The Nightmares We Whisper

Post » Thu Oct 07, 2010 10:17 pm

This sounds like a good idea :) I'm willing to give it a try.

I have a char in mind, which would need someone to partner up. so...

MY char would be a golem in service of someone. It wouldn't be just a mindless construct, but a free-willed being. Probably created by the mages guild or telvanni or w/e.

So... Since HK refused :P I decided to start selling myself. Place your bids every one ^^

If the golem is acceptable that is :)
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Spaceman
 
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Post » Thu Oct 07, 2010 9:10 pm

I bid one fishy stick.

Oh, how you know you want one. Remember the day you got yours? The whole world was infront of you then. Relive it.

But seriously, sounds like an interesting character that can fit with almost anyone, considering most of us are making magic-related characters.
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Kelvin Diaz
 
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Post » Fri Oct 08, 2010 3:21 am

,...I never got a fishy stick, i never made an intro post but...but...
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Jamie Moysey
 
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Joined: Sun May 13, 2007 6:31 am

Post » Fri Oct 08, 2010 7:56 am

Alright, my track thing got cancelled so I have time to make a sheet today. I'd like to go for a second class position for now, maybe once May swings around I can dedicate a bit more time, but I don't want to have to drop my posting to once a week after Spring Break ends. However, I have one small question before I get too far: Do we have to play as mages? I know we have to be in the Mage's Guild, but is there some way we can work as more combat styled characters hired by the guild? Like mercenaries, or the Order of the Lamp (faction created by Galerion during the early years of the guild, as a more combat based sect)? I have no problem playing a mage, but I'm already a Psijic in another RP and I would like a bit of variety in my RPing :) Thanks, this looks like it'll turn out great :goodjob:
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-__^
 
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Post » Thu Oct 07, 2010 5:43 pm

ADETH, Immortalblood will have a character knowledgeable on Dwemer technology and enchantments; he's probably your best bet. My character could work, perhaps, but he's an Ayleid specialist, not a Dwemer one.

,...I never got a fishy stick, i never made an intro post but...but...

Have a http://www.uesp.net/w/images/images.new/c/c4/Fishystick.jpg!
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Barbequtie
 
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Post » Fri Oct 08, 2010 1:52 am

Well, I think we should be all good.

With my character, I plan to do some good writing with him. Adeth, you can be with my guy if you want, but if you don't want to I'll be more than fine. I say you go with IB's guy though, seems like the best fit. Othello will fight things when it's necessary, but I plan on having him a lot on the knowledge side too

Well IB, we obviously have to investigate something, but do you mind telling us what location we will be heading to in Skyrim (where the guild will tell us to go)?

I was waiting for an Orc mage...Manu...heh.
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Queen of Spades
 
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Post » Thu Oct 07, 2010 10:32 pm

Naturally, you can count me in. I'll get started on a sheet soon.
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Sam Parker
 
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Post » Fri Oct 08, 2010 8:11 am

I'd like to be First grade

Name:Lethon

Race:Redguard
age:28
six: Male

Class: Warrior

Apperance: Average build, 6' 3", dark skin, hair is dark brown and in dread locks somewhat tied up, eyes are brown. Facial features similar to other redguard except nose and such being bit smaller through generations of mixed blood.

Equipment: Lethon wears worn chainmail armor with leather boots and leather greives, He has an assortment of blades spread out over his body most notably a long sword at his waist, on his back he carries a large mace that he uses as a main weapon.

Personality: Lethon can be over confident at times and prideful but for some good reason. He's not afraid of speaking against something he doesn't agree with. He tries to approach conversations with intelligence not likeing people thinking him an idiot because of his trade. Though he is actually very friendly to those he likes and is close to.

History: Lethon was raised in hammerfell born and raised in the town Taneth, his father a military man, growing up he was trained to be a warrior as any young redguard, his father expecting him to follow in his footsteps into the military. When he was 8 years old one night his mother dissapeared for unknown reasons to Lethon at the time, changing his father's attitude towards raising him becoming tougher on him and getting angrier at the simple slip ups he made making his upbringing more disciplined. Growing up his father's harsh treatment towards him lead to many a physical fight between him and his much bigger, stronger, and experienced father. When he was 17 he was do to what his father had been preparing him for during his life join the military and so he left his life in taneth behind.

Lethon moved around alot doing patrols along roads in hammerfell for bandits and outlaws after a few years he was put in charge of a patrol hunting down and rooting out known outlaws in the area he was posted. Thanks to his fathers training he was able to survive ambush and skirmish sprung on him coming out of 23 conflicts alive. The higher authorities took note in his skill and intelligence reassigning him to protect nobles and high polictcal figures as they traveled. After 6 years in the military Lethon was forced to leave after one night while guarding a nobel him and the rest of the guards began drinking heavily angering the nobel at their disregard for his protection he began chastising Lethon for his poor command Lethon being prideful and arrogant was quick to anger. When the nobel threatened to have Lethons command taken away Lethon lost it and began hitting him beating him to a bloodied pulp when the rest of the guards managed to pull Lethon off the Nobel was barely breathing Lethon realizing what he had done took off into the dark. He left Hammerfell into Cyrodiil where he made his way to the imperial city.

