I am trying to get the most performance out of my system so I am going to be using BSA commander and ORB directory splitter to decompress and split my directories onto two different drives, my primary drive C: and my second drive. However, I have partitioned the second drive.
I used Partition Magic to create two partitions on my second drive, a 74 gigabyte 10,000 RPM hard drive. The first partition (F:) is approximately 32 GB and the second partition (G:) is approximately 35 GB. I want to make sure I put the decompressed-split directory on the area of my hard drive that gives me the highest performance. This accelerated performance area of the hard drive is closest to the outer edge of the hard drive. How would I know that the F: partition is the partition closest to the high performance outer edge? Is it just because F comes before G? OR could there be a possibility that the G: partition is the one including the fastest area of the hard drive?
The directory splitter was made to split resources between two physical drives. Splitting between two partitions on the same drive isn't going to improve performance, but putting the files on the edge of the drive might. The fancier defragmenters (I don't know about Partition Magic) have options to do this for certain files as you defragment the drive. Making a separate partition is not necessary.
Ive installed the latest version of operation optimization and i do not notice any fps adjustments, im still getting jutters here and their when i am exploring when i was having a battle in a cave at the start fps were dropping bad.
My system should be more than capable of running this.
My processor is pentium dual core running at 3 gig
4 gig of ram
geforce 8800GT 512 OC
Stutter has more to do with your hard drives than anything else. There is no feasible consumer hardware setup that will completely eliminate stutter, end of story. Sorry.
Hey guys ...
i tried to optimize my new install by adding my replacers (UOP first, then QTP) into my original BSAs and i resolved my problem of my game not starting ( i had not updated the Files flags Hex in BSA com.) Now the game starts , but the loading screens are white, the menu logo is white , the moving icons are white, and the game starts but everything is purple and pink ! Bodies are missing , and i see pretty much nothing , but meshes all seems to be there . I was thinking that the game did invalidate my BSAs but i'm not sure ?
PIC : [img]http://s532.photobucket.com/albums/ee325/Conker343qc/OB%20install%20problems/?action=view¤t=Oblivion2008-12-0611-25-27-48.jpg[/img]
So ... Maybe an invalidation problem ?? seems like it to me...
EDIT : Maybe my textures paths were wrong ... but i just don't know how to fix that . Should i plant my textures in the data folder (like if i don't put them in BSAs) and pack them from there ?
I had the texture problem after splitting mine, and it turned out that I just didn't have the new BSAs properly registered. This is my working [Archive] section:
Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsa;SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterTexturesArchiveFileName2=Split Textures 2.bsaSMasterTexturesArchiveFileName1=Split Textures 1.bsa;SMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSMasterMeshesArchiveFileName2=Split Meshes 2.bsaSMasterMeshesArchiveFileName1=Split Meshes 1.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1;SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsaSArchiveList=C:\Split Meshes 1.bsa, Split Meshes 2.bsa, C:\Split Textures 1.bsa, Split Textures 2.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
C: is an 8GB drive that I use to split my BSAs and page files. Note that SArchiveList has the full paths to the BSAs on the other drive, and the SMaster lines only have the file name.