The Nightmares We Whisper

Post » Fri Oct 08, 2010 1:16 am

Thanks for the list wooly. Do you happen to know if HR was in the 3rd year of the 4th era or the 2nd so I know when to date this. I'm writing this as the 3rd year for now but I don't remember exactly.
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GabiiE Liiziiouz
 
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Post » Fri Oct 08, 2010 8:47 am

I wouldn't worry much about never having rp'd with me before, like i said this is my first forum rp for elderscrolls like ever, completely green. Doesn't mean i'm new to RP though, i mostly spend my rp time in MMOs such as eq2, but i have done forum rp though.
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Allison C
 
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Post » Fri Oct 08, 2010 2:13 am

Here are the people currently in this RP:

Immortal Blood (Duh)

Crimson Paladin

HK-47

Manu

Dark Fox

Syrner of the Sword

Hypocratic Oath

Werewolf05

Ambrose51

Woolymammoth45

Darkom95

Heldwyn

Solidor


~~~~


I've pretty much RPed with all of you, except for Werewolf05, Hypo Oath, and Syrner. I haven't seen anything out of Werewolf yet, but Syrner is pretty good...

Out of the remaining people I've RPed with (this is my opinion, and no, I'm not going to call anyone by name) there is only one person that I wouldn't say is at the veteran level (but is decent), and if that person is surrounded by veterans they should be fine. You have people like IB, Solidor, and HK that have been around for a while, and then other experienced writers like Darkom and Manu. Ambrose and a few others have RPed in the timeline before as well. I think we'll be fine.

It would probably be more important to split the groups up by character specialty (as a priority). In other words, make sure you don't put all the healers in the same group, etc.

Lists are good. I've never come across Hypocratic Oath before but I know that every one on that list (especially me, The god of goodness) is a capable writer. No labels of "veteran" are needed. I've said it before and I'll say it again, I've seen people come to this board with less than ten posts who have completely astounded me with their talent's and abilities with the written word. Just being around for a long time doesnt make you a veteran of anything but using the forum -- it could take some one 5 years to get up to the level of soem one with 5 posts, you never know :P

(post wasnt meant to offend, just my opinion on ranking by ability.)

Thanks for the list wooly. Do you happen to know if HR was in the 3rd year of the 4th era or the 2nd so I know when to date this. I'm writing this as the 3rd year for now but I don't remember exactly.

I believe it was the 4th year.
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Roanne Bardsley
 
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Post » Thu Oct 07, 2010 9:41 pm

High Rock was the 4th year? Damn. So this is the 5th.
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tegan fiamengo
 
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Post » Fri Oct 08, 2010 3:00 am

Actually, from the OP of the long-named revamp of QW:

4E 2: At the start of the 2nd year of the Fourth Era, Queen Elysana is the sole ruler of her throne encompassing all of High Rock. Unfortunately for her, the throne she sits on is as unstable as it is tall. The recent campaign by Prince Consort Lord Woodborne (actually an impostor put in place by Elysana to maintain good relations with Orsinium) against western Skyrim ends in the failure and complete route of his entire army. Gravely wounded he is later found dead in his own room in Wayrest. This prompts a loose confederation of Nords to invade High Rock and either by alliance or by force manage to capture large portions in the east. Queen Elysana calls upon her Marshall of the Armies, a young and arrogant but capable noble by the name of Tudor. With a smaller force, in large part made up of locals of Dunkarn Haven, he uses a defensive position to stave off the Nordic assault sending them in full retreat to Raven Spring where they sit and consolidate their base of power.

Meanwhile in the west, the Aldmeri Dominion in the west had accepted the vassalage of the Direnni as well as offer Daggerfall political and limited military support. Due to the resources of the Aldmeri Dominion being spread out they are not capable to mount a full invasion on their own, although certain nobles of the Dominion have chosen to act on their own and give aid. Around Daggerfall rally all those who view Elysana's rule of the whole of High Rock as tyrannical.

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Angela
 
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Post » Fri Oct 08, 2010 12:59 am

Thanks for the list wooly.


No problem.

I wouldn't worry much about never having rp'd with me before, like i said this is my first forum rp for elderscrolls like ever, completely green. Doesn't mean i'm new to RP though, i mostly spend my rp time in MMOs such as eq2, but i have done forum rp though.


I'm not worrying about it. You have sense. You've written before. If you aren't a good writer in some case, then you will get better. You'll fit in. I'm not worrying about it :)

Lists are good. I've never come across Hypocratic Oath before but I know that every one on that list (especially me, The god of goodness) is a capable writer. No labels of "veteran" are needed. I've said it before and I'll say it again, I've seen people come to this board with less than ten posts who have completely astounded me with their talent's and abilities with the written word. Just being around for a long time doesnt make you a veteran of anything but using the forum -- it could take some one 5 years to get up to the level of soem one with 5 posts, you never know :P

(post wasnt meant to offend, just my opinion on ranking by ability.)



I agree. Capability is the most important thing. As Evil Pigeon's rambling RP thread states, most RP's end to either players giving up or the host giving up. IB won't give up, and there are a lot of great RPers in this thing who can really get it done. Maybe we can bring some quality back to this board (not that it doesn't already have it...a little more can't hurt...).



Actually, from the OP of the long-named revamp of QW:


Yea I believe it was the beginning of 4E 2, in the spring. You said it was the spring either in the OP (I can go check if you want), or to me in some other manner I believe.


There are 13 people. I say we need at least 3 groups. 2 would split it to 6 and 7, and 7...that's an unlucky number (Ironic, aint it?) from what I've seen :P 6 rarely works. If we were to get some good balanced speed/balanced interaction I'd actually say to have 4 or 5 in each group.

We could split it 4-4-5, I think that would work well.
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Curveballs On Phoenix
 
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Post » Thu Oct 07, 2010 11:27 pm

It'll be 3 groups. RP will be up in a few hours once i get back.
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Jake Easom
 
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Post » Thu Oct 07, 2010 9:53 pm

I agree. Capability is the most important thing. As Evil Pigeon's rambling RP thread states, most RP's end to either players giving up or the host giving up. IB won't give up, and there are a lot of great RPers in this thing who can really get it done. Maybe we can bring some quality back to this board (not that it doesn't already have it...a little more can't hurt...).

The quality is and always has been here. We've just lost a little quantity that's all. Although my RP is now on its 3rd day and it's already on the 2nd page, which is a nice easy to follow pace, nobody getting left behind.



There are 13 people. I say we need at least 3 groups. 2 would split it to 6 and 7, and 7...that's an unlucky number (Ironic, aint it?) from what I've seen :P 6 rarely works. If we were to get some good balanced speed/balanced interaction I'd actually say to have 4 or 5 in each group.

We could split it 4-4-5, I think that would work well.

I think three groups aswell. I'm all for character interaction, but 7 people in one group is just a little too much to interact with. It's like trying to feed three mouths with two hands.
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^~LIL B0NE5~^
 
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Post » Fri Oct 08, 2010 4:06 am

http://www.gamesas.com/index.php?/topic/1085325-shadows-in-the-sky/

There it is. I'll post tomorrow (or rather later today) when i get a chance.
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D LOpez
 
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Post » Fri Oct 08, 2010 12:55 am

Ok.

I assume we are keeping this thread for discussion. I'll post soon..

Good luck to everyone!
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Jonny
 
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Post » Thu Oct 07, 2010 8:08 pm

I've sorted out all of the characters by class, just to give IB a little help.



Armored Spell-Swords/Battlemages:

Crimson Paladin
HK-47
Darkom95
Heldwyn

Combat-Healers:

Manu


Non-Armored Spell-Swords:


Dark Fox
Solidor

Mages:

Syrner
Hypocratic Oath
Ambrose51
Immortal Blood

Warriors:

Werewolf05

Mystic Archers:

Woolymammoth45


*Note that Heldwyn, HK-47, and Dark Fox have not posted.