When he made it to the imperial city Lethon signed on with the city guard being in the military was all he knew and worked as a detective in the guard imprisoning many criminals over the next few years. During this time the oblivion crisis took place and when they attack the city Lethon fought along side his fellow guardsmen fighting off the waves of daedra entering the city. Afterwards as the empire began to fall apart Lethon was lost in the turmoil along with others becomeing a sword for hire for those who needed protection in the chaos.

Specialty: Experienced warrior being redguard and working in the military feild most his life. He is good for a guard along travels against any threat that may present itself. Also his work as a detective is helpful in tracking people or things down.
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Mandi Norton
 
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Post » Thu Oct 07, 2010 8:58 pm

Thanks for the offers guys :) I'll be waiting for IB's reply to my plan, but think it might be ok. I think.

And I would certainly like to be around IB's char but then again, I'd prefer being 2nd grade. Im not too active, school and the other lovely banes of no-life. I could go independant too.

Also... I dont remember getting a fishy stick either, and that was around the time rping came to life. DB rp FTW.
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Shirley BEltran
 
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Post » Fri Oct 08, 2010 6:04 am

And my character hath arrived! Feels good to be back to RPing again. Sheet approved.

Name: Marcus Cato
Age: 39
Gender: Male
Race: Imperial
Birthsign: The Lord

Hair: Brown, with a slight blonde tinge.
Eyes: Blue
General appearance: Marcus is a rather average looking man in his physique, not really frail, but also not particularly muscular in any way. He obviously has some muscle, but not enough to show that he has gone through any strenuous physical activity. He is slightly taller than most Imperials, but only barely, and comes nowhere near the average height of a Nord.

He is not very attractive, with a very stern looking face. Gaunt cheeks, a hooked nose, and relatively small, sharp looking eyes all contribute to this image. His complexion could not be considered pale, but only just, as he only goes outside when forced. His hair is cut short kept just below his ears at the back, and it is quite obvious that he takes very little care of it or his appearance in general.

Equipment: Marcus detests wearing armor, stating that it interferes with his casting, and thus wears only robes and regular clothing, aside from a pair of red gloves he normally wears at all times. They are made of a leathery material and the palms each have a different rune on them, indicating that they are enchanted. The left gives him an enhanced pool of magicka, while the right increases his magicka regeneration, allowing for an increased duration of magic use in the event of serious combat.

His most common form of dress is that of a dark, blood red robe, although he also has been known to wear tunic and pants made of silk from time to time when attending anything more social than meetings at the Mage's Guild.

He carries no weapons, preferring to use words, or failing that, magic to deal with his problems.

Personality: Marcus, much like his appearance would suggest, is a normally stern and harsh man. He is a member of the Imperial nobility and as such is also quite arrogant, often looking down on others, though it has been remarked by some that this attitude is merely a defense mechanism, so that no one will bother him.

Given his upbringing, this would not be surprising, but nevertheless first impressions of the man are usually decidedly not pleasant. When in the company of others, he can make conversation as it suits him, but easily grows bored, as is often evidenced by his roaming eyes if a conversation lasts too long; a sign that his mind has already moved on from the talk.

When dealing with those he dislikes, his face is often twisted into an unpleasant sneer, and he will talk down to such people, even going so far as to viciously insult them if they don't leave him alone. Luckily, there are few people who would attract his ire. That would first require attracting his attention, something he does not give easily.

To those he does like, he will act quite nicely around, but he still very rarely smiles genuinely, and he is quite prone to sarcastic remarks that, to someone who did not know him, would seem insulting.

In battle he prefers to be flashy and dramatic, often dragging battles out to toy with his opponent, as indeed, to him fighting is just a game.

Background: Marcus was born a half-blood, though not many would know this. The son of a noble and his maid, born of an affair, his life as a youth was one he would often rather forget. For, though he was raised by the family as a noble, the man's wife was often very cruel to him, going out of her way to make him miserable. As his father was rarely around, and as his real mother had be thrown out upon the lady of the house discovering the affair, he was forced to bear it alone with no one to help him through.

As such, he quickly latched on to magic as a way to vent his frustrations, and upon coming of age he quickly made up his mind and fled his old life to join the Mage's Guild. Though his father was disappointed by this, his wife was glad to see him go and made no attempt to stop him. He has two half-brothers who he does not keep in contact with, and indeed the only person from his old life he still speaks with is his father, who will occasionally invite him to some social outing or another.

He quickly rose through the ranks of the Guild, as his life as a noble had the one boon of allowing his lessons in magic, meaning that by the time he joined he was already quite proficient. As his time in the Guild has only allowed him to continue to advance his abilities, particularly those of his favored schools, Alteration and Illusion, he has come to be known with some renown as one of the best in said schools.

Abilities: Though he is versed in all schools of magic with the exception of Alchemy (Which he deems too time consuming.), his true passion is for Illusion and Alteration, which he has invested a great deal of time in. His abilities in both tend to complement each other, and this is reflected in his spellcasting. He loves mindgames and manipulating his opponent, and so what better way to do it than to alter an enemy's mental perceptions or environment, or in some cases, both.
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Lilit Ager
 
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Post » Fri Oct 08, 2010 1:33 am

This sounds like a good idea :) I'm willing to give it a try.

