[RELz] The Oblivion Centaur Project - Enemy Centaurs

Post » Fri Apr 29, 2011 9:50 pm

Name: The Oblivion Centaur Project - Centaur Enemies
Version: 1
Date: 27/02/2011
Category: Races
Author: Johnn123 & Da Mage
Forum: TESAlliance

=================
Requirements:
=================

Oblivion 1.2.416
The Oblivion Centaur Project - http://tesalliance.org/forums/index.php?/files/file/775-the-oblivion-centaur-project/
AlienSlof's Horses - http://www.slofshive.co.uk/index.php?page=modarticle&modarticle/id=5p5k6md28n8
The above are required for this project to work. I will not upload these files with this project. If you don't download these files and complain to me all I'll tell you is tough luck, read the read me.

=================
Description:
=================

Basically, this takes Da Mage's amazing Centaur project and adds them to the leveled lists for you to fight. There are four variations, chest nut, black, white and bay. They are leveled according to vanilla bandits and spawn alongside them.

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Installation
=================

1. Download the Oblivion Centaur Project and install it.
2. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
3. Download AlienSlof's Horses. You only need the textures from that mod, it is not required to install the meshes or .esp(s).
4. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

=================
Un-Installation:
=================

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

=================
History:
=================

27/02/2011 - 27/02/2011 - Initial Release

=================
Contact:
=================

You can find me on TESAlliance as John
You can find me on TESNexus as Johnn123
You can find me on the Official Forums as Johnn123

=================
Credits:
=================

Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Da Mage for his Oblivion Centaur Project this mod is based on.
Thanks to AlienSlof for her amazing horse textures.

=================
Tools Used:
=================

Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Files


=================
Licensing/Legal:
=================

You may use this as you wish but you must credit me for my work, Da Mage for his Centaur project and AlienSlof for her horse textures. Please do not re-host this file without my explicit permission.

=================
http://tesalliance.org/forums/index.php?/files/file/781-the-oblivion-centaur-project-centaur-enemies/
http://tesnexus.com/downloads/file.php?id=37357
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Sat Apr 30, 2011 12:23 am

I love you :D

Woohoo!!!

EDIT: Are you planning on delving into placing any spawn points, after you finish off the leveled lists?? :P

Because Onra's heightmaps could really do with some spawn points so I can get your leveled lists there too!
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sat Apr 30, 2011 6:39 am

Lol your welcome Ali! I have no plans to do custom spawns, mainly cause I have zero idea how :P
These would fit really well with Starx's Valenwood, even the lore says they're there. If you wanna place spawns I'll make custom leveled lists for you happily :)
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Sat Apr 30, 2011 1:34 am

Haha, I'll try get round to it. :P

Or we can all just hope StarX just places suitable spawn points there? :D
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Fri Apr 29, 2011 7:02 pm

Oh wow! It's progressed this far, already?


Now I'm -really- excited. I'm looking forward to the point when they begin creating centaurs with all the different patterns and such... unless they've done that, already? >.> I admit that I haven't really been able to keep on top of everything, these days. -_-;' I hope I didn't miss something like that!

Anyhow, it looks awesome! I'll be sure and try this out...
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sat Apr 30, 2011 5:15 am

Haha, I'll try get round to it. :P

Or we can all just hope StarX just places suitable spawn points there? :D


Depends on the spawn points he uses, if he creates custom use ones, then I can add directly to his, though if he doesn't, custom ones will have to get made for it.

Oh wow! It's progressed this far, already?


Now I'm -really- excited. I'm looking forward to the point when they begin creating centaurs with all the different patterns and such... unless they've done that, already? >.> I admit that I haven't really been able to keep on top of everything, these days. -_-;' I hope I didn't miss something like that!

Anyhow, it looks awesome! I'll be sure and try this out...

Define different patterns. If you mean like the different patterns on AlienSlof's unique horses that easy to do, its just a simple texture change in the race editor.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Fri Apr 29, 2011 4:08 pm

Depends on the spawn points he uses, if he creates custom use ones, then I can add directly to his, though if he doesn't, custom ones will have to get made for it.


We should go ask him/tell him to use custom ones. I'm sure he will anyway (especially now onra has added the WAC.esm to the resources :D)
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sat Apr 30, 2011 7:14 am

Ok sounds good! I might add a few more custom textured centaurs when Da Mage releases his next update, as well as armored centaurs.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri Apr 29, 2011 5:47 pm

Depends on the spawn points he uses, if he creates custom use ones, then I can add directly to his, though if he doesn't, custom ones will have to get made for it.


Define different patterns. If you mean like the different patterns on AlienSlof's unique horses that easy to do, its just a simple texture change in the race editor.



Oh yeah? Hrm... I'm a bit leery to touch anything in the race menu, honestly.

I managed to blow up my CS accidentally just trying to figure out the vanilla races. Changing the texture of a weird creature with horse legs? I'd be concerned about putting my poor computer into orbit...

... but now, I'm tempted.

In that case, the only thing left to be particularly excited about is when someone gives these guys horse armor!
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sat Apr 30, 2011 3:21 am

@Colonel Tannanbaum - In that case... http://tesalliance.org/forums/index.php?/gallery/image/13621-steel-centaur-armor/ :)
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Fri Apr 29, 2011 7:51 pm

@Colonel Tannanbaum - In that case... http://tesalliance.org/forums/index.php?/gallery/image/13621-steel-centaur-armor/ :)




Haha! Awesome! So... freaking... awesome!


I can see it now, Clydesdale Centaur with Steel Armor, rumbling down the cliffs in a pack, wielding swords and maces and shouting out vile taunts!

Excited?

That I am... I love new races! Especially these kinds, where they're seriously unique.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Sat Apr 30, 2011 6:17 am

Man, I remember when this was a WIP back at least - what, two years ago? Pretty impressive how it turned out.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am


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