~~~

Alright now I'm going to sort out something as far as a grouping suggestion. This isn't official. IB calls the shots, I'm just doing a little study-ful insight.

From the looks of it, we could split up the one Mystic Archer, Healer, and Warrior into different groups. After that, that leaves 4 Spell swords, 4 mages, and 2 Non-armored spell swords. I figure we could do something along the lines of this:

Group 1) 2 Spell-Swords, 1 Mage, 1 Combat Healer (Healer heals most combat-governed group) 4 People

Group 2) 1 Spell-Sword, 2 Mages, 1 Unarmored Spellsword, Warrior (Warrior goes to one of the groups with least warrior-power) 5 People

Group 3) 1 Spell-Sword, 1 Mage, 1 Unarmored Spellsword, Mystic Archer (Mystic Archer goes to the group with least Magical power, due to the fact he/she has more magical ability than the warrior) 4 People


After that character class sorting, I go through the RPers by dedication/experience, and put them in groups. I highly suggest you use the formula, if you want to make different groups, it's fine.

Group 1) HK-47, Heldwyn, Hypocratic Oath, Manu

Group 2) Crimson Paladin, Immortal Blood, Ambrose51, Dark Fox, Werewolf05

Group 3) Darkom95, Syrner, Solidor, Woolymammoth45

I did that quickly. Of course, there are other possibilities of groups and different people you can switch out at convenience. Just a little formula to put out there. That might not be the best suggestion. Like I said, you can trade people out and into different groups. I just say we base the groups on the formula above.

EDIT:

You may want to trade Darkom with HK or Heldwyn. That way, each group will have a person who hasn't posted yet.
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Julie Serebrekoff
 
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Post » Fri Oct 08, 2010 5:54 am

Giving everyone one more day (tomorrow) a chance to post and then i'll post unless I get ambushed with some work. I appreciate people being patient. My RPs usually go slower and steady with spurts of high activity which I think is better.
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..xX Vin Xx..
 
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Post » Fri Oct 08, 2010 4:41 am

I wouldnt really class Balrahn as a spell sword -- he has weapons but uses the to fuel his magicka with aggression. But I guess because of that he can be viewed as one.
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Katy Hogben
 
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Post » Fri Oct 08, 2010 8:39 am

Last call for the posts. Tomorrow I got a full day and will get this thing started off in full.
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Janine Rose
 
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Post » Fri Oct 08, 2010 8:57 am

Apology to you guys, was suppose to post today but I got busy with something else...If you guys want to RP some interaction that's fine.
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Mimi BC
 
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Post » Fri Oct 08, 2010 5:02 am

First character sheet:

Name: Alexander (But goes by Ignatius)

Personal Description/History: Ignatius was born in a village near Cheydinhal to a Dunmer father and an Imperial mother and carries traits from both of them of course. He's just under 6 feet tall with short dark hair, his father's eyes and sharp features generally carrying himself in a proud manner. He has a toned and agile physique with a light olive complexion like his mother. His father was an auxiliary archer in the Legion while his mother owned a flower shop and tended to a garden. He had always had a talent for destructive magic, specifically fire, which seemed to be linked to his emotion and at times got him in trouble in his youth. Due to this he was tutored privately away from the other children for most of his youth only until he reached his mid teens really having contact with peers. Because of this he often puts up walls with those around him although not actually anti-social. At 17 he joined the Legion and found acceptance and even praise for his arcane abilities. His skill wielding his explosive art earned him the respect and loyalty of his comrades and quickly advanced to important roles beyond being a grunt. Aside from his ability with fire the Legion made use of his infiltration abilities pairing him up with other specialists. By the time the Summerset Succession War, Ignatius was already a capable and elite soldier of the Legion. The slaughter however took it's toll on him, and many things he regretted were done in the name of the Empire. Because of this he had decided on not just being a tool of the military, but gaining a high enough rank so that he could mold the procession of actions to come so that neither he or others would have to do what he had to do.

Aside from that he wields the utmost respect and admiration of certain members of the Legion, while others the complete opposite, even envy. Known for having problems in conforming with military regulations, he makes sure to stay in the good graces of those who do have direct power over him, in that he maintains a certain autonomy but due to his abilities he is alloted as much. His recent transfer into the Arcane University has been seen by him in a way as a punishment, having to baby sit a bunch of book worms. Annoyed by the high nosed mages in the Guild, he chooses not to interact with most regarding them as stupidly arrogant because many of them have not even had to test their abilities in an actual situation. Aside from history and military doctrine he enjoys a good drink and the comfort of women and is known for being behind in his paper work as well as being often late when summoned by the 'egg heads' of the Academy. He has even picked up bounty hunting as a sort of hobby to keep himself from dying of boredom.

Specialty: Ignatius, as his name might imply, is a specialist in fire magic and infiltration. With the combination of the two in a military setting, the enemy could end up with their supplies destroyed before a battle is even underway. Although considered an arcane genius, he is completely ignorant of anything other than fire due to his skill being innate raw talent rather than an actual learned progression. As such his training was done mostly in the use of arms.





===================================


Wooly if you have so much free time on your hands do you think you can round up all the character sheets of the people who have posted so far, paste them in a list so that I can copy/paste it all in the OP?
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FLYBOYLEAK
 
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Post » Fri Oct 08, 2010 4:46 am

I actually won't have a lot of time in the future. Spring Break is closing, I have to finish a project of mine in a few days. Friend died in a motorcycle accident a few days ago, so their funeral is on Sunday and I am dealing with that right now as well.

Though, yes, I have time today. I'll round them up and post them up in this thread.

Immortal, make sure you copy paste the code (hit reply, then copy and paste that) so some of these guys don't lose their links to their apparel/physical pictures. Anyhow, I'm on the job. Should take me a few minutes. I'll include everyone with the exception of HK-47 and Heldwyn. They'll be in alphabetical order (because I like to be organized).
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Holli Dillon
 
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Post » Fri Oct 08, 2010 7:36 am

Characters


Ambrose51

Name: Marcus Cato
Age: 39
Gender: Male
Race: Imperial
Birthsign: The Lord

Hair: Brown, with a slight blonde tinge.
Eyes: Blue
General appearance: Marcus is a rather average looking man in his physique, not really frail, but also not particularly muscular in any way. He obviously has some muscle, but not enough to show that he has gone through any strenuous physical activity. He is slightly taller than most Imperials, but only barely, and comes nowhere near the average height of a Nord.

He is not very attractive, with a very stern looking face. Gaunt cheeks, a hooked nose, and relatively small, sharp looking eyes all contribute to this image. His complexion could not be considered pale, but only just, as he only goes outside when forced. His hair is cut short kept just below his ears at the back, and it is quite obvious that he takes very little care of it or his appearance in general.

Equipment: Marcus detests wearing armor, stating that it interferes with his casting, and thus wears only robes and regular clothing, aside from a pair of red gloves he normally wears at all times. They are made of a leathery material and the palms each have a different rune on them, indicating that they are enchanted. The left gives him an enhanced pool of magicka, while the right increases his magicka regeneration, allowing for an increased duration of magic use in the event of serious combat.