I have a char in mind, which would need someone to partner up. so...

MY char would be a golem in service of someone. It wouldn't be just a mindless construct, but a free-willed being. Probably created by the mages guild or telvanni or w/e.

So... Since HK refused :P I decided to start selling myself. Place your bids every one ^^

If the golem is acceptable that is :)



What do you mean by a construct? Be more specific?

============================


This is the people with approved sheets:

http://www.gamesas.com/index.php?/topic/1084371-the-nightmares-we-whisper/page__st__20__p__15805957&#entry15805957

http://www.gamesas.com/index.php?/topic/1084371-the-nightmares-we-whisper/page__st__20__p__15803844&#entry15803844

http://www.gamesas.com/index.php?/topic/1084371-the-nightmares-we-whisper/page__st__20__p__15803935&#entry15803935

http://www.gamesas.com/index.php?/topic/1084371-the-nightmares-we-whisper/page__st__20__p__15803554&#entry15803554

http://www.gamesas.com/index.php?/topic/1084371-the-nightmares-we-whisper/page__st__20__p__15803718&#entry15803718

http://www.gamesas.com/index.php?/topic/1084371-the-nightmares-we-whisper/page__p__15803068&#entry15803068

http://www.gamesas.com/index.php?/topic/1084371-the-nightmares-we-whisper/page__p__15803227&#entry15803227

+ Ambrose who PMed me his sheet plus myself and possibly 3 or so other people = 12 people total. That is going to be VERY hectic with a group so large in one spot. We may need to split people up or create an opfor.

Wooly, i'm not keen on the dremora idea and neither are several people. Everyone's sheets are very diverse and I pretty much allow nearly anything that comes to me to pass. Why not try an archer type character maybe?

==============================


You guys like fish sticks? You like to put fish sticks in your mouth? What are you gay fish?
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zoe
 
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Post » Fri Oct 08, 2010 7:57 am



Wooly, i'm not keen on the dremora idea and neither are several people. Everyone's sheets are very diverse and I pretty much allow nearly anything that comes to me to pass. Why not try an archer type character maybe?

==============================


You guys like fish sticks? You like to put fish sticks in your mouth? What are you gay fish?


You are all racists. People give Dremora a bad name...the being is still a being and still is a person, but I don't mind it. If you want to be like that and not allow a potential writing tool right now, I'm cool.

Yea IB, it appears we are in need of an archertype character. I'll have to dish up a nightblade. Thats what I was originally going to do before the whole idea. I'll draw something up, and I'll have to you asap.

Someone should do a homosixual Orc that comes out of the closet (joke...), since you all like fishsticks so much.
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A Lo RIkIton'ton
 
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Joined: Tue Aug 21, 2007 7:22 pm

Post » Fri Oct 08, 2010 8:04 am

A group of 12 shouldn't be all that bad, considering if you take maybe 3 that won't be too active.

And, for RP's sake, we can have a twist that does seperate us and make an opfor...

Semper Fi, huah.
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Valerie Marie
 
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Joined: Wed Aug 15, 2007 10:29 am

Post » Fri Oct 08, 2010 9:42 am

Here is my new mystic archer character. I don't think I'm leaving anything out. Here you go, IB.


Character Sheet


Name: Jerrod Athon

Age: 28

Race: Redguard

Gender: Male

General Appearance:

A clean shaven head and face, his head a muscular oval with ears and deep brown eyes fitting on them perfectly. His tone is moderate for a Ra Gada, being the normal light brown. You can tell the man is in shape having a well defined muscle tone around his body. He stands at 5’10 being the height of an average man, but weighs in at around 170 pounds. His body is lean, enabling the physical ability to move quickly. Jerrod is in his prime, his body not yet ready to deteriorate. That will come in a few years, but for now he is at his best. His feet are of the normal size and are well balanced, untouched and moved by the graceful agility. His hands are hardened from the grip of a bow, as well as the grip of alchemistical chemicals. They are rough and hardened, able to resist much strain; however, they are not crooked, his fingers straight for the grip of an arrow. His arms are lean like the rest of his body, as he does not need strength for his skills.

Psychological Profile:

An honest person, Jerrod is not deceitful of people; however, he does his best to keep quiet and tries to keep his head low. He isn’t the type who goes around telling everyone the latest news, and he figures if he just keeps his head down, he’ll stay out of any trouble. With his close friends and even others whom he does not know, he is kind. He doesn’t have an overly angry side. When he gets mad at someone, he generally either leaves the place himself, or he tells that person to think about what they are doing. With this, he usually doesn’t take things out violently. On any sort of “mission” where it is required of him to use his weapon in combat, he still prefers to lay his head low, only shooting when he has to. If he has to shoot, he tries to avoid directly confronting his enemy. He isn’t known as an extremely quiet or loud person, and neither is he looked upon as a leader. He keeps his head low, and follows his orders. Jerrod values trust much, and if someone were to betray him he usually would not trust them again unless they somehow proved their honesty again (but even then he would still remember the past). Jerrod does not enjoy ignorant people that put other people in harm’s way, but he generally doesn’t say anything to these people unless they make him angry or put his own life in danger. Overall, he is a serious person who keeps his head low, though he does have some sense of humor with his friends holding a slight grin on his face. Jerrod is a man who observes and takes in possible outcomes before making decisions; he is careful with himself.

