The Node Map System

Post » Thu May 03, 2012 7:33 am

Again, I'm not the one hating on node systems. I have played many node map games that I liked, Mass Effect, even Dragon Age, Guild wars, thats all that comes to mind for now.

I'm just saying Bethesda wont do it, and if they do I will truly be surprised.

Okay, I can see where you're coming from. But I want to know why you don't think they would. Why wouldn't you like to see it in a game, what flaws do you think will scare away the Devs?

Please stick to discussion not back and forth yeah-huh/nuh-uh arguing.
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naana
 
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Post » Thu May 03, 2012 4:22 am

If you don't mind, why are you arguing against the idea? Calling it obsolete and all that, when it certainly is not. There's no telling how much the game would sell with it, how good it would be, and whether or not beth will do it (likely not but nonetheless).
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matt
 
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Post » Thu May 03, 2012 6:55 am

I've stated why I don't think they would, and it's because Bethesda has already been successful with previous Open World games, so that's what they will probably stick with.

The flaws are many, how many times would you be able to kill an enemy, would you be able to return to a previous location, how would we explore (there's a small set location, you wouldn't see any iconic things really, roads, billboards things that make up canon
) the list goes on.

The reason it worked before is because there was no other system back in the day, now we have better technology for open world sequences. And if I recall, Node Maps weren't all that successful before, they weren't unsuccessful, just not as successful as games nowadays.

Back in the late 1990's, Fallout was good (for a little bit). Then an epic little game called "Diablo 2" came along and blew people away. The node map system vanished after that, in all honesty.
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lolly13
 
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Post » Thu May 03, 2012 4:48 pm

There can be billboards and ruins in the locations as well. That stuff doesn't make up canon anyways. Having hundreds of miles of useless land "Wasteland" around each location works really well. After all the world was nuked to hell and most of the world is nothing but "wasteland." They can make it so you can stop in the wasteland to view all the ruins you want. The orginals have it so each area will produce a set of different wastelands. Stop in an area that was once a city, you will see destroyed buildings.

There can be many locations. So I don't get why you think there would only be a few. So what if you can't go back to some random location anyways?

With todays tech you could have a game with several point lookout sized locations. Dozens of Megaton size locations and pretty much unlimited amount of smaller locations. All out there in the ruins of America for you to find. Instead of one city like DC and Vegas you can travel across states!
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lolly13
 
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Post » Thu May 03, 2012 4:44 pm

I don't play Fallout to be in town after town, and I for one like traveling in the game. There would be literally no way for those Hard-core players to "RP" anymore, as you would just hop node from node. In the end, a minority would be happy where a majority will be mad.


I'll be the mature one and stop responding after this post, as you Dinosaurs can't let it go
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Victor Oropeza
 
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Post » Thu May 03, 2012 8:24 am

I don't play Fallout to be in town after town, and I for one like traveling in the game. There would be literally no way for those Hard-core players to "RP" anymore, as you would just hop node from node. In the end, a minority would be happy where a majority will be mad.


I'll be the mature one and stop responding after this post, as you Dinosaurs can't let it go

Before you go. Have you even played the orginals? Cause it sounds like you have no idea WTH you are talking about. Another question. Do you even Role Play when you play Fallout 3 or New Vegas? Cause it sounds like you just wander around killings and take their loot.
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Scotties Hottie
 
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Post » Thu May 03, 2012 11:14 am

1) I've stated why I don't think they would, and it's because Bethesda has already been successful with previous Open World games, so that's what they will probably stick with.

2) The flaws are many, how many times would you be able to kill an enemy, 3) would you be able to return to a previous location, 4) how would we explore (there's a small set location, you wouldn't see any iconic things really, roads, billboards things that make up canon
) the list goes on.

5) The reason it worked before is because there was no other system back in the day, now we have better technology for open world sequences. And if I recall, Node Maps weren't all that successful before, they weren't unsuccessful, just not as successful as games nowadays.

Back in the late 1990's, Fallout was good (for a little bit). Then an epic little game called "Diablo 2" came along and blew people away. The node map system vanished after that, in all honesty.

1) Prior sucess with one system does not equate to the negation of another.

2) I don't understand how randomly generated enemies are a problem.

3) We've already adressed this: YES. The node system does not mean randomly generated maps, just that large areas in between major settlemes have... well basically nothing in them. It's a wasteland, there shouldn't be treasure hidden around every corner IMO.

4) Again, we've already adressed this. There would be options available as to how you would go about finding new territory. Read earlier posts before throwing out the idea alltogether.

5) Diablo 2 used a node system. Acts I through V were all nodes, they were just flipping huge. Also, that was a linear game, where Fallout is non linear. really the first sandbox game that I can think of (and I'm probably wrong) that didn't use a node system would be the orignal GTA games.
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Lily
 
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Post » Thu May 03, 2012 2:09 pm

The flaws are many, how many times would you be able to kill an enemy, would you be able to return to a previous location, how would we explore (there's a small set location, you wouldn't see any iconic things really, roads, billboards things that make up canon
) the list goes on.

I don't see how any of those "problems" couldn't be overcome with a nodemap system.

