[WIP] The Oblivion Centaur Project

Post » Fri May 13, 2011 8:11 am

Just so you know Im not ignoring this with the silence.

Centaurs now have all their spellcasting animations, tomorrow I hope to do the Blocking and Bow animations. It just takes alot of time to merge the animations unfortunatly.
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Adrian Morales
 
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Post » Fri May 13, 2011 10:14 am

Just so you know Im not ignoring this with the silence.

Centaurs now have all their spellcasting animations, tomorrow I hope to do the Blocking and Bow animations. It just takes alot of time to merge the animations unfortunatly.


Keep up the awesome work!
. While I won't personally be using them (I like centaurs but I prefer them as companions and enemies :)), I will download and endorse this either way.

It's a lot of effort, and I'm glad to see you're dedicated. So kudos, and good luck to you!
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Annick Charron
 
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Post » Fri May 13, 2011 9:03 am

Just so you know Im not ignoring this with the silence.

Centaurs now have all their spellcasting animations, tomorrow I hope to do the Blocking and Bow animations. It just takes alot of time to merge the animations unfortunatly.


So I'm guessing that we will see a release (hopefully) this year! Good work on this project.

Hopefully soon we can get a beta maybe?

You have put a lot of time and effort into this project and I just can't wait for it!

Good job! :D
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stephanie eastwood
 
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Post » Fri May 13, 2011 6:30 pm

Can you tell me the approximate release date for additions?

Sorry for my bad English... -_-"

С приветом из России!
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Bethany Watkin
 
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Post » Fri May 13, 2011 9:53 pm

Can you tell me the approximate release date for additions?

Sorry for my bad English... -_-"

С приветом из России!


I dont have a date yet, though I can safely say over half the animations are done. Next few months I suppose, all depends on how motivated I get to make them.
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Luis Reyma
 
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Post » Fri May 13, 2011 10:17 pm

Well time to stun and amaze! .... or at least entertain a little.

http://www.youtube.com/watch?v=mC3rkfewUDs
Video of two centaurs fighting, one has a longsword with steel armor, the other a bow with some leather armor. I havent made any power attack yet, just thought i'd share this much for now.

Big thanks to SaidenStorm for helping me fix my crashing issue with the animations.
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Noraima Vega
 
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Post » Fri May 13, 2011 6:30 pm

Very nice. Would be cool to implement these as wilderness NPCs - very very rare, of course.

Only gripe was at the end when the centaur died. The torso flopped around over the horse body
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Katharine Newton
 
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Post » Fri May 13, 2011 11:19 pm

nice work mage! looks amazing :goodjob:
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Killah Bee
 
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Post » Fri May 13, 2011 10:36 am

It always pays out watching this thread and your progress. :goodjob:
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kat no x
 
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Post » Fri May 13, 2011 10:05 am

Hi, I read this from start to finish, and am very interested in this project. I wish I had a computer good enough to play this :( Well, anyways, I noticed the sounds are off, and if you can change it (I don't know much about modding) you should make it louder and not as if it was the human (I have the PS3 version of this, so I know the sound) make is sound more.. clickity clank? :P

Also, I am an amateur author, and if you want, I could write a backstory for your centaurs once i research the oblivion lore of them (I know mostly real life lore on them). I would love for it to be like Dragon Age Origins where every race has a backstory :)
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Charlie Ramsden
 
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Post » Fri May 13, 2011 7:06 pm

how will these play with horse armor mage? will we be able to attach the horse armor fro the DLC to the centaur body?
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FABIAN RUIZ
 
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Post » Fri May 13, 2011 12:45 pm

Just an update.
My laptop keybaord has stopped working, so unfortunately I have to send it in for repairs. Means I wont be able to do any modding for about 2 weeks while its away (should just need a keyboard replaced in it). On top of that, Im back at university again now, so progress mighten happen very often.

I have figured out how to get my centaur animations in and out of blender now though, without them corrupting. So once I can get back to them it should save a heap of time when I do more custom ones.

Only gripe was at the end when the centaur died. The torso flopped around over the horse body


I know next to nothing about skeletons, thats something that will be fixed before i release....but its not high on the to-do list yet.