His most common form of dress is that of a dark, blood red robe, although he also has been known to wear tunic and pants made of silk from time to time when attending anything more social than meetings at the Mage's Guild.

He carries no weapons, preferring to use words, or failing that, magic to deal with his problems.

Personality: Marcus, much like his appearance would suggest, is a normally stern and harsh man. He is a member of the Imperial nobility and as such is also quite arrogant, often looking down on others, though it has been remarked by some that this attitude is merely a defense mechanism, so that no one will bother him.

Given his upbringing, this would not be surprising, but nevertheless first impressions of the man are usually decidedly not pleasant. When in the company of others, he can make conversation as it suits him, but easily grows bored, as is often evidenced by his roaming eyes if a conversation lasts too long; a sign that his mind has already moved on from the talk.

When dealing with those he dislikes, his face is often twisted into an unpleasant sneer, and he will talk down to such people, even going so far as to viciously insult them if they don't leave him alone. Luckily, there are few people who would attract his ire. That would first require attracting his attention, something he does not give easily.

To those he does like, he will act quite nicely around, but he still very rarely smiles genuinely, and he is quite prone to sarcastic remarks that, to someone who did not know him, would seem insulting.

In battle he prefers to be flashy and dramatic, often dragging battles out to toy with his opponent, as indeed, to him fighting is just a game.

Background: Marcus was born a half-blood, though not many would know this. The son of a noble and his maid, born of an affair, his life as a youth was one he would often rather forget. For, though he was raised by the family as a noble, the man's wife was often very cruel to him, going out of her way to make him miserable. As his father was rarely around, and as his real mother had be thrown out upon the lady of the house discovering the affair, he was forced to bear it alone with no one to help him through.

As such, he quickly latched on to magic as a way to vent his frustrations, and upon coming of age he quickly made up his mind and fled his old life to join the Mage's Guild. Though his father was disappointed by this, his wife was glad to see him go and made no attempt to stop him. He has two half-brothers who he does not keep in contact with, and indeed the only person from his old life he still speaks with is his father, who will occasionally invite him to some social outing or another.

He quickly rose through the ranks of the Guild, as his life as a noble had the one boon of allowing his lessons in magic, meaning that by the time he joined he was already quite proficient. As his time in the Guild has only allowed him to continue to advance his abilities, particularly those of his favored schools, Alteration and Illusion, he has come to be known with some renown as one of the best in said schools.

Abilities: Though he is versed in all schools of magic with the exception of Alchemy (Which he deems too time consuming.), his true passion is for Illusion and Alteration, which he has invested a great deal of time in. His abilities in both tend to complement each other, and this is reflected in his spellcasting. He loves mindgames and manipulating his opponent, and so what better way to do it than to alter an enemy's mental perceptions or environment, or in some cases, both.

Crimson Paladin

Name: Tucharon
Nickname: None
Gender: Male
Race: Altmer
Age: 45

Height: 6'6"
Build: Slightly more muscular than most other Altmer (although that isn't saying much); otherwise, average for an Altmer.
Eye Colour: Green
Hair Style: Brown
Skin Colour: Gold (or whatever that typical Altmer skin tone is called)

Class: Spellsword


Clothing: Russet Felt outfit with rough leather shoes
Accesories: "Amulet of Cooling", a jade amulet enchanted by Tucharon to keep his body at a comfortable temperature while encased in heavy armor.

Armor: Full set of Dwarven armor, including a Cave Diver's Helmet (Dwarven Helm with Water Breathing enchantment)
Weapon: Dwarven longsword and shield

Provisions: Satchel containing a few pieces of food, a scroll of Bound Sword (for an emergency), and an inactive Dark Welkynd Stone.

Personality: Still quite young for an Altmer, Tucharon is eager to learn all he can about Ayleid magic, in particular the glowing stones that they left behind. Understandably, few would fund an Altmer's research into Ayleid magic, especially given recent developments regarding the Altmer. And given the dangers of exploring Ayleid ruins alone (not to mention how nerve-wracking it is), Tucharon finds the need to earn money to fund his research (mainly in the form of mercenaries as well as food and provisions). Although he will talk endlessly regarding magic and his research, he isn't very sociable.

Mannerisms: He's shy and reserved around other people, but would much rather be in a group than alone. He doesn't like to remove his armor in anything less than a safe place, and even then can't stand to be in a dangerous place alone. He knows that he could live a very long time if he plays his cards right, and he intends to spend that long life learning all that he can about magic and enchanting. However, his armor is more than just a lifespan extender for him; he often finds himself hiding inside his armor, so to speak, keeping anyone at a sword's distance and never looking people in the eyes unless his own are hidden by his helmet. Because he isn't keen on eye contact, he forgets faces easily, often relying on identifying people by their magicka signatures instead.

Specialty: Tucharon is a spellsword of average power, but his real skills lie in his knowledge of enchanting. His research of Varla and Dark Welkynd Stones, as well as long hours spent in the Arcane University, have given him unparalleled skills in examining enchantments. He can tell whether or not an item was enchanted at a Guild altar and identify who enchanted it by matching their magicka signature to the object's enchantment. He can also alter or destroy enchantments. In addition, he has become very sensitive to magicka signatures; once he recognizes one, no mundane disguise can hide it. Aside from this he also has detailed knowledge of the Ayleids' more mundane traps and gadgets.

Combat-wise, Tucharon is versed with a sword and shield, as well as the school of Destruction. Because Altmer are typically physically weaker and more vulnerable to magic than the other races, Tucharon resorts to Illusion magic to balance this out, in particular with spells of silence, paralysis, and invisibility. He is not as versed in Alteration and Restoration, but he still knows how to make good use of them. Finally, he is experienced in wearing and fighting in heavy armor.

History: Tucharon's family fled Summerset to Cyrodiil for political reasons. He joined the Mages Guild as soon as he was able, and after hard work, gained access to the Arcane University. He took part in research in Ayleid ruins, although he was never satisfied with it, feeling they should focus less on researching the ruins themselves and more on researching their magic, such as the stones. Although the Mages Guild did not fund his research, it allowed him to carry it out on research sites.

From this, after having suffered countless frost and electrical burns, and reading some more recently-published works on Dwemer enchanting, he learned much about enchantments and magicka signatures. Wishing to research other ruins but lacking the funding to do so, Tucharon became an investigator for the Guild for extra money, his knowledge allowing him to discern illegally-enchanted items and identify the offending enchanters. These missions are how he gained his dwarven armor, although, ironically, the only part that is enchanted is the helmet. His duties also earned him both a reputation as an efficient (or to some, ruthless) enforcer of the Mages Guild's control over enchanting as well as the money he needed to fund his research. Recently, he has been saving up for a research expedition to Miscarcand and given the danger of the ruin, he'll need a lot of money.

Dark Fox

Name: Staron Hickim
Age: 27
six: Male
Race: Redguard
Born in: Hammerfell

Physical appearance: Dark skin with corn row styled hair. Big lips and big nose, he is also very well built and has big rippling muscles. He's about 6'2''

Abilities: Staron is extremely skilled in Destruction magic.
Weakness: Addicted to skooma

Weapons: A sword enchanted with fire damage.
Spells: Mostly high caliber area damage fire spells, along with a few lighting spells.

Clothes: Dark green shirt along with sack clothed pants.
Armor: N/A
Misc.: A few bottles of skooma that he keeps around in his bag.

