In other words, enough animations for it to be creature ready and hopefully some texture blending between the two halves, I cant say for a fact it'll be good to go, but that is what Im aiming for by next update. I have a good idea of what people are after in the animations, so it just hard work on my part now.
The timeframe on that depends on my university workload and other modding projects, but I think a few weeks seems to be a good marker. Of course, if you frequent TESA ill properbly say what Im working on in the convosation there, but nothing in the way of posting.
You can still post here and ill ask questions/give opinion/suggestions, just dont come asking for new video/pictures just yet.
Okay, this is a revival of one of my long standing WIPsnow that I knw what Im doing with animations and meshes, and i hope now I can get this working. The idea for a centaur race has been around for as long as oblivion modding, but of late (as in the last year or 2) has been dorment.
The Oblivion Centaur Project
Authors:
Da Mage - Leader and Main Modder
PacificMorrowind - Pyffi and Blender Expert
Koniption - All-Round helper
With Credit to:
amorilia - For helping PacificMorrowind make his PyFFI scripts and developing PyFFI
Andrew Maneri - Oblivion Mount Project Animation Warper (OMPAW)
TalkieToaster & Reneer: Showing me that you can put in empty bones to scale other bones without editing animations
SaidanStorm - His knowledge of the oblivion animation system and helping me getting my animations working.
Seriously, without all the help I've gotten from these people this project would never had made it through. :goodjob:
From the offical forums a topic made by http://www.gamesas.com/bgsforums/index.php?showtopic=632128&hl=centaur:
http://img218.imageshack.us/img218/251/centaur1fj5.png
that turned into...
http://www.youtube.com/watch?v=3XJgQAgwngg
a creation...
http://img139.imageshack.us/img139/7062/centaur16wj7.jpg
and evolves...
http://img81.imageshack.us/img81/7940/centaur20zq7.jpg
into...
Thanks to everybody for the support and ideas, specially to wz_ for helping me.
Older thread:
http://www.elderscrolls.com/forums/index.p...48181&st=20
Last Thread [dead link]
One of the Hardest to implement races but to be groundbreaking in the Oblivion modding community!
I have restarted this project after a general concensus for merging the human and horse animationsinstead of copying the human animations (which was getting messy). The animations are way more realistic looking now, but it will force me to replace more of the game's animations, hence will make this uncompatiable with animation replacers until a patch is made.
Since PacificMorrowind has started learning python and creating some PyFFI scripts, I have been to make these animations alot faster then I used to, however due to the lack of certain horse animations (strafing etc) Ill have to custom make a few, which will take time.
Animations Completed:
Idle
WalkBackward
WalkForward
WalkFastForward
SneakIdle
So to some progress...which is what everyone wants to see:
EDIT: All of this is OUTDATED now, a redesign is in progress.
Picture:
http://www.invision.tesalliance.org/forums/uploads/1253369854/gallery_108_44_216695.jpg
Video of walking forward animation (yes I am aware that the horse part isnt rigged very well)
http://www.youtube.com/watch?v=_R-kkf0Ycjk - Walking, idle and sneak idle
http://www.youtube.com/watch?v=Vxg0UVCqCrA - Walking, Running and Cast on Self