Well, anyways, I noticed the sounds are off, and if you can change it (I don't know much about modding) you should make it louder and not as if it was the human (I have the PS3 version of this, so I know the sound) make is sound more.. clickity clank?


All the sound effects are controlled in the animation.....Im looking into it, cant say it will be perfect, but I am going ot give a go a bit later at tying in the sound effects.

Also, I am an amateur author, and if you want, I could write a backstory for your centaurs once i research the oblivion lore of them (I know mostly real life lore on them). I would love for it to be like Dragon Age Origins where every race has a backstory


Im not planning any quests or anything in relation to this....mainly cause all that is way off in the distance. I have a basic bios written for them like all the races have, thats about it. Thanks for offering though :)

how will these play with horse armor mage? will we be able to attach the horse armor fro the DLC to the centaur body?


Watch the latest video in my last post, that right there is the DLC horse armor. Anything that is on a horse can be re-rigged to the centaur skeleton in about 10 minutes....Dunno if I will do that, but it is a really simple process.


Thanks to everyone else here, love the support :goodjob:
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Ronald
 
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Post » Fri May 13, 2011 12:26 pm

Watch the latest video in my last post, that right there is the DLC horse armor. Anything that is on a horse can be re-rigged to the centaur skeleton in about 10 minutes....Dunno if I will do that, but it is a really simple process.


Thanks to everyone else here, love the support :goodjob:

ya i noticed and thats what i was thinking about. so i guess this would work perfect with texture replacers for the horse armor then to. cool! great work so far mage, im really looking forward to this :goodjob:
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roxanna matoorah
 
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Post » Fri May 13, 2011 10:30 pm

That video was awesome
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Agnieszka Bak
 
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Post » Fri May 13, 2011 10:49 am

Impressive job. But I think that in the walking animation the centaur doesn't need hand's movements, or it looks like an ordinary Oblivion NPC with a horse, not like an unbroken object
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Tom Flanagan
 
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Post » Fri May 13, 2011 2:06 pm

One word: Awesome!

Now im really getting pumped for this mod :D
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Soraya Davy
 
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Post » Fri May 13, 2011 11:30 pm

looks good, but you may want to move the human form down a little more so it connected to the stomach. And, i know your not done yet but you may want to give the human part some hair to flow into each form smoother. and most centaurs (that ive seen) have long hair with a braided beard
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Eric Hayes
 
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Post » Fri May 13, 2011 3:48 pm

looks good, but you may want to move the human form down a little more so it connected to the stomach. And, i know your not done yet but you may want to give the human part some hair to flow into each form smoother. and most centaurs (that ive seen) have long hair with a braided beard


Thats a fairly common complaint about the human part being too high....but the fact is thats a problem with the horse mesh not the human one. In the back parto fthe join it is actually very well connected...but the front has to be stretched to make up the distnace. i have played with it heaps over the months and where it is now is about as low as it can go before the back looks strange....its not perfect, but I have very little 3d modelling skills and its the bes i can personally do.

I dont use hair mods, so I dont have those sorts of long hair meshes to work with.....its really not hard for people to add hair to a race....someone else can do that, else I'll have everyone wanting that specific hair from that specific mod that they use on the centaur.
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Veronica Martinez
 
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Post » Fri May 13, 2011 7:30 pm

Awww, yeaaah. :D

Nice work, Mage. Can't wait to play as a centaur. :)
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Chantelle Walker
 
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Post » Fri May 13, 2011 1:36 pm

Yeah I don't really think that there's a way to be able to run backwards and not make it look stupid. I usually don't care about the whole, "you shouldn't be able to run backwards because it's unrealistic thing", but a horse running backwards? I don't really think that can be done well.

So +1 for no running backwards.