Personality:
Staron is an extremely outgoing man. Using his huge ego he really likes to interact with people and has allotted of friends in the mages guild. That aside he does know there’s a time to be serious. Acting more like solider than a mage when faced with a foe he really steps it up in his tactics. Doing such things as finding cover when attacking or trying to outflank his enemy. As well as all of this he also has a darker side to him, focusing more on his criminal life and his involvement in the wrong people. He doesn't mind getting his hands dirty and he's been to jail before. He really likes to play the bad boy.


History:

Staron was born in Hammerfell to a large family of Nobles. As he grew up in hammefell he became quite infamous among the people living there. Getting involved with skooma rings and gangs he spent a lot of time in the city jail. While he spent his time in these gangs he eventually took a high interest in magic, almost to an obsessive point. When he told his parents that he wanted to go out and join the mages guild they immediately disowned him. His family sadly considered magic to be for cowards and found his interest in it brought shame to their family.

After being kicked out of his family’s home for his shameful interest in magic he wandered the streets.... alone. His work in gangs and illegal skooma rings soon started to grow worse. And he even started to form an addiction to skooma as well. Soon on the city streets he became known as a teen that enjoyed setting fire to people’s houses. Him and his friends on the street found fun in him "practicing" his magic on the poor town’s people of hammerfell.

This eventually led to the death of an entire family one night after they couldn't escape from their burning house. Staron then had to immediately leave the province in fear that he would be hanged as punishment for his crime. That’s when he headed down to Cyrodil in escape from hammerfell and lived as refugee there.

During his time in Cyrodil he eventually enlisted in the imperial army where he graduated top of his class. But this only lasted for a short time as he was kicked out after being caught doing skooma. After this shocking change in events he eventually joins the mages guild. This is where he now remains, practicing his skills with people that welcome him.


Specialty: Due to his strong abilities in Destruction magic and his experience in the army he has been picked as a prime candidate. This is mostly likely due to his natural ability in fire spells.

Darkom95

Name: Edgar Wickcroft
Race: Breton
Gender: Male
Age: 31
Sign: The Atronarch
Factions: Order of the Lamp- Palatinus of Chorrol


Class: Order Battlemage
Class Description: A Knight of the Lamp, these men are the protectors of the Mages Guild, ensuring peace for the guild members and solving any problems that arise, including hunting down rogue mages and necromancers. Skilled with both blade and spell, they are especially potent in dealing with mages.

Skills: Battlemages are skilled with most weapons and have a well rounded knowledge of magicka. Due to their main purpose, fighting rogue mages, they have powerful shielding and dispelling magic, as well as knowledge of potions and destructive spells. They are also known for their swordplay, though not as skilled as spellswords.


Appearance: Edgar looks for all the world a knight in shining armor, his rugged appearance seeming adventurous yet approachable. He seems the kind of man one would seek if they had a princess that needed saving, though unlike many such fairytale heroes he would accept the father's generous reward along with the princess' hand in marriage. He usually adopts a serious expression, rarely smiling unless the need is great. Despite his "good" looks he is rather shy around women, he is much more comfortable drinking another round with the guys.
http://2.bp.blogspot.com/_S50jXjYL6fI/SRMcOYu7GCI/AAAAAAAAAH0/wtMSqmn_oPE/s400/bandana-400.jpg : Dark brown, cropped short, with a plain black bandana keeping it in place. Usually sports a bit of stubble.
Eyes: Stone gray, usually grave yet soft, as if he were contemplating a difficult problem.
Height: 6' 1''
Weight: 190 lbs.
Build: A warrior's physique, muscular yet lean enough for fast movement.
Scars/Tattoos: A wide range of scraqes and cuts, yet nothing serious. He has the symbol of the Order on the back of his right hand, a black outline of the Guild eye within an iron lamp.


Personality: Edgar strives towards an upright and honest life, and enjoys kindness for kindness sake. He is a pious man, and follows the tenants of the Nine with honor. Though he appears the picturesque chivalrous knight, he is rather proud of his talents and accomplishments, and has a larger eye for promotion than he would admit, though he can be a tad shy at times. He is also known for his wild sword style, and his surprising habit of employing feck language while fighting.
Goals: The betterment of the Guild, advancement, his own personal standards of life, etc.
Fears: Daedra, heights
Hobbies: Training, studying, charity work around town, teaching children
Religion: Devout follower of the Nine


Armor: Edgar wears the standard issue blue caped steel suit of the Guild, the Order's insignia on the back. All of his pieces are backed with mail, and include an extra layer of leather at the joints. The cuirass includes a high neck guard on his left side, reaching nearly to his ear. He polishes his armor to a shine, and is more than a little vain of his appearance.
Weapons: His prize weapon is a silver longsword that he always wears at his hip. The sheath is made of fine black leather, embossed with intricate designs and symbols. He also wears a fierce steel hand axe as a secondary weapon.
Clothing: When not in his armor, which is a rare occasion, Edgar wears simple loose clothing, usually some shade of black or blue.
Miscellaneous: He also wears a small gold chain about his neck, including the small diamond shaped pendant of the Nine.


Magic: Edgar's main focus is in the studies of mysticism and alteration, as both schools have powerful anti-magic spells. He prefers defensive magic, reserving his sword and axe for attack, particularly the various spells of shielding. However, he has a well rounded knowledge of destruction magic, if for nothing else than to know how best to counter it.


Biography: Edgar grew up an orphan in a small, secluded monastery in northern High Rock, praying with the monks there as he received a basic scholarly education. However, even as a young child he venerated the knights and heroes of legend, and as he grew into manhood he wanted nothing more than to travel the world and enjoy the adventures it promised. Unfortunately, the men of cloth that raised him did not approve of such violent aspirations, and would not even discuss the matter of him leaving over such wild ideas.

But on the eve of his sixteenth birthday, Edgar could take such confinements no longer. Already a strapping young lad in his own right, he fled the monastery, stealing food and other supplies and escaping under cover of the summer moon. He would not return to the priests for another seven years, spending the rest of his young life venturing from town to town, taking any job he could find, and many nights going hungry.

Finally, a wandering hermit chanced upon the lad, now well into his twenties, as he slept. Edgar wore a patchwork of armor, and raised his chipped broadsword as the man approached, cackling. The hermit continued his mad laughter, shuffling ever closer, until Edgar could take it no longer, and the would-be knight stuck out at the wrinkled mage. Before he knew what happened, the Breton was hanging upside down from the nearest tree, sword stuck fast in the trunk beneath him, the hermit still chuckling.

From that night onwards the hermit became Edgar's teacher, showing him the ways of sorcery, and discovering the young man had quite a talent for it. However, after only a few short months of such tutelage, the hermit died of a sudden illness, Edgar working feverishly to heal him with what little magic he had learned. The old man died peacefully, instructing Edgar to finish his education with the Mages Guild, and advising him to always live an honest life.

And so Edgar fulfilled his master's dying wish, travelling to Wayrest to learn from the masters there, soon becoming an accomplished battlemage and, after several years of proud service, a member of the Order of the Lamp. He was later called by the Arcane University to teach a new generation of battlemages in Cyrodiil, starting with the Imperial city of Chorrol. Now he has been called again, as a well known name in his field, to the service of the Guild, to investigate a mystery in Skyrim.


Reason for Joining: Contacted for his skill and reputation of loyalty and chivalry, as well as his talents at combating mages.

