Alpha v0.1: http://tesalliance.org/forums/index.php?/files/file/775-the-oblivion-centaur-project/ - http://www.youtube.com/watch?v=vahCHMYrf5E
Authors:
Da Mage
Koniption
PacificMorrowind
With Credit to:
Amorilia – Bug fixing Blender animation exporters
Andrew Maneri - Oblivion Mount Project Animation Warper (OMPAW)
TheTalkieToaster – Varied NPC Skeletons
Reneer – Teaching me how to add dummy bones
Drake the Dragon – Animation help
scruggsywuggsy the ferret – Creating an OBSE function for me
Bug Testers:
YX33A
nottlong
zaldir
Ysne58
Lanceor
Meo
What is The Oblivion Centaur Project:
Main Aim:
The aim of this mod is to make a playable centaur race and NPC centaurs.
Side objectives:
- Possibly creating some special centaur armours/clothing
I want help!:
- I am looking for anyone with good texturing skills to help 'merge' the horse and torso together smoothly. I have tried and failed every time.
- I need modellers to edit the horse bodies to fit those of body mods. I don't use any body mods so I only work from the vanilla models.
- Animations! To be fair, I'm not an animator, so I'm looking for anyone who can make animations to help make some of the custom attacks.
If you can help with any of these, post in the thread here or drop a PM.
History of the Mod: (Long and properly not very interesting):
It took nearly another year and a half before I finally had the knowledge to attempt it again, and so started version 2, I admit know, even then I hardly knew what I was doing, but I did make progress and eventually announced my work on the 21st September 2009. This version did not stay around long, it looked horrible and soon after showing it off and receiving feedback, I went back to basics and version 3 started.
This is where it all started coming together, I was still learning the oblivion animation system, but soon had help. I asked a lot of questions in the CS forums, and slowly learnt animations, however it wasn't until two other modders, PacificMorrowind and Koniption, joined me that I was able to make a start. On 1st October 2009, PacificMorrowind started writing some very useful PYFFI scripts for mass editing animations, scripts that I still use to this day, these eventually allowed me to join animations very quickly (human and horse) and saved the mod from ending due to the tedious work at that point. A few weeks later on the 18th, Koniption joined with me after answering a few of my animation questions in the CS forum, she has been very important to actually getting my buggy animations and skeleton to a functioning state. The mod stalled at times, but progress was made, I had found there were a heap of limitations but couldn't find a way around them, so excepted it and moved on.
On the 19th February 2010, after a break from them mod for a while, I took a look at some information Koniption had run across that I had previously ignored. There were two bits that stuck out that were pretty mind blowing, the fact that by changing the skeleton path of an NPC you could change their animation set, and that there were gamesettings that allowed you to change the player's skeleton. Soon after this TheTalkieToaster updated his information on adding scaler and transformation dummy bones to skeletons, and version 4 was born.
This mod really has been a community effort, as I blundered my way through it learning from people that actually knew about what I was trying to do.
The Alpha Release
Requires OBSE 20+
So now we have this first release alpha version of the Centaur project. This is not a complete version, it may be clunky to play with, and the install instructions to use it as playable are rather annoying. Now to what this version is about:
Features:
- Alpha Player Race. It is not perfect and you might find it rather clunky to use, but it does work.
- Majority of important animations have been completed
- Sneak mode isnt finished.
- First Person view uses Third Person animations, therefore it isnt perfect yet.
- Short guide on how to use as a resource.
- Only one colour centaur (chestnut)
- Centaurs can equip Boots/Greaves. They simply arent displayed, but you still get the effects.
- Centaurs have a "Humaniod Form" spell that allows them to take human form for 60 seconds.
What I don't want to hear about (they are on my to-fix list):
- The arms shouldn't moves when walking/running
- The strafe looks silly
Bugs & Glitches:
- Animations are still a bit clunky.
- Sneak mode isnt finished.
- Centaurs may fall apart on death. IF this happens, contact me! I need more info on this bug.
- First Person view uses Third Person animations
- There may be seams if used by a body replacer mod
This version is also intended to be used as a modders resource, however you must follow some rules when using it. You cannot merge the esm your mod, and you cannot include the centaur files within your mod's download. This has been done because this is far from the finaly version, and I dont want outdated versions floating around in other mods.
Pictures:
http://tesalliance.org/forums/uploads/1297995413/gallery_108_44_2288925.jpg
Videos:
http://www.youtube.com/watch?v=vahCHMYrf5E
Downloads:
http://tesalliance.org/forums/index.php?/files/file/775-the-oblivion-centaur-project/- This is the only place I am uploading to, while this is unfinished I don't want to upload to multiple places as it makes it harder for me to update it then.
Add-Ons
Hopefully as this becomes more popular, other modders will work on add-ons for features I dont have to the time or skill to do. If I know about these other mods, I will list them here.
http://www.gamesas.com/index.php?/topic/1170632-relz-the-oblivion-centaur-project-enemy-centaurs/
Author:
Johnn123
Details:
Adds Centaurs to the leveled lists for you to fight. There are four variations, chest nut, black, white and bay. They are leveled according to vanilla bandits and spawn alongside them.
Download:
http://tesalliance.org/forums/index.php?/files/file/781-the-oblivion-centaur-project-centaur-enemies
http://www.tesnexus.com/downloads/file.php?id=37357