Ravin



I know this is extremely late, sorry. but I think it's important to point out since no one else has. horses can't 'run' backwards exactly but dressage horses can be trained to kind of hop/gallop backwards at a fairly rapid pace, here's a video that demonstrates:

http://www.youtube.com/watch?v=twkghAK2guQ

as for the complaints about 'the horse part is too small' I really don't get why the horse part needs to be horse SIZED. The proportions he has here is actually very similar to what is seen in classical Greek depictions. I think it's more important that they be proportional and aesthetically pleasing than be the size of a riding horse. Technical limitations aside, if the two halves are going to be proportionate and aesthetically pleasing, either the human half has to be a lot bigger, which would make them too tall for doors and other such inconveniences, or the horse bit has to be scaled down. I prefer the horse part being smaller, personally.

btw. I left a comment on your Youtube channel (since that's where I first discovered this mod, actually) but I see that you explain the reasons for the arm swinging thing here, so, disregard that bit :P But I still maintain that you should be looking to some dressage videos for reference. Regular dressage will provide a lot of reference for latteral movement (look for the 'half pass'), but there is a highly advanced school of dressage called 'Haute Ecole' which will provide reference for some more spectacular and/or unusual moves (this is what Filur up there was doing, actually. and it's not as if you can't find horses trained in Haute Ecole doing lateral movement: http://upload.wikimedia.org/wikipedia/commons/c/cc/Maestoso_Basowizza_%26_Oberbereiter_Hausberger.jpg since it's such an advanced school, they'll actually probably preform it better, it's just a more common move in regular Dressage) Haute Ecole can be done either with a rider or without, like when the Lipizzanner stallions 'dance' so it's actually very good for reference since you can find reference without a saddle. (and if the trainer is REALLY good, without a bridle or halter http://www.youtube.com/watch?v=eHaEzGz0HeE and you can see in this one, it's not true that a horse has to be moving forward in order to move sideways: http://www.youtube.com/watch?v=8BD9bc3u9ag here's another one with some good lateral movement reference http://www.youtube.com/watch?v=BkD9K1lRYbs&feature=related though with a bridle/saddle) Whether it's 'natural' for a horse is irrelevant, these guys will have human intelligence, so as long as it is physically possible, I don't see any problem. Half of doing good animation is having proper reference. horses are tricky creatures, don't try to just wing it.

eta: also, as for the joining bit, which I realize is more texturing than anything and you haven't done much with that yet, but you mention it a couple posts up. I am in the process of doing a comic which has some centaur characters. the website is down right now, but needless to say, since I am a complete anatomy nut, I have done a LOT of research into horse anatomy and how the two halves might join, and fully realize that it's a bit of a tricky problem to solve. If it helps, here's part of a model sheet of one of the characters, maybe it will help.

http://img.photobucket.com/albums/v720/jillbamfette/brom-body-mdoelsheet.jpg

same character, nicer pic, though the pic is not finished yet:
http://img.photobucket.com/albums/v720/jillbamfette/brom-javelin-bg2.jpg

kinda shows the combat possibilities if you were not limited by the upper half. ah well.

Basically, the problem comes from the fact that due to the (horse) shoulders coming so high, the (human) stomach area has to be very stretched out, right? I have never liked the look of the fur creeping up the human torso, that's mostly due to special effect limitations when they are making centaurs in live action TV shows or movies. I prefer the Greek approach, stretching the stomach down, so you have a longer area past the belly button (though logically, if they were born a centaur, they wouldn't have a belly button there, it would be on the horse bit. but bear with me, just using it as a point of reference) while making the (human) back a little bit shorter than it is on a human. the stretched out stomach helps offset this, visually.
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Tyler F
 
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Post » Fri May 13, 2011 3:22 pm

Haven't heard any news for over a month so... any news? =D
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Jason Rice
 
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Post » Fri May 13, 2011 10:07 pm

Yeah, any news? You've certainly done a lot of amazing work on it!
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alyssa ALYSSA
 
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Post » Fri May 13, 2011 12:25 pm

not at the moment, cant work on this during my university term, i have 3 weeks till summer holidays though so then i should have some more to show then.
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kevin ball
 
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Post » Fri May 13, 2011 10:09 pm

Well, thanks for the update, DaMage! It looks to be a fantastic mod, but I'll be far more pleased if you do well at your university this term.* :)

*I myself am actually between school at the moment. Looking for a graduate school to attend. From my rocky undergraduate experience last fall, I know that Oblivion and school don't mix.
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Lucky Girl
 
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Post » Fri May 13, 2011 5:47 pm

Just wondering if people want me to release an unfinished alpha version. I currently have enough animations done for it to be playable, but it wont look perfect and you'll be missing most of the power attacks for the weapons.


What's the opinion? yay or nay?
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Scott
 
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