Weapons:

Jerrod carries a 40 inch oak bow, held together in the middle by steel, which is wrapped in leather. The leather is used to get better grip on the bow. A fine thick linen string is attached to this bow as a string is necessary for the use of any bow. As a close combat arm, Jerrod bears a silver shortsword which he rarely uses. It is wise to have a close range weapon of some kind, for one never knows when his arrows or magic will run out. Jerrod rarely uses magic as an actual weapon, but he uses it rather to enhance his skills. Other than this, he carries a small iron knife, which he uses mostly to cut his bow strings. While he has never had to use it as a weapon, it can be used as one, not to mention anything else in the world. He carries a triangular leather sack strapped on his back used as a quiver. It holds around 25 iron tipped arrows, with the very front point of them being silver. He carries an additional 5 steel tipped arrows, which are colored red. They were given to him by the university, and ignite in flame on impact.

Apparel:

Dressed in a scarlet cloak, wearing brown leather boots along with a leather belt tying around his waist; he wears fingerless leather gloves for grip. Other than this, he uses extremely light leather padding on his shins (under his robe) and bracers on his wrists. He usually does not wear his hood but that doesn’t mean he never uses it. Under his cloak, he wears a comfortable lightweight tan linen shirt along with thin pants of the same description. Overall, he tries to stay lightweight in his attire, as he needs it for his agility, and more importantly his magical use.

Miscellaneous Possessions:

Jerrod keeps many little small tied sacks around his belt, one being slightly darker than the others. This one holds his string, while the others hold alchemical ingredients. He keeps most of his alchemical equipment at the arcane university, but he often carries one or two small empty bottles around with him, and on some occasions a mortar and pestle in its own sack, which hangs from the side of his belt. He carries a special amulet that was given to him by the university. This amulet has the power to detect any life in the area for one minute; however, the amulet must recharge and it can only be used once a day for a week. After the weekly period, he must use a soul gem or another power source to recharge it. He also carries a small handbook on Alchemy, which he often finds useful when he has time to look through it. It is almost like a field-guide sort of thing.

Magic Skill:

Jerrod is skilled in the arts of Alteration, knowing unlocking and locking spells as well as a variety of shield spells. He also knows one particular water breathing spell, which he usually doesn’t use, but knows because of a study at the university. One of his other three major schools of magic is mysticism, where he has learned the main skills of life detection, as well as some soul trapping, telekinesis, and dispel spells. His third is illusion, where he knows a few spells and techniques: Night eye, the ability to cast light, a chameleon/invisibility spell (that cannot be used often do to magicka use), paralyze, and a silence spell. He knows some destruction magic, and although he is no master at it, he can pop a little fireball here and there (although he rarely does, as it isn’t that useful). Overall, Jerrod is best with his Illusion, Alteration, and life detection spells because he uses them and practices with them. He is a very good thinker at using magic to enhance his physical abilities. He knows very little restoration and conjuration (and destruction), only holding the knowledge of what it took for him to get recommended to the Arcane university.


Class name: Mystic Archer

Class skills: Alteration, Illusion, Mysticism, Marksman, Tracking, Alchemy, Sneaking.

Class description:

The Mystic Archer uses magic to enhance his normal stealth and marksman abilities. Mystics often use their alchemy skill to make poisons for their arrows and other potions to increase their stealth skill. They are no match for any
warrior in face to face combat, their shortsword side arm not able to do much against thick armor. With larger opponents, they usually run or use their agility to defeat their foes. They are lightly armored, making them vulnerable targets to hand weapon swings, but are often hard to hit, being very quick, much quicker than any large man dressed in heavy armor. When in a combat group, they prefer to shoot their foes from a distance, and sometimes offer to share their alchemical makings with their party members.

Knowledge:

Jerrod is a knowledgeable alchemist, and has long been interested in the works of the Ansei and sword singers do to him wanting to know the ancient abilities of his own race. His alchemy knowledge consists of plants of many regions, from High Rock to Black Marsh. He also has studied some on Thu’um as well as the Ayelids and some Khajiit culture. Overall, he knows more of his own Hammerfellian culture. Since being in the university, he has studied Colovia and Nibenay. He is currently studying Vivec and the Dwemer in an effort to increase his knowledge of them. After he learns about those subjects, he plans to move on to the ashlanders and house dagoth. He knows a good bit about the Neverar, Dres, and northern Argonian tribes. Other than that, his knowledge of Morrowind is invalid, and he wants to strive to improve it.


Bio:

Jerrod was born in Chorrol, to a traveling Redguard Hunter and a Redguard Mages Guild member. His parents settled down in the city, where his father learned the ways of the region hunting for a living. His mother did work at the local Mages Guild hall. Before long, the decision was made that his mother be moved to the Arcane University after advancing in rank through the Mages Guild. His family moved into the large city, but his father still hunted the same deer and mountain lions. The boy grew up, learning to hunt with his father. His father taught him everything he knew in hunting, and soon it became Jerrod’s hobby. His father used his mother’s alchemical poisons to hunt, and thus this sparked his interest in alchemy and ultimately magic.

