[WIP] The Oblivion Realms Project

Post » Tue Aug 24, 2010 10:58 am

This is the little tutorial Aellis posted in the old thread, thought it would be handy here :)

Actually, it's very easy if you are familiar with TES4Edit.

First, open the CS with just Oblivion.esm checked.
Select World from the menu bar.
Select World Spaces...
Scroll down to OblivionRD001
Right Click on that or one of the other OBlivionRD Worlds
Select Duplicate.
Rename the duplicate to something along the line of XXORP, where xx are your initials.
Click OK.
Save your esp with whatever name.
Close the CS.
Open your new esp with TES4Edit.
Type 00091C9C in the FormID field, press enter.
(That is the FormID for the Oblivion Gate that will teleport you to the random realms).
Right click on the FormID and select "Copy as override into..."
Click Yes at the warning.
Click the check box for your new esp.
Click OK.
On the right side of TES4Edit, you should see the "Door" from Oblivion.esm added to the new esp.
Under the new esp, right click the empty field across from "Random Teleport Destination" and select Add.
Now there should be a "Null Reference" at the bottom.
On the Left side, click on the + next to your new esp.
Click on the + next to Worldspace.
There's the FormID for your new realm.
Write that number down.
Back on the right side, right click on the "Null Reference" field and select Edit.
Type in the FormID of your new worldspace and click OK.

(At this point, for testing purposes, I deleted the 7 default worlds from my esp so every gate but the city gates will teleport to only my worldspace. The finished esp from InsanitySorrow will include the default worlds, I beleive.)

Close Tes4Edit, Save the esp.

Done.

Now you have a base worldspace for an Oblivion Realm.
Open the CS and have at it.


Aellis before you send me your esp, will you add in those 7 OB realms back into the list with yours?, saves me some TES4 Edit work :P.

Its only one door so far in the CS that actually links to the realms, so all new realms will be added to that list, which includes the OB ones too.
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Breautiful
 
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Post » Tue Aug 24, 2010 10:14 am

IS, no problem. I had intended to do that anyway.
Here a couple of new screenies...

http://i429.photobucket.com/albums/qq11/aellis-photos/SS74.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS77.jpg
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Genocidal Cry
 
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Post » Tue Aug 24, 