The reason it worked before is because there was no other system back in the day, now we have better technology for open world sequences. And if I recall, Node Maps weren't all that successful before, they weren't unsuccessful, just not as successful as games nowadays.

Back in the late 1990's, Fallout was good (for a little bit). Then an epic little game called "Diablo 2" came along and blew people away. The node map system vanished after that, in all honesty.

That's simply not true. There were openworld games back then - bigger than with the new fancy supertech - and first person ones too (in open world). That mapsystem was a design decision. Most of the most revered RPG's of all time had them (Fallout, Fallout 2, Planescape: Torment, Baldurs Gate 1 and 2, Icewind Dale 1 and 2, Arcanum, etc -- and from the newer games DA:O has it, and did well commercially). That there hasn't been too many of them lately doesn't say anything at all about how it would be received by the gamers if done well.
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HARDHEAD
 
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Post » Thu May 03, 2012 6:56 am

I played the first and second game for small amounts of time in my past, but never got into them. I prefer Diablo as my PC game, and no I don't role play, I don't have time for it. And no, I don't only kill things and loot, I wander around, do quests, kill things, sometimes do another quest or two, then stop playing for a while. My current playthrough I kill everything that I come across, and it's actually quiet entertaining.
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Claire Jackson
 
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Post » Thu May 03, 2012 12:15 pm

I played the first and second game for small amounts of time in my past, but never got into them. I prefer Diablo as my PC game, and no I don't role play, I don't have time for it. And no, I don't only kill things and loot, I wander around, do quests, kill things, sometimes do another quest or two, then stop playing for a while. My current playthrough I kill everything that I come across, and it's actually quiet entertaining.

So I was right on both accounts. So we Dinosaurs know what we are talking about after all. You just don't understand. What we are telling you is going over your head, so you lash out at us.
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Cameron Wood
 
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Post » Thu May 03, 2012 6:43 pm

Exactly right, I think pretty much the only reason gamesas doesn't devieate fro mthe TES forumla is because the yare afraid to try anything different. They are basiclly a one trick pony.
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Judy Lynch
 
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Post » Thu May 03, 2012 1:01 pm

Exactly right, I think pretty much the only reason gamesas doesn't devieate fro mthe TES forumla is because the yare afraid to try anything different. They are basiclly a one trick pony.

And that pony died along time ago.
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Steven Hardman
 
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Post » Thu May 03, 2012 3:25 pm

Indeed.

Hear that Todd, prove us bastards wrong.
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Matt Bigelow
 
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Post » Thu May 03, 2012 5:49 pm

I'll be the mature one and stop responding after this post, as you Dinosaurs can't let it go
The irony tastes sweet.
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SaVino GοΜ
 
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Post » Thu May 03, 2012 2:23 pm

LOL XD
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Kat Lehmann
 
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Post » Thu May 03, 2012 2:25 pm

I understand if your life is devoted to Fallout, in which you have the right to freak out over a non-node map system. Sorry for disrespecting your religious views.
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CRuzIta LUVz grlz
 
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Post » Thu May 03, 2012 6:06 pm

I understand if your life is devoted to Fallout, in which you have the right to freak out over a non-node map system. Sorry for disrespecting your religious views.

Hear hear. Running out of arguments, are we?
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Jordan Fletcher
 
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Post » Thu May 03, 2012 2:51 pm

Oh oh! Here's the next fun thing, he said that he was gonna be the mature one and stop responding after that post.
So, does that mean that if he responds again then he, by his own definiton, become immature? : D

[edit]

scratch that.
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lucile
 
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Post » Thu May 03, 2012 5:06 pm

Ithink he already past that point....XD
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TASTY TRACY
 
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Post » Thu May 03, 2012 3:20 pm

I understand if your life is devoted to Fallout, in which you have the right to freak out over a non-node map system. Sorry for disrespecting your religious views.

We are simply talking about the possability of a map node system in a modern Fallout. Just having some fun if you will. When someone that doesn't even know what we are talking about comes in, bashes Dinosaurs and tells us that it will never happen. We try to explain to you what we are talking about, but it can be hard to someone that doesn't listen hasn't played the orginals.

Isn't it great when Dinosaurs hunt in packs? :biggrin:
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carley moss
 
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Post » Thu May 03, 2012 3:46 am

Well, he actually set himself up for that one. :shifty:
Is gnrfan the new westoftherockies perhaps?
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Pat RiMsey
 
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Post » Thu May 03, 2012 3:06 pm

Well atleast his not like you know who, and harps on and on about game ratings......
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Jhenna lee Lizama
 
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Post » Thu May 03, 2012 12:43 pm

Poor lil bugger. Aren't we a bunch of bullies. :laugh:

Edit -- Keep it low guys, don't summon Sitruc back. I might just have a seizure if he comes back.
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Lou
 
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Post » Thu May 03, 2012 10:02 am

Don't say his name three times :ahhh:

I think there is a thing on the forum where if you get perma banned, you can't come back with a new name. Well you can but if the mods find out, its game over.
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Adam
 
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Post » Thu May 03, 2012 11:21 am

Better get back on topic, before there is no topic.
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Rude Gurl
 
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