» Thu May 03, 2012 2:04 pm
My post copied from the official suggestions thread:
Nodes could be the size of, say, the whole Point Lookout DLC? Technically, that is a node in Fallout 3 already. So there could be a big bunch of such nodes, you could travel far north on a world map, get to nodes that have snow and pine trees, then you can travel south or west and get desert plains or mountaints, and east there could be mapes by a lake or the sea, and somewhere else there's this marsh land, and to that direction there is a huge city (maybe Chicago, but only a little is accessable. You could get up on some roof and look around you and the city scape would seem endless, but it's just scenery).
Sure, we could have all that in one world map that is just a few square miles, but don't you also think it feels so very cramped? I mean, in FNV you walk abit and you get snow and pine trees in a very very small location, walk a minute (in real time) south you have red canyons, walk a minute east you have a small version of Vegas, walk a minute south of that and you have some settlement that realistically is 10 miles away.
With a pretty world map (please don't think we want the old graphics back with this), new and improved with loads new features and functions to make it interesting and entertaining, you have a big bunch of nodes. There are nodes for some cool place like a forest (Point Lookout for example), there'd be nodes for settlements (I'd say New Vegas strip, Freeside, West Side and North Vegas in one node? But with loading inbetween of course, just not as split up as the Strip was, that felt stupid), then there'd be nodes for smaller settlements, faction HQ's, points of interests and caves/bunkers.
Maybe you also could have the option to walk between the nodes in real time, with randomly generated wasteland inbetween? Anyways, if you travel on the world map (which would be much more detailed than the old one, this one showing the old pre-war roads and highways, train tracks, gas stations, farms, uninhabited pre-war suburbs/small towns, mountain passes etc.) you can click anytime you want to enter the world, and depending on what's nearby, like a gas station, you'd enter a map with a gas station by the road. Maybe there's some random loot there, maybe some NPC you can talk to or trade with, maybe even a quest giver or someone hostile. I'd bet raider gangs would mostly hold up along the roads where people generally travel, so if you want to avoid ambushes you could try and take a detour away from "civilization".
And if you do get random encounters or special encounters, there wouldn't just be this boring pop up "You encountered: Molerats. Engage? Y/N", but there could be this little artwork of a situation and a little more descriptive/immersive message, and then the yes/no alternative if you can avoid it. And if you always want to avoid easy and annoying random encounters, there could be this little box you could check that skips all ambushes you get an option to skip (that is, if your level/skill/perception/whatever determines it is high enough). Maybe also an auto-resolve button, and you'd come away with less ammo for your main weapon and if unlucky, some lost HP and/or stimpaks. For special encounters, there'd be special artwork for it all and some interesting description to set the mood. Like RPG's used to, with text (for those that like to read interesting stuff, for those who just like loot and killing, just click "ok").