He made an effort to learn some magic from his mother, and by the time he was a middle aged teenager he could pull a few magic tricks, mix some potions, and sling a bow; not to mention trap and do a little sneaking, as both were necessary for hunting. At the age of 18, he set out to get his recommendations for the Mages Guild. Each city he trudged along to a different school of magic, and eventually he was able to gather a recommendation from every guild hall in the province. This took him some good time of course, as it had anyone. It was arranged for him to be stationed first at the Arcane University, and that is where he has always been. From there, he studied further into the schools of magic and history, most importantly illusion. His parents live in the Talos district, but he chooses to stay inside of the Arcane University. There, he lives with his friends and the girl he loves, a half Imperial-Redguard woman named Esther, who is an expert in Ayelid knowledge and a fellow Alchemist herself. They are engaged, and plan on getting married in 18 months.

Specialty: A more than capable Alchemist with a decent knowledge on many aspects of history and research (listed above); capable of stealth and observing, scouting. Capable at ranged combat.
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Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Thu Oct 07, 2010 7:41 pm

Dear lord that's alot of characters. Well, being me, I want to really kind of wander away from the mage who specializes in a single school, and be more of a scholar than an actual mage. He will, however, know magic, it just won't be his primary skill. There is obviously more below, so, this is just kind of a summary of what my character is going to be. I know that first class characters are most likely going to be gone by the arrival of my character sheet (soon to be edited into this post after a while of thinking, plotting, killing, and creating. So, I obviously would be ecstatic with a first grade, but I am content with a lesser position.

Name: Glyphs-In-The-Sand
Nickname/Other Alias: Glyph
Race: Argonian; First-Generation Naga Tribe
six: Male

Build: Glyph is a fine Naga specimen. A perfect representation of his tribe, he is almost snakelike. He has a large frame which makes him tower over others, but he doesn't generally use this frame for combat or anything of that matter. Along with his towering frame, he has long, flat ears not like that of your average Cyrodillian Argonian. He has a snout nose and he has a strong, large tail. In layman's terms, he is a huge snake-like Argonian.
Height: 7'6"
Weight: 252 lbs.
Tone/Scale Colouring: His face and upper body is a bright yellow. As you go down, however, it slowly transitions to a dull green, ending at his feet. This transition is best apparent on his tail.
Other: Like most Naga Tribesman, he has long, dripping fangs that poke out of his mouth. Normally, they would be venomous, but his venom sacs were removed long ago.

Apparel:

Will have to be finished tomorrow.
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Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Fri Oct 08, 2010 7:10 am

Phew, finally finished my battlemage :D I'll be sticking with second class for now, if you don't mind, but if there are positions available as summer rolls around I'd be more than happy to step up. Thanks :goodjob:


Name: Edgar Wickcroft
Race: Breton
Gender: Male
Age: 31
Sign: The Atronarch
Factions: Order of the Lamp- Palatinus of Chorrol


Class: Order Battlemage
Class Description: A Knight of the Lamp, these men are the protectors of the Mages Guild, ensuring peace for the guild members and solving any problems that arise, including hunting down rogue mages and necromancers. Skilled with both blade and spell, they are especially potent in dealing with mages.

Skills: Battlemages are skilled with most weapons and have a well rounded knowledge of magicka. Due to their main purpose, fighting rogue mages, they have powerful shielding and dispelling magic, as well as knowledge of potions and destructive spells. They are also known for their swordplay, though not as skilled as spellswords.


Appearance: Edgar looks for all the world a knight in shining armor, his rugged appearance seeming adventurous yet approachable. He seems the kind of man one would seek if they had a princess that needed saving, though unlike many such fairytale heroes he would accept the father's generous reward along with the princess' hand in marriage. He usually adopts a serious expression, rarely smiling unless the need is great. Despite his "good" looks he is rather shy around women, he is much more comfortable drinking another round with the guys.
http://2.bp.blogspot.com/_S50jXjYL6fI/SRMcOYu7GCI/AAAAAAAAAH0/wtMSqmn_oPE/s400/bandana-400.jpg : Dark brown, cropped short, with a plain black bandana keeping it in place. Usually sports a bit of stubble.
Eyes: Stone gray, usually grave yet soft, as if he were contemplating a difficult problem.
Height: 6' 1''
Weight: 190 lbs.
Build: A warrior's physique, muscular yet lean enough for fast movement.
Scars/Tattoos: A wide range of scraqes and cuts, yet nothing serious. He has the symbol of the Order on the back of his right hand, a black outline of the Guild eye within an iron lamp.


Personality: Edgar strives towards an upright and honest life, and enjoys kindness for kindness sake. He is a pious man, and follows the tenants of the Nine with honor. Though he appears the picturesque chivalrous knight, he is rather proud of his talents and accomplishments, and has a larger eye for promotion than he would admit, though he can be a tad shy at times. He is also known for his wild sword style, and his surprising habit of employing feck language while fighting.
Goals: The betterment of the Guild, advancement, his own personal standards of life, etc.
Fears: Daedra, heights
Hobbies: Training, studying, charity work around town, teaching children
Religion: Devout follower of the Nine


Armor: Edgar wears the standard issue blue caped steel suit of the Guild, the Order's insignia on the back. All of his pieces are backed with mail, and include an extra layer of leather at the joints. The cuirass includes a high neck guard on his left side, reaching nearly to his ear. He polishes his armor to a shine, and is more than a little vain of his appearance.
Weapons: His prize weapon is a silver longsword that he always wears at his hip. The sheath is made of fine black leather, embossed with intricate designs and symbols. He also wears a fierce steel hand axe as a secondary weapon.
Clothing: When not in his armor, which is a rare occasion, Edgar wears simple loose clothing, usually some shade of black or blue.
Miscellaneous: He also wears a small gold chain about his neck, including the small diamond shaped pendant of the Nine.