Hypocratic Oath

Name: Fir-hess
Race: Argonian
Gender: Male
Age: 38

Physical look: About 5' 10" with dirty green scales, and an average lengthed snout, carries horns that twist around the sides of his head and look dulled at the ends by a file, of average strength and out of shape when it comes to endurance.

Stuffz: A hooded red robe with....questionable looking holes or stitches as if jury rigged to fit an argonian. A bronze ring with no enchantments or arcane residue, though it does have a small quartz gem in it, and a stave with an ice based projectile enchantment on it of decent strength.

Personality: approachable, very respectful not quite outgoing, Very eager to talk to educated and tactful people. Avoids and often does not make eye contact with those taller or more burly than him, though more than happy to be or hide behind them...so long there's not an arm wrestling match.

History: The fourth Child out of a clutch of five, Fir-hess was one of the most intelligent of his brothers and sisters, He was born and lived in Leyawinn county and easily got along with the citizens there, of course that's easy enough when most of your community is some beastfolk or another.

Like most of his siblings he took temporary jobs in the seasons either as an assistant or crop worker to help support his family, mother and father keeping their ear out for people who could use a hand. Though in his off time he was one for reading whatever he could get his hands on and often borrowed books from the local mages guild library.

Around his mid twenties he applied to the mages guild and moved into their dorms. happy as ever studying or practicing magika.

Talent: Daedra conjuration, Of all schools and skills Fir-hess easily took into summoning lesser daedra for prolonged periods of time, though weapons and armor he treats as more a hobby than anything, an axe doesn't mean much when you lack the skill and arms.

ImmortalBlood

Name: Alexander (But goes by Ignatius)

Personal Description/History: Ignatius was born in a village near Cheydinhal to a Dunmer father and an Imperial mother and carries traits from both of them of course. He's just under 6 feet tall with short dark hair, his father's eyes and sharp features generally carrying himself in a proud manner. He has a toned and agile physique with a light olive complexion like his mother. His father was an auxiliary archer in the Legion while his mother owned a flower shop and tended to a garden. He had always had a talent for destructive magic, specifically fire, which seemed to be linked to his emotion and at times got him in trouble in his youth. Due to this he was tutored privately away from the other children for most of his youth only until he reached his mid teens really having contact with peers. Because of this he often puts up walls with those around him although not actually anti-social. At 17 he joined the Legion and found acceptance and even praise for his arcane abilities. His skill wielding his explosive art earned him the respect and loyalty of his comrades and quickly advanced to important roles beyond being a grunt. Aside from his ability with fire the Legion made use of his infiltration abilities pairing him up with other specialists. By the time the Summerset Succession War, Ignatius was already a capable and elite soldier of the Legion. The slaughter however took it's toll on him, and many things he regretted were done in the name of the Empire. Because of this he had decided on not just being a tool of the military, but gaining a high enough rank so that he could mold the procession of actions to come so that neither he or others would have to do what he had to do.

Aside from that he wields the utmost respect and admiration of certain members of the Legion, while others the complete opposite, even envy. Known for having problems in conforming with military regulations, he makes sure to stay in the good graces of those who do have direct power over him, in that he maintains a certain autonomy but due to his abilities he is alloted as much. His recent transfer into the Arcane University has been seen by him in a way as a punishment, having to baby sit a bunch of book worms. Annoyed by the high nosed mages in the Guild, he chooses not to interact with most regarding them as stupidly arrogant because many of them have not even had to test their abilities in an actual situation. Aside from history and military doctrine he enjoys a good drink and the comfort of women and is known for being behind in his paper work as well as being often late when summoned by the 'egg heads' of the Academy. He has even picked up bounty hunting as a sort of hobby to keep himself from dying of boredom.

Specialty: Ignatius, as his name might imply, is a specialist in fire magic and infiltration. With the combination of the two in a military setting, the enemy could end up with their supplies destroyed before a battle is even underway. Although considered an arcane genius, he is completely ignorant of anything other than fire due to his skill being innate raw talent rather than an actual learned progression. As such his training was done mostly in the use of arms.

Manu

Name: Ashag Gro Durgol
Age: 60 (looks in his 40's thanks to magic)
Gender: Male
Race: Orc
Birthsign: The mage

Class: combat healer
Class description: A more belligerent cousin to the ordinary healer, his job is to support troops in the field with mundane and magical healing. To stay alive in such environment, he supplements healing skills with armor, blunt weapons and a touch of combat magic
Profession: Mage guild investigator

Hair: dark grey
Eyes: brown
Height: 6'6”
Weight: 220 lbs
General appearance: A rather tall and muscular orc – which makes him an imposing brute by human standards. His greying hair and lined face show some of his age, but he has retained an impressive physique. He has several ritual scars and tattoos on his face and arms (which means he's from the Skull Breakers clan, a bachelor, a Malacath shaman and has killed). Usually wearing sturdy leather pants and linen shirt, with heavy boots and leather bracers. He always carries a steel and silver bound quarterstaff and a large beggar”s bag of healing supplies.

Equipment: Legion lamellar cuirass (worn when he's expecting troubles), leather bracers with a steel core, 'mage' staff (seven feet of sturdy oak, bound with steel and silver rings. The staff is enchanted to store magicka to supplement his own), surgeon's kit, simple alchemy kit

Personality: Ashag has a rather calm and caring personality that contrast with his somewhat fierce appearance. But it don't makes him soft or weak – as a combat medic and a former Malacath shaman he know the best way to keep bullies away is to out-bully them. Thanks to his Legion past and confidence in his abilities, he's about as unfazable as a mortal can.

Background: Once a tribal shaman from the wrothgarian mountains, Ashag followed his clansmen when they enlisted in the Legion thanks to king Gorthwog's deal with the Empire. There he seized the opportunity to improve his magic, especially in restoration. Which let him gain some protection against aging. As he retired from the Legion he followed some others healers into the Mage's guild. As much to protect the well-meaning fools from themselves as out of concern for the needy. When one of his friends was murdered in Bravil for trying to cure skooma users from their addiction, he tracked her murderers and their boss to send them to Malacath.
His successful investigation, combined with his skills and overall reliability have landed him a position amongst the Guild's investigators. But also, though it's left unvoiced, to bring some down-to-earth practicality and common sense to the investigations.

Abilities: He's a surprisingly good mage, being mostly skilled in restoration magic, but no slouch with destruction and knowing some alteration and mysticism. He's a decent alchemist. But he's also quite good with blunt weapons and unarmed fighting. Despite his age, he has kept most of the strength of his youth, and while not exactly nimble, he's more agile than one would expect from a big, old orc. On the investigation side, his service as a healer makes him an expert in forensincs - finding out how someone got killed.

Solidor

- CHARACTER PROFILE -

Name: Balrahn Naja
Nickname: Bal or Naj
Race: Redguard



- PERSONAL APPEARANCE -

Age: Sixties
Gender: Male
Eye Colour: Grey
Hair Colour: Salt and pepper (black and grey)
Skin Tone: A soft brown
Height: 5’11


Image: http://www.galbadiax.com/images/news/ffxi-blu.jpg



- PROFESSION - -

Current Occupation: Guild of Mages --
Allegiance: Imperial Guild of Mages
Rank: --
Character Class: Immortal. (See Bio for more information)
Training and Abilities: Early in life he was taught how to wield a sword by his farther, as was the tradition for most Redguard families. However, at an early age he developed a keen interest in magic, due to his poor wealth he was largely self taught and learned to use his prowess with the sword to empower his casting abilities. Once he gained entry into the mages guild he learned all manner of arts -- ranging from Destruction to Restoration and even Alteration. He never tried to master any one school -- he preferred to take attributes from each school that he would use to his advantage, incorporating each element to form a personalised arsenal of Alternative magic’s.



