine to play it? Even PS3\X360 have issues because they can't handle the game after so-so-many hours of gameplay.
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Portions
 
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Post » Thu May 03, 2012 10:25 pm

I'd bet the life of my mother in law that it can't be done.
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steve brewin
 
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Post » Fri May 04, 2012 4:10 am

The vast majority of the development time is taken up by content production, so staying with the same engine won't really shave 3-2 years off your process. Everything still has to be designed, modeled, textured, animated, added into the game; quests still have to be written and scripted; dungeons and landscape still has to be created; NPCs still need schedules, dialog, and voice acting, etc.
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biiibi
 
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Post » Fri May 04, 2012 4:14 am

I like this idea, although I know it's very unlikely to come true.
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Lyd
 
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Post » Thu May 03, 2012 10:48 pm

Currently -and possibly for a long time yet- it's an unrealistic prospect.

1)By the time you get two or three provinces done, the engine is several years out of date. Looks are going to be suffering, and while newer games are doing even fancier things, the old engine will be unable to match anything of the sort because it will still be restricted by design limitations of the release.

2)Look at how long it took just to make Morrowind, how long it took to make Oblivion, how long it took to make Skyrim. A new province every 2-3 years is far more realistic than 1-2 years. Which takes you back to the above point, by the time your up to four provinces, the engine is potentially eight years out of date at the minimum. Any attempt to get them out quicker would result in provinces half the size and with barely any detail.

3)Hard drive space? Look at the size of each game. Skyrim -unmodded- is about 6-8GB minimum depending on version. Even if you drop a couple of GB to account for the engine data and generic meshes with each 'expansion', each new province is going to be adding several GBs of game data. Again, using four provinces as an example, at best you're already going to be pushing nearly 20GBs of game data, and there's more than four provinces.

4)Also, since that engines going to become massively outdated long before the project is complete, it's not going to be taking advantage of new hardware and software tech and is going to become obselete. People are already struggling to get older games running on new hardware.


It's a silly idea. Even any MMO is going to just have reduced provinces with hardly anything in them thats as detailed as what a one province game can do. Large expanses of terrain with a few low detail buildings, fixed creature spawns and the odd NPC that gives out quests, but never moves from that spot, even when an Ogre is tearing off someones face three feet away.
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Imy Davies
 
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Post » Thu May 03, 2012 3:30 pm

Yeah, well...I think it kind of already has done that. I mean, each new game you go to a new province. So, your idea just reiterates whats already been done. :shrug:
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Andrew Tarango
 
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Post » Thu May 03, 2012 3:27 pm

http://www.gamesas.com/topic/1353456-tes-vi-location-official-speculation-thread/, please use that.
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Robyn Howlett
 
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