Magic: Edgar's main focus is in the studies of mysticism and alteration, as both schools have powerful anti-magic spells. He prefers defensive magic, reserving his sword and axe for attack, particularly the various spells of shielding. However, he has a well rounded knowledge of destruction magic, if for nothing else than to know how best to counter it.


Biography: Edgar grew up an orphan in a small, secluded monastery in northern High Rock, praying with the monks there as he received a basic scholarly education. However, even as a young child he venerated the knights and heroes of legend, and as he grew into manhood he wanted nothing more than to travel the world and enjoy the adventures it promised. Unfortunately, the men of cloth that raised him did not approve of such violent aspirations, and would not even discuss the matter of him leaving over such wild ideas.

But on the eve of his sixteenth birthday, Edgar could take such confinements no longer. Already a strapping young lad in his own right, he fled the monastery, stealing food and other supplies and escaping under cover of the summer moon. He would not return to the priests for another seven years, spending the rest of his young life venturing from town to town, taking any job he could find, and many nights going hungry.

Finally, a wandering hermit chanced upon the lad, now well into his twenties, as he slept. Edgar wore a patchwork of armor, and raised his chipped broadsword as the man approached, cackling. The hermit continued his mad laughter, shuffling ever closer, until Edgar could take it no longer, and the would-be knight stuck out at the wrinkled mage. Before he knew what happened, the Breton was hanging upside down from the nearest tree, sword stuck fast in the trunk beneath him, the hermit still chuckling.

From that night onwards the hermit became Edgar's teacher, showing him the ways of sorcery, and discovering the young man had quite a talent for it. However, after only a few short months of such tutelage, the hermit died of a sudden illness, Edgar working feverishly to heal him with what little magic he had learned. The old man died peacefully, instructing Edgar to finish his education with the Mages Guild, and advising him to always live an honest life.

And so Edgar fulfilled his master's dying wish, travelling to Wayrest to learn from the masters there, soon becoming an accomplished battlemage and, after several years of proud service, a member of the Order of the Lamp. He was later called by the Arcane University to teach a new generation of battlemages in Cyrodiil, starting with the Imperial city of Chorrol. Now he has been called again, as a well known name in his field, to the service of the Guild, to investigate a mystery in Skyrim.


Reason for Joining: Contacted for his skill and reputation of loyalty and chivalry, as well as his talents at combating mages.
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Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Fri Oct 08, 2010 10:21 am

Where is Solidor with his "I don't think there are more than 10 people here anymore." I though he was right, but...

Where in the hell did you all come from? There will have to be some groups sorted out...Immortal, what location are they sending us first in Skyrim? The guild has to point us in some kind of direction.
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Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Thu Oct 07, 2010 8:18 pm

Name: Varyn Al'Vanni
Race: Dunmeri
Gender: Male
Age: 142
Sign: The Mage
Factions: House Telvanni (expelled), Mages Guild (Guild Warlock)


Class: Sorcerer
Class Description: Dunmeri Sorcerers are reknowned for their dabbling in darker arts, amongst the Telvanni these mystics boast dealings with daedra, benign rituals and embattling otherworldly creatures.
Skills: Destruction, Conjuration, Medium Armor, Mysticism, Illusion, Enchantment, Alteration


Appearance: Varyn has a long face with pointy elven features, he retains a very native appearance with high cheekbones and more ashen skin then foriegn born blue skin. He has the appearance of looking ill-tempered however he carries himself very nonchalantly.
Hair: Shoulder length silky black hair
Eyes: Red
Height: 5' 8"
Weight: 142
Build: Lithe, however not frail
Scars/Tattoos: N/A



Goals: Excelling in power
Fears: Eternal suffering
Hobbies: Dabbling in the affairs of the occult, daedric and forbidden
Religion: The Anticipants (Boethiah Azura, Mephala) but pays respects and has dealt with the Four Corners of the House of Troubles


Armor: A full suit of http://www.crsponseller.com/images/portfolio/oblv_bonemold_sheet.jpg with dark crimson cloth
Weapons: (Summon Daedric Dagger)
Clothing: In addition to his customly molded armor, he wears a dark crimson cloak if not wearing armor he is adorned in an assortment of dark robes
Miscellaneous: Rings of Fireball, Frostbite, Demoralize, and Absorb Health (touch) amulet (summon Dremora)

Magic: Mainly a wide array of Destructive and Conjurative magicks, with support spells from the schools of Illusion, Mysticism, and alteration


Biography:
Born to the lord of a fishing village in Zafirbel bay, Morrowind, Varyn was unleashed into a world of magic and the occult. He spent many years under Archmagister Gothren as a courier and underling. He learned a great deal of things in his first fifty years in the Telvanni and in later years he became a bigger part of house wars in the Molag Amur and spent seven years a Hlaalu prisoner. During that time he learned the ways of Hlaalu smugglers and when the time came he murdered a telvanni target to gain his freedom. Banished from the house he travelled to the mainland and joined an underground turf war between daedric cults, for thirty more years he killed and assisted many cultists.