- INVENTORY -

Clothing: He wears nothing but the clothing he brought back from Hammer fell (Image above^)
Armour: None -- save for the decorational plates on his clothing.
Weapon(s): Naja wields two weapons, one sword and a hand axe(rarely at the same time.)
---Tizuna; The sword of his farther -- gifted to Balrahn on his twentieth birthday, a long elegant scimitar with gold leaf décor along the flat of the blade, an ivory hilt bent in the opposite direction acts as a counter balance to the blade.
---Aymur; A lavishly decorated hand axe of blackened steel and gold, it is said that it was crafted by an ancient warlord to harness the power of the gods. To this day no enchantment has ever been found or put on the weapon, Balrahn himself crafted this weapon in imitation to the one of legend, simply for the sake of intimidation.
Miscellaneous: Balrahn rarely carries anything other than a brief on his mission and a map, he rarely sleeps or eats so finds the need to carry a bed roll and food to be more hindrance than help.



- PERSONAL DETAILS -

Personality: Balrahn is typically suspicious and superstitious of everything, he will trust his comrades no matter how inexperienced or fresh faced they are, but only because they march under the banner of the mages guild. He talks easily about most subjects -- save for his past, which he will never talk about to any one save for an apprentice. He is often very humbled around men and women of prodigious skill or reputation, regardless of his own.


Religion: Once a devout follower of the nine, since the events of his young life he has abandoned his worship of the god’s for another path. Though this does not mean he doesn’t believe in the nine and their presence, he simply isn’t one of their flock.


Personal Relationships: Balrahn’s Father is still very much alive, Residing in his home town of Anvil -- retired from the county guard. The only over relationship Balrahn cultivates is that of his former mentor, an old Khajiit from Elwesyr, who he still corresponds with on a number of subjects.

Biography:

Born to a working class family in the coastal town of Anvil -- the oldest of three siblings, two sisters and a brother. From an early age he and his brother would follow their father on patrol while his sisters would stay at home with their mother tending to the small vegetable patch in the tiny garden they could afford.

He learnt many things from his father, the importance of respect an honour, the arts of sword place as well as self discipline. It was to his father’s dismay that Balrahn went into a career of Magic, inspired by the local mages guild members who would often impress young children with simple yet seemingly mesmerising feats of magic. However, due to his families low income he was never able to enroll into the guild as a pupil, not for many years.

For a long time he taught himself -- not knowing how to cast a spell correctly he instead stuck to what he knew, sword play, using the movements of the sword to release the spell’s he had learnt -- many years later he would learn to master this as his own personalised school of magic.

At the age of sixteen he finally made it into the guild -- on a scholarship. Under the watchful tutelage of the guild his abilities flourished and multiplied, it wasn’t long before he learnt how to cast magic in a traditional sense, but he never gave up his own sword play discipline while studying.

However, four years after joining the mages guild -- after reaching the Arcane university, he left. Disgusted and dismayed at the popularity of Necromancy within the ranks. He took his education to the road, travelling where he could and learning what he could from those he met.

Many years passed and Balrahn eventually found himself in Elsewyr, deep in the vast deserts of the land, lost and starving. It didn’t take long for him to pass out. When he woke however, he found himself in a cave -- a mountainside cave overlooking the sweeping dunes of the golden sand’s bellow. In the cave lived a Khajiit, an ancient looking creature. The Khajiit tended to the Redguard in his exhausted state and taught him the local legends of the fabled immortal -- a mage with the ability to learn any spell or ability unique to a person or creature, when used against him. He would then be able to recast these unique abilities as spells but at a great price -- for every time the Immortal used this spell, he would loose a part of his humanity and travel a little closer to the realm of the beast within.

When asked why this man was nicknamed the Immortal, Balrahn was told it was because in the legend, the Mage trades his sould -- or a part of it, with that of a beasts in an effort to become Immortal. He goes on to tell Balrahn than although he never did attain Immortality, he did learn to tap into this new unusual school of magicka and eventually master it as his own.

It didn’t surprise Balrahn that the old Khajiit was the man from the legend; his knowledge of the subject was too indepth for a hermit, at any rate. For week’s Balrahn tried to convince the Khajiit he was worthy of his teachings, each time he was gazed upon by the grey feline eyes before the Khajiit shook his head gently.

Eventually Balrahn set out upon the same trial the Khajiit had walked many years before -- at the start of his legend. He visited the same places and studied everything of worth trying to find a clue to where the trial would end. Once he had reached the end of his journey he returned to the hermits cave and once again pledged himself to the Khajiit’s teachings, this time, he accepted.

For twenty long year’s Balrahn studied with the Khajiit in the desert -- until one day, the Khajiit praised his progress, and informed him that he had no more to teach, and that he himself should seek out an apprentice.

With this approval in hand, Balrahn would eventually return to Cyrodiil, to a broken empire. In the twenty years he had been with the Hermit he had missed two things -- the oblivion crisis and the betrayal of the Summerset Isles. His heart heavy with regret, he re-joined with the Mages guild, hoping to play his part in rebuilding the broken empire.

Sryner of the Sword

Name: Llathras Valyon
Age: 117, Appearance around late 40's.
six: Male
Race: Dunmer
Born in: Morrowind

Physical appearance: He is a tall dunmer of a dark, somewhat golden complexion. Long, black locks of hair fall from the back of his head, tied back behind his shoulders. He usually keeps his facial hair trimmed clean, but almost always keeps a small black goatee. Behind his eyes rest experience, and his face mimicks that of a hawk.

Abilities: Valyon is well-versed in many areas of magic, and while he can summon tools from all the schools, he is most well educated and experienced in Destructive, Mystic, and Illusive magic.
Weakness: None too detrimental, but he can grow tiresome of those below him under too many failures.

Weapons: Wizard's Staff. Silver with ten arches at the top.
Spells: A vastly wide array of spells are at his disposal. After a hundred years of study and practise, it is not what spells he has that is the question, but whether or not they can be effective enough to help him. There is few he cannot find the ability to cast, but certain areas he has not studied enough can come out useless.

Clothes: A dark blue, almost black robe with red and gold decor.
Armor: None
Misc.: A few coins and potions.

Personality: Valyon is aged and wise through experience. As an old wizard, he can sometimes come off all to close to those of his homeland Telvanni. However, he is mostly kind and gentile. He enjoys teaching that which he knows to people who would seek to learn, though grows tired quickly of incompetence. His students have been the finest in the land, so he is used to being around prodigies. Aside from this, he always seems to have a suggestion as to how to answer the current problems, and even if he is wrong, he would always assure people that his solutions are thorough.


History: Llathras Valyon was born in Almalexia, where he spent most of his youth studying magic in the city that bore the same name. In Mournhold, the "City of Magic," he flourished being taught by some of the finest minds of the Morrowind mainland. As he grew older, he took a boat across the seas to Vvardenfell, where he studied magic in the finest establishment of that trade in Morrowind, under the Mages Guild in Vivec. He was always so impressed that the magic of one man could keep a meteor afloat in the air. Mehrunes Dagon, a Daedric Prince, hurled the rock at Vivec, and he froze in in the air using magic from the School of Alteration.

