» Thu May 03, 2012 11:23 am
I guess if I were imagining a node system, it would be something like FO3 when you run around downtown DC. If you had nodes, wide open areas like Big Mt. or Point Lookout, each connected by som system of travel, not just from one specific node to one other specific node, with the ability to "find" random interactions while traveling between the nodes.
So, one node might be "Generic town A" and surrounding area. Something like Megaton, Vault 101, and Springvale from FO3 (incontent if not in size. These areas would be linked toegether and seemless. From there you might have four or five travel options (like ride out with the caravan, or by heading through the nearby mountain pass, or over the nearest bridge) with various geographical barriers to close the area off. Some of those travel options would lead to one and only one other node, while others could lead to multiple nodes. the "Random Encounters" should be confined to exiting these travel options (when concerning short, A to B travel, like through a mountain pass) or during the travel (when concerning long distance travel, such as hitch a ride with the local train station) these could also lead to finding "hidden" areas. (most likely just with long distance travel)
This would keep the world from feeling too confined, or detatched (such as with a node system) but would still allow for an imense game area. It's an idea.