After a dangerous ritual the ex-telvanni travelled across the Velothi mountains to Cyrodiil where he studied in the niben bay, the history of the empire and the war between his and the emporers people. After being approached by the Order of the Lamp he considered the Mages Guild as a resource to his less violent studies. For the last four decades Varyn has been a part of the mages guild, mainly hunting and questioning ex telvanni and studying cultists groups.
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LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Thu Oct 07, 2010 9:51 pm

I got an idea myself to hit on the issue of so many players being a mess to herd and keep track of, maybe at some points we should stop to post what's going on from our POVs quick before moving on so IM can re-asses, but not so often it's stopping the fun.
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Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Fri Oct 08, 2010 6:09 am

Character shee template shamelessly stolen from HK-47. But its so neat and tidy!!

You may also notice that my character has alot of simularities with the Blue mage of Final fantasy. Thats because it's exactly what I was going for and it what inspired me, thanks to Immortals mention of Final fantasy when I was asking him about this RP.

Approve or disaprove, here it is:


- CHARACTER PROFILE -

Name: Balrahn Naja
Nickname: Bal or Naj
Race: Redguard



- PERSONAL APPEARANCE -

Age: Sixties
Gender: Male
Eye Colour: Grey
Hair Colour: Salt and pepper (black and grey)
Skin Tone: A soft brown
Height: 5’11


Image: http://www.galbadiax.com/images/news/ffxi-blu.jpg



- PROFESSION - -

Current Occupation: Guild of Mages --
Allegiance: Imperial Guild of Mages
Rank: --
Character Class: Immortal. (See Bio for more information)
Training and Abilities: Early in life he was taught how to wield a sword by his farther, as was the tradition for most Redguard families. However, at an early age he developed a keen interest in magic, due to his poor wealth he was largely self taught and learned to use his prowess with the sword to empower his casting abilities. Once he gained entry into the mages guild he learned all manner of arts -- ranging from Destruction to Restoration and even Alteration. He never tried to master any one school -- he preferred to take attributes from each school that he would use to his advantage, incorporating each element to form a personalised arsenal of Alternative magic’s.



- INVENTORY -

Clothing: He wears nothing but the clothing he brought back from Hammer fell (Image above^)
Armour: None -- save for the decorational plates on his clothing.
Weapon(s): Naja wields two weapons, one sword and a hand axe(rarely at the same time.)
---Tizuna; The sword of his farther -- gifted to Balrahn on his twentieth birthday, a long elegant scimitar with gold leaf décor along the flat of the blade, an ivory hilt bent in the opposite direction acts as a counter balance to the blade.
---Aymur; A lavishly decorated hand axe of blackened steel and gold, it is said that it was crafted by an ancient warlord to harness the power of the gods. To this day no enchantment has ever been found or put on the weapon, Balrahn himself crafted this weapon in imitation to the one of legend, simply for the sake of intimidation.
Miscellaneous: Balrahn rarely carries anything other than a brief on his mission and a map, he rarely sleeps or eats so finds the need to carry a bed roll and food to be more hindrance than help.



- PERSONAL DETAILS -

Personality: Balrahn is typically suspicious and superstitious of everything, he will trust his comrades no matter how inexperienced or fresh faced they are, but only because they march under the banner of the mages guild. He talks easily about most subjects -- save for his past, which he will never talk about to any one save for an apprentice. He is often very humbled around men and women of prodigious skill or reputation, regardless of his own.


Religion: Once a devout follower of the nine, since the events of his young life he has abandoned his worship of the god’s for another path. Though this does not mean he doesn’t believe in the nine and their presence, he simply isn’t one of their flock.


Personal Relationships: Balrahn’s Father is still very much alive, Residing in his home town of Anvil -- retired from the county guard. The only over relationship Balrahn cultivates is that of his former mentor, an old Khajiit from Elwesyr, who he still corresponds with on a number of subjects.

Biography:

Born to a working class family in the coastal town of Anvil -- the oldest of three siblings, two sisters and a brother. From an early age he and his brother would follow their father on patrol while his sisters would stay at home with their mother tending to the small vegetable patch in the tiny garden they could afford.

He learnt many things from his father, the importance of respect an honour, the arts of sword place as well as self discipline. It was to his father’s dismay that Balrahn went into a career of Magic, inspired by the local mages guild members who would often impress young children with simple yet seemingly mesmerising feats of magic. However, due to his families low income he was never able to enroll into the guild as a pupil, not for many years.

For a long time he taught himself -- not knowing how to cast a spell correctly he instead stuck to what he knew, sword play, using the movements of the sword to release the spell’s he had learnt -- many years later he would learn to master this as his own personalised school of magic.

At the age of sixteen he finally made it into the guild -- on a scholarship. Under the watchful tutelage of the guild his abilities flourished and multiplied, it wasn’t long before he learnt how to cast magic in a traditional sense, but he never gave up his own sword play discipline while studying.

However, four years after joining the mages guild -- after reaching the Arcane university, he left. Disgusted and dismayed at the popularity of Necromancy within the ranks. He took his education to the road, travelling where he could and learning what he could from those he met.

Many years passed and Balrahn eventually found himself in Elsewyr, deep in the vast deserts of the land, lost and starving. It didn’t take long for him to pass out. When he woke however, he found himself in a cave -- a mountainside cave overlooking the sweeping dunes of the golden sand’s bellow. In the cave lived a Khajiit, an ancient looking creature. The Khajiit tended to the Redguard in his exhausted state and taught him the local legends of the fabled immortal -- a mage with the ability to learn any spell or ability unique to a person or creature, when used against him. He would then be able to recast these unique abilities as spells but at a great price -- for every time the Immortal used this spell, he would loose a part of his humanity and travel a little closer to the realm of the beast within.

When asked why this man was nicknamed the Immortal, Balrahn was told it was because in the legend, the Mage trades his sould -- or a part of it, with that of a beasts in an effort to become Immortal. He goes on to tell Balrahn than although he never did attain Immortality, he did learn to tap into this new unusual school of magicka and eventually master it as his own.

It didn’t surprise Balrahn that the old Khajiit was the man from the legend; his knowledge of the subject was too indepth for a hermit, at any rate. For week’s Balrahn tried to convince the Khajiit he was worthy of his teachings, each time he was gazed upon by the grey feline eyes before the Khajiit shook his head gently.

Eventually Balrahn set out upon the same trial the Khajiit had walked many years before -- at the start of his legend. He visited the same places and studied everything of worth trying to find a clue to where the trial would end. Once he had reached the end of his journey he returned to the hermits cave and once again pledged himself to the Khajiit’s teachings, this time, he accepted.

For twenty long year’s Balrahn studied with the Khajiit in the desert -- until one day, the Khajiit praised his progress, and informed him that he had no more to teach, and that he himself should seek out an apprentice.

With this approval in hand, Balrahn would eventually return to Cyrodiil, to a broken empire. In the twenty years he had been with the Hermit he had missed two things -- the oblivion crisis and the betrayal of the Summerset Isles. His heart heavy with regret, he re-joined with the Mages guild, hoping to play his part in rebuilding the broken empire.
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Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Fri Oct 08, 2010 3:55 am

I actually changed my mind on this, I'm out. The times when I have seen so many characters in one RP, they didn't work out too well. I can only see this spiraling down, everyone quitting at once, and thus dying. But, if anyone can keep an RP up, it would be Immortal.
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Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Thu Oct 07, 2010 11:03 pm

Everything is approved thus far AND I'M NOT TAKING ANYMORE PEOPLE WITH THE EXCEPTION OF SPECIAL CASES.

I think i'm going to split up the group into 3 or so teams with 3 different yet parallel quests. I'll start writing either tomorrow (most likely) or at the latest saturday. It's going to be a very basic to the point OP so we can get into it without having to read a novel before hand.
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Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Fri Oct 08, 2010 7:41 am

Ambushed by easter stuff. Will be up by Saturday
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Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Fri Oct 08, 2010 4:22 am

Excellent! I am most certainly looking forward to starting :D You are talking about this Saturday, right? April third? Just wanted to make sure we're starting this week :)

I believe groups are indeed the best option, though it triples our problems if core people stop posting. It worked fairly well in Dark Bloods, up until the point most folks in the Morrowind group had to quit. And if that does happen, we can always combine groups like Half Tooth is planning on doing (at least, last I heard, I don't want to go around telling people the wrong thing here).

You probably already have this all worked out, as I know your experience hosting is far greater than mine, but if you don't mind I would like to voice one more opinion: I think the best option would be to distribute the core players more or less evenly, with at least three per group to ensure posting. Splitting the "experienced" RPers up might be a good idea as well, as they usually have a better knack for keeping the events moving along in a way that maintains posting. Not to be rude, but many newer RPers have trouble keeping things interesting enough during low points, like long conversations, particularly the very beginning. As I said, take my advice as you will, as I make no claims to be an expert on hosting, I just enjoy throwing my two cents in on occasion ;)

Thanks a lot, this should be great fun :goodjob:
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suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Fri Oct 08, 2010 5:11 am

Here are the people currently in this RP:

Immortal Blood (Duh)

Crimson Paladin

HK-47

Manu

Dark Fox

Syrner of the Sword

Hypocratic Oath

Werewolf05

Ambrose51

Woolymammoth45

Darkom95

Heldwyn

Solidor


~~~~


I've pretty much RPed with all of you, except for Werewolf05, Hypo Oath, and Syrner. I haven't seen anything out of Werewolf yet, but Syrner is pretty good...

Out of the remaining people I've RPed with (this is my opinion, and no, I'm not going to call anyone by name) there is only one person that I wouldn't say is at the veteran level (but is decent), and if that person is surrounded by veterans they should be fine. You have people like IB, Solidor, and HK that have been around for a while, and then other experienced writers like Darkom and Manu. Ambrose and a few others have RPed in the timeline before as well. I think we'll be fine.

It would probably be more important to split the groups up by character specialty (as a priority). In other words, make sure you don't put all the healers in the same group, etc.
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Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

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