He found the temple of Vivec City to be his favorite place to study. The architecture was phenominal, and above him was the monument he admired. He drew on the magic Vivec was contributing every day, he could feel it. However, he was not a follower of the Tribunal, despite spending his entire life in the cities of two of the three gods. He knew they were alive, but never heard any news of good merit from them. The Nine Divines were there, that much was known, and praying to them could see plentiful reward depending on the situation. The Daedra were known to be real as well, but Llathras was not crazy enough to worship them as his gods. He saw no religion to be righteous, really, and only looked to the inner makings of things instead of what god he thought could help the most. For this, he was frowned upon in Morrowind.

After years of careful study and precise practice, he gained rank in the Mages Guild, and eventually ranked up to Wizard, and got his own staff constructed. He was becoming a valuable member, and was given the special task to teach the youngest and most talented minds of Morrowind the arts of magic. Of all the schools of magic, he was skilled most in Destruction, Illusion, and Mysticism, while also finding alot of talent in Alteration. He never spent much time with worrying about alchemy, as such a skill took too long to master and would take him away from other studies.

After many years serving the Guild with this task, he was called to the Imperial City, where he continued as a teacher. During the Oblivion Crisis, he used his magic to help keep the Arcane University safe from invasion. Afterwards, during the crisis that saw the nations of the Empire collapse, he was chosen to take part on an investigation into Skyrim. His days as a teacher had come to an end, and for the first time in a long time his wisdom would be called on for some fieldwork.

Specialty: His specialization is in all things magicka, and while he may specialize more in one area or another, his skills could be vital for the completion of the mission. He is wize and aged with experience that saw ages of man pass, and his 'always right' mentality, the group could possibly maneuver through tricky situations quite quickly.

werewolf05

Name:Lethon

Race:Redguard
age:28
six: Male

Class: Warrior

Apperance: Average build, 6' 3", dark skin, hair is dark brown and in dread locks somewhat tied up, eyes are brown. Facial features similar to other redguard except nose and such being bit smaller through generations of mixed blood.

Equipment: Lethon wears worn chainmail armor with leather boots and leather greives, He has an assortment of blades spread out over his body most notably a long sword at his waist, on his back he carries a large mace that he uses as a main weapon.

Personality: Lethon can be over confident at times and prideful but for some good reason. He's not afraid of speaking against something he doesn't agree with. He tries to approach conversations with intelligence not likeing people thinking him an idiot because of his trade. Though he is actually very friendly to those he likes and is close to.

History: Lethon was raised in hammerfell born and raised in the town Taneth, his father a military man, growing up he was trained to be a warrior as any young redguard, his father expecting him to follow in his footsteps into the military. When he was 8 years old one night his mother dissapeared for unknown reasons to Lethon at the time, changing his father's attitude towards raising him becoming tougher on him and getting angrier at the simple slip ups he made making his upbringing more disciplined. Growing up his father's harsh treatment towards him lead to many a physical fight between him and his much bigger, stronger, and experienced father. When he was 17 he was do to what his father had been preparing him for during his life join the military and so he left his life in taneth behind.

Lethon moved around alot doing patrols along roads in hammerfell for bandits and outlaws after a few years he was put in charge of a patrol hunting down and rooting out known outlaws in the area he was posted. Thanks to his fathers training he was able to survive ambush and skirmish sprung on him coming out of 23 conflicts alive. The higher authorities took note in his skill and intelligence reassigning him to protect nobles and high polictcal figures as they traveled. After 6 years in the military Lethon was forced to leave after one night while guarding a nobel him and the rest of the guards began drinking heavily angering the nobel at their disregard for his protection he began chastising Lethon for his poor command Lethon being prideful and arrogant was quick to anger. When the nobel threatened to have Lethons command taken away Lethon lost it and began hitting him beating him to a bloodied pulp when the rest of the guards managed to pull Lethon off the Nobel was barely breathing Lethon realizing what he had done took off into the dark. He left Hammerfell into Cyrodiil where he made his way to the imperial city.

When he made it to the imperial city Lethon signed on with the city guard being in the military was all he knew and worked as a detective in the guard imprisoning many criminals over the next few years. During this time the oblivion crisis took place and when they attack the city Lethon fought along side his fellow guardsmen fighting off the waves of daedra entering the city. Afterwards as the empire began to fall apart Lethon was lost in the turmoil along with others becomeing a sword for hire for those who needed protection in the chaos.

Specialty: Experienced warrior being redguard and working in the military feild most his life. He is good for a guard along travels against any threat that may present itself. Also his work as a detective is helpful in tracking people or things down.

Woolymammoth45

Name: Jerrod Athon

Age: 28

Race: Redguard

Gender: Male

General Appearance:

A clean shaven head and face, his head a muscular oval with ears and deep brown eyes fitting on them perfectly. His tone is moderate for a Ra Gada, being the normal light brown. You can tell the man is in shape having a well defined muscle tone around his body. He stands at 5’10 being the height of an average man, but weighs in at around 170 pounds. His body is lean, enabling the physical ability to move quickly. Jerrod is in his prime, his body not yet ready to deteriorate. That will come in a few years, but for now he is at his best. His feet are of the normal size and are well balanced, untouched and moved by the graceful agility. His hands are hardened from the grip of a bow, as well as the grip of alchemistical chemicals. They are rough and hardened, able to resist much strain; however, they are not crooked, his fingers straight for the grip of an arrow. His arms are lean like the rest of his body, as he does not need strength for his skills.

Psychological Profile:

An honest person, Jerrod is not deceitful of people; however, he does his best to keep quiet and tries to keep his head low. He isn’t the type who goes around telling everyone the latest news, and he figures if he just keeps his head down, he’ll stay out of any trouble. With his close friends and even others whom he does not know, he is kind. He doesn’t have an overly angry side. When he gets mad at someone, he generally either leaves the place himself, or he tells that person to think about what they are doing. With this, he usually doesn’t take things out violently. On any sort of “mission” where it is required of him to use his weapon in combat, he still prefers to lay his head low, only shooting when he has to. If he has to shoot, he tries to avoid directly confronting his enemy. He isn’t known as an extremely quiet or loud person, and neither is he looked upon as a leader. He keeps his head low, and follows his orders. Jerrod values trust much, and if someone were to betray him he usually would not trust them again unless they somehow proved their honesty again (but even then he would still remember the past). Jerrod does not enjoy ignorant people that put other people in harm’s way, but he generally doesn’t say anything to these people unless they make him angry or put his own life in danger. Overall, he is a serious person who keeps his head low, though he does have some sense of humor with his friends holding a slight grin on his face. Jerrod is a man who observes and takes in possible outcomes before making decisions; he is careful with himself.

Weapons:

Jerrod carries a 40 inch oak bow, held together in the middle by steel, which is wrapped in leather. The leather is used to get better grip on the bow. A fine thick linen string is attached to this bow as a string is necessary for the use of any bow. As a close combat arm, Jerrod bears a silver shortsword which he rarely uses. It is wise to have a close range weapon of some kind, for one never knows when his arrows or magic will run out. Jerrod rarely uses magic as an actual weapon, but he uses it rather to enhance his skills. Other than this, he carries a small iron knife, which he uses mostly to cut his bow strings. While he has never had to use it as a weapon, it can be used as one, not to mention anything else in the world. He carries a triangular leather sack strapped on his back used as a quiver. It holds around 25 iron tipped arrows, with the very front point of them being silver. He carries an additional 5 steel tipped arrows, which are colored red. They were given to him by the university, and ignite in flame on impact.

Apparel:

Dressed in a scarlet cloak, wearing brown leather boots along with a leather belt tying around his waist; he wears fingerless leather gloves for grip. Other than this, he uses extremely light leather padding on his shins (under his robe) and bracers on his wrists. He usually does not wear his hood but that doesn’t mean he never uses it. Under his cloak, he wears a comfortable lightweight tan linen shirt along with thin pants of the same description. Overall, he tries to stay lightweight in his attire, as he needs it for his agility, and more importantly his magical use.

Miscellaneous Possessions:

Jerrod keeps many little small tied sacks around his belt, one being slightly darker than the others. This one holds his string, while the others hold alchemical ingredients. He keeps most of his alchemical equipment at the arcane university, but he often carries one or two small empty bottles around with him, and on some occasions a mortar and pestle in its own sack, which hangs from the side of his belt. He carries a special amulet that was given to him by the university. This amulet has the power to detect any life in the area for one minute; however, the amulet must recharge and it can only be used once a day for a week. After the weekly period, he must use a soul gem or another power source to recharge it. He also carries a small handbook on Alchemy, which he often finds useful when he has time to look through it. It is almost like a field-guide sort of thing.

Magic Skill:

Jerrod is skilled in the arts of Alteration, knowing unlocking and locking spells as well as a variety of shield spells. He also knows one particular water breathing spell, which he usually doesn’t use, but knows because of a study at the university. One of his other three major schools of magic is mysticism, where he has learned the main skills of life detection, as well as some soul trapping, telekinesis, and dispel spells. His third is illusion, where he knows a few spells and techniques: Night eye, the ability to cast light, a chameleon/invisibility spell (that cannot be used often do to magicka use), paralyze, and a silence spell. He knows some destruction magic, and although he is no master at it, he can pop a little fireball here and there (although he rarely does, as it isn’t that useful). Overall, Jerrod is best with his Illusion, Alteration, and life detection spells because he uses them and practices with them. He is a very good thinker at using magic to enhance his physical abilities. He knows very little restoration and conjuration (and destruction), only holding the knowledge of what it took for him to get recommended to the Arcane university.


Class name: Mystic Archer

Class skills: Alteration, Illusion, Mysticism, Marksman, Tracking, Alchemy, Sneaking.

Class description:

The Mystic Archer uses magic to enhance his normal stealth and marksman abilities. Mystics often use their alchemy skill to make poisons for their arrows and other potions to increase their stealth skill. They are no match for any
warrior in face to face combat, their shortsword side arm not able to do much against thick armor. With larger opponents, they usually run or use their agility to defeat their foes. They are lightly armored, making them vulnerable targets to hand weapon swings, but are often hard to hit, being very quick, much quicker than any large man dressed in heavy armor. When in a combat group, they prefer to shoot their foes from a distance, and sometimes offer to share their alchemical makings with their party members.

Knowledge:

Jerrod is a knowledgeable alchemist, and has long been interested in the works of the Ansei and sword singers do to him wanting to know the ancient abilities of his own race. His alchemy knowledge consists of plants of many regions, from High Rock to Black Marsh. He also has studied some on Thu’um as well as the Ayelids and some Khajiit culture. Overall, he knows more of his own Hammerfellian culture. Since being in the university, he has studied Colovia and Nibenay. He is currently studying Vivec and the Dwemer in an effort to increase his knowledge of them. After he learns about those subjects, he plans to move on to the ashlanders and house dagoth. He knows a good bit about the Neverar, Dres, and northern Argonian tribes. Other than that, his knowledge of Morrowind is invalid, and he wants to strive to improve it.


Bio:

Jerrod was born in Chorrol, to a traveling Redguard Hunter and a Redguard Mages Guild member. His parents settled down in the city, where his father learned the ways of the region hunting for a living. His mother did work at the local Mages Guild hall. Before long, the decision was made that his mother be moved to the Arcane University after advancing in rank through the Mages Guild. His family moved into the large city, but his father still hunted the same deer and mountain lions. The boy grew up, learning to hunt with his father. His father taught him everything he knew in hunting, and soon it became Jerrod’s hobby. His father used his mother’s alchemical poisons to hunt, and thus this sparked his interest in alchemy and ultimately magic.

He made an effort to learn some magic from his mother, and by the time he was a middle aged teenager he could pull a few magic tricks, mix some potions, and sling a bow; not to mention trap and do a little sneaking, as both were necessary for hunting. At the age of 18, he set out to get his recommendations for the Mages Guild. Each city he trudged along to a different school of magic, and eventually he was able to gather a recommendation from every guild hall in the province. This took him some good time of course, as it had anyone. It was arranged for him to be stationed first at the Arcane University, and that is where he has always been. From there, he studied further into the schools of magic and history, most importantly illusion. His parents live in the Talos district, but he chooses to stay inside of the Arcane University. There, he lives with his friends and the girl he loves, a half Imperial-Redguard woman named Esther, who is an expert in Ayelid knowledge and a fellow Alchemist herself. They are engaged, and plan on getting married in 18 months.

Specialty: A more than capable Alchemist with a decent knowledge on many aspects of history and research (listed above); capable of stealth and observing, scouting. Capable at ranged combat.
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Cheryl Rice
 
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Joined: Sat Aug 11, 2007 7:44 am

Post » Fri Oct 08, 2010 4:39 am

I'm a little lost on the route we're taking. It seems like we have enough people to get going, as we've given people a few weeks to make one single post. If they haven't posted yet, I doubt we'd be able to rely on them to be active.

So, what are we doing? I'd love to make another post, but there's nothing to work with.
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neen
 
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Joined: Sun Nov 26, 2006 1:19 pm

Post » Fri Oct 08, 2010 12:05 pm

Um...

Someone who has a loud and obnoxious character, tell him to say "get the hell on with this". I have a quiet character who keeps his head low...

Dark Fox, what about your drug addict? That would work well.
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jasminε
 
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Joined: Mon Jan 29, 2007 4:12 am

Post » Fri Oct 08, 2010 4:23 am

I'm a little lost on the route we're taking. It seems like we have enough people to get going, as we've given people a few weeks to make one single post. If they haven't posted yet, I doubt we'd be able to rely on them to be active.

So, what are we doing? I'd love to make another post, but there's nothing to work with.


I said pretty much after my post anyone who hasn't posted is out of it. Now that I posted you guys are free to post, react to Ignatius' entrance etc. I didnt just want to come in and be like "here mission"
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Timara White
 
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Joined: Mon Aug 27, 2007 7:39 am

Post » Thu Oct 07, 2010 9:40 pm

I said pretty much after my post anyone who hasn't posted is out of it. Now that I posted you guys are free to post, react to Ignatius' entrance etc. I didnt just want to come in and be like "here mission"


Well, I guess I'll be the first to bite the bullet, so to speak. Time to get posting again, I suppose.
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jadie kell
 
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Joined: Sat Jul 29, 2006 3:54 pm

Post » Thu Oct 07, 2010 11:50 pm

Eh, i'll wait till after you to post mine, hopefully we'll have a skoomba addict flipping out for giggles.
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Craig Martin
 
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Post » Fri Oct 08, 2010 10:13 am

First page and I already cracked up. I can tell this is going to be fun.
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Nick Jase Mason
 
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Joined: Sun Jul 29, 2007 1:23 am

Post » Fri Oct 08, 2010 3:26 am

"Looks like everyone is here, I'd rather go straight to the point. Orcs are the most hung race, hence I win.


You owe me a new god damned bowl of lucky charms manu, and monitor.
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Unstoppable Judge
 
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