so the npc's keep doing what there doing when you speak to t

Post » Sat Feb 19, 2011 9:28 am

so yeah i have read that npc's continue there activities when you talk to them :/ idk it makes them seem rude
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adame
 
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Post » Sat Feb 19, 2011 7:58 am

Just because they will be doing something while you speak to them doesn't mean they won't be making any eye contact.
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Dalia
 
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Post » Sat Feb 19, 2011 1:36 am

Not sure how that's being rude, they are just busy. Plus they are still listening to you, they are just doing other things. When my brother is talking to me I might continue looking in the cabinets for some food. Also, they probably won't be doing things all the time.
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Ian White
 
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Post » Sat Feb 19, 2011 4:27 am

No More 3 second 100 Mercantile, etc. exploits. Which I consider a good thing.....
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Marlo Stanfield
 
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Post » Sat Feb 19, 2011 5:35 am

If this turns out to be anyones biggest turn off for Skyrim, the game will have been a huge success. Rude? Rude is when someone pulls out infront of me without even looking to see if anyone was about to drive past their drive way. Rude is knocking someone over and laughting. Talking to someone while drying off the counter is not rude.
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dell
 
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Post » Sat Feb 19, 2011 2:23 am

yeah i suppose yall are right i just hope at least sometimes (maybe if there disposition towards you is high?) they'l stop and acctually look at me when im talking to them
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Nienna garcia
 
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Post » Sat Feb 19, 2011 12:35 am

I don't know what gives you the impression that they wouldn't look at you.
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KU Fint
 
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Post » Fri Feb 18, 2011 9:35 pm

Not sure how that's being rude, they are just busy. Plus they are still listening to you, they are just doing other things. When my brother is talking to me I might continue looking in the cabinets for some food. Also, they probably won't be doing things all the time.

This.

I'm going to assume you've never been around people actually doing their jobs. Or you just didn't think it through :P

I help a friend of mine stock drinks for RC at various grocery stores and wal-marts and we continue talking the whole time while we're doing stuff. If someone comes up and asks us a question we might stop briefly to answer them, but if a friend happens by we continue working as we talk to them.

That is to say. It makes a ton of sense for NPC's to continue doing their job while speaking to you. The A.I. Can finally multi-task. I am proud.
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Farrah Lee
 
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Post » Fri Feb 18, 2011 11:06 pm

well i hope its better then they made it sound and you didnt speak quickly outlander :(
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Sabrina Steige
 
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Post » Sat Feb 19, 2011 2:32 am

If you want all the attention of the NPC you are speaking with, you can allways punch a guard in the face. Surelly you will get all his attention :P .
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Brentleah Jeffs
 
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Post » Fri Feb 18, 2011 8:58 pm

Lol, I have ADD innatentive, so if I'm doing something while you talk to me, there's a good chance I won't have heard a word you've said.

But I'm sure it will be different for the NPCs. =P
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Arnold Wet
 
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Post » Fri Feb 18, 2011 8:26 pm

"Avert your gaze, my good fellows, for I am hideous! My countenace doth seem so repulsive, even a Khajjit with thine [censored] void of hair and walking upside down, and backwards would seemth most fair in comparison! Verily I do sayeth, hold fast thy gaze upon the floor, for the dragonborn hath a visage mere mortals fear to gazeth upon!!!"



Or, maybe like everyone else, world don't revolve around me, don't expect people to stop what they are doing to carry on a conversation in passing.
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DAVId Bryant
 
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Post » Sat Feb 19, 2011 6:41 am

This can depend on how much respect the NPC has for you, so if you are a newbie stranger, then you would not attract any noticeable attention to yourself except for guards and the like as they watch any new face to see decide about the personality of the new face, and if it is needed to watch over them more or less.

But as you gradually gain levels, fame and the respect of the local people, they would tend to show more respect in your attendance, and in later stages, maybe even stop what they are doing and give you their full attention, whenever you are near, or at least when you start to converse with them.

High infamy might as well have a bit similar effect on audience, but for other reasons.
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An Lor
 
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Post » Sat Feb 19, 2011 8:25 am

When you talk to someone, do you walk up so close they can see the pores in your skin and stay that close for the entire conversation? Oh, you do? I'm just going to leave now...

My point is, the conversations in Oblivion looked ridiculous. Nobody talks to each other that way.
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Farrah Lee
 
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Post » Sat Feb 19, 2011 7:24 am

I hope they only continue doing activities if the subject is not so important for them. It would be awkward to see someone chopping wood while they beg you to save their children.
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Thomas LEON
 
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Post » Sat Feb 19, 2011 1:01 am

It depends on what you were brought up with. Personally I was brought up with being told that if I didn′t pay attention to the person speaking to me then I was rude, so now I even automatically start to look towards whatever person is talking to me. (Funnily enough those same people who brought me up don′t follow their own teachings =.=...)

And I do kinda think it is rude not to pay attention to someone who is speaking to you, people may want to chat for ten minutes maybe and you have 24x6 = 144 sets of 10 minutes, if people can′t devote 1 / 144th of their day paying attention to you then it′s rude, sometimes it′s even only a 5 minutes chat, 1 / 288th of peoples precious time.

I won′t mind NPC′s in Skyrim continuing their work as I speak to them however, different things go in different worlds, perhaps it′s rude in Nirn to interrupt someone who is working on something with idle pvssyr ? Who knows.
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TOYA toys
 
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Post » Fri Feb 18, 2011 6:59 pm

This can depend on how much respect the NPC has for you, so if you are a newbie stranger, then you would not attract any noticeable attention to yourself except for guards and the like as they watch any new face to see decide about the personality of the new face, and if it is needed to watch over them more or less.

But as you gradually gain levels, fame and the respect of the local people, they would tend to show more respect in your attendance, and in later stages, maybe even stop what they are doing and give you their full attention, whenever you are near, or at least when you start to converse with them.

High infamy might as well have a bit similar effect on audience, but for other reasons.


I hope you're right. They've already mentioned an example of NPCs reacting differently when you walk into their home at night, based on your disposition with them.

When you talk to someone, do you walk up so close they can see the pores in your skin and stay that close for the entire conversation? Oh, you do? I'm just going to leave now...

My point is, the conversations in Oblivion looked ridiculous. Nobody talks to each other that way.


I can already imagine the Oblvion LARP. LMAO.
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trisha punch
 
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Post » Sat Feb 19, 2011 3:22 am

In real life, you usually talk to someone while walking or sitting, not face to face stiff position. But I wouldn't talk to someone who turns his/her back to me and ignores me while I'm talking to him/her. Eye contact needs to be there, and when we discuss something important, they would stop doing their job for a while and simply focus on talking for a second and after they've said what they wanted to say, they could continue working on
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Jessie Butterfield
 
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Post » Fri Feb 18, 2011 10:35 pm

Just because they will be doing something while you speak to them doesn't mean they won't be making any eye contact.


Indeed, not to mention it doesn't necessarily mean that they'll always continue everything they're doing while they speak to you. This just means that NPCs don't necessarily need to interrupt their tasks while speaking with you, and can continue to do other things, like walk or work, and speak at the same time. I'd assume this also means that the game can support a greater range of other animations in dialog, like hand gestures, I'd imagine. If they can walk around and chop wood while talking, I can't see gesturing with their hands to be out of the question. Oblivion's conversations could seem a little unnatural at times, in part because of how NPCs would just stand there and stare at you while speaking, so adding the possibility for more movement would be a great improvement over Oblivion's stiff NPC and player conversations, I'd say.
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FirDaus LOVe farhana
 
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