Phew, finally finished my battlemage
I'll be sticking with second class for now, if you don't mind, but if there are positions available as summer rolls around I'd be more than happy to step up. Thanks :goodjob:
Name: Edgar Wickcroft
Race: Breton
Gender: Male
Age: 31
Sign: The Atronarch
Factions: Order of the Lamp- Palatinus of Chorrol
Class: Order Battlemage
Class Description: A Knight of the Lamp, these men are the protectors of the Mages Guild, ensuring peace for the guild members and solving any problems that arise, including hunting down rogue mages and necromancers. Skilled with both blade and spell, they are especially potent in dealing with mages.
Skills: Battlemages are skilled with most weapons and have a well rounded knowledge of magicka. Due to their main purpose, fighting rogue mages, they have powerful shielding and dispelling magic, as well as knowledge of potions and destructive spells. They are also known for their swordplay, though not as skilled as spellswords.
Appearance: Edgar looks for all the world a knight in shining armor, his rugged appearance seeming adventurous yet approachable. He seems the kind of man one would seek if they had a princess that needed saving, though unlike many such fairytale heroes he would accept the father's generous reward along with the princess' hand in marriage. He usually adopts a serious expression, rarely smiling unless the need is great. Despite his "good" looks he is rather shy around women, he is much more comfortable drinking another round with the guys.
http://2.bp.blogspot.com/_S50jXjYL6fI/SRMcOYu7GCI/AAAAAAAAAH0/wtMSqmn_oPE/s400/bandana-400.jpg : Dark brown, cropped short, with a plain black bandana keeping it in place. Usually sports a bit of stubble.
Eyes: Stone gray, usually grave yet soft, as if he were contemplating a difficult problem.
Height: 6' 1''
Weight: 190 lbs.
Build: A warrior's physique, muscular yet lean enough for fast movement.
Scars/Tattoos: A wide range of scraqes and cuts, yet nothing serious. He has the symbol of the Order on the back of his right hand, a black outline of the Guild eye within an iron lamp.
Personality: Edgar strives towards an upright and honest life, and enjoys kindness for kindness sake. He is a pious man, and follows the tenants of the Nine with honor. Though he appears the picturesque chivalrous knight, he is rather proud of his talents and accomplishments, and has a larger eye for promotion than he would admit, though he can be a tad shy at times. He is also known for his wild sword style, and his surprising habit of employing feck language while fighting.
Goals: The betterment of the Guild, advancement, his own personal standards of life, etc.
Fears: Daedra, heights
Hobbies: Training, studying, charity work around town, teaching children
Religion: Devout follower of the Nine
Armor: Edgar wears the standard issue blue caped steel suit of the Guild, the Order's insignia on the back. All of his pieces are backed with mail, and include an extra layer of leather at the joints. The cuirass includes a high neck guard on his left side, reaching nearly to his ear. He polishes his armor to a shine, and is more than a little vain of his appearance.
Weapons: His prize weapon is a silver longsword that he always wears at his hip. The sheath is made of fine black leather, embossed with intricate designs and symbols. He also wears a fierce steel hand axe as a secondary weapon.
Clothing: When not in his armor, which is a rare occasion, Edgar wears simple loose clothing, usually some shade of black or blue.
Miscellaneous: He also wears a small gold chain about his neck, including the small diamond shaped pendant of the Nine.
Magic: Edgar's main focus is in the studies of mysticism and alteration, as both schools have powerful anti-magic spells. He prefers defensive magic, reserving his sword and axe for attack, particularly the various spells of shielding. However, he has a well rounded knowledge of destruction magic, if for nothing else than to know how best to counter it.
Biography: Edgar grew up an orphan in a small, secluded monastery in northern High Rock, praying with the monks there as he received a basic scholarly education. However, even as a young child he venerated the knights and heroes of legend, and as he grew into manhood he wanted nothing more than to travel the world and enjoy the adventures it promised. Unfortunately, the men of cloth that raised him did not approve of such violent aspirations, and would not even discuss the matter of him leaving over such wild ideas.
But on the eve of his sixteenth birthday, Edgar could take such confinements no longer. Already a strapping young lad in his own right, he fled the monastery, stealing food and other supplies and escaping under cover of the summer moon. He would not return to the priests for another seven years, spending the rest of his young life venturing from town to town, taking any job he could find, and many nights going hungry.
Finally, a wandering hermit chanced upon the lad, now well into his twenties, as he slept. Edgar wore a patchwork of armor, and raised his chipped broadsword as the man approached, cackling. The hermit continued his mad laughter, shuffling ever closer, until Edgar could take it no longer, and the would-be knight stuck out at the wrinkled mage. Before he knew what happened, the Breton was hanging upside down from the nearest tree, sword stuck fast in the trunk beneath him, the hermit still chuckling.
From that night onwards the hermit became Edgar's teacher, showing him the ways of sorcery, and discovering the young man had quite a talent for it. However, after only a few short months of such tutelage, the hermit died of a sudden illness, Edgar working feverishly to heal him with what little magic he had learned. The old man died peacefully, instructing Edgar to finish his education with the Mages Guild, and advising him to always live an honest life.
And so Edgar fulfilled his master's dying wish, travelling to Wayrest to learn from the masters there, soon becoming an accomplished battlemage and, after several years of proud service, a member of the Order of the Lamp. He was later called by the Arcane University to teach a new generation of battlemages in Cyrodiil, starting with the Imperial city of Chorrol. Now he has been called again, as a well known name in his field, to the service of the Guild, to investigate a mystery in Skyrim.
Reason for Joining: Contacted for his skill and reputation of loyalty and chivalry, as well as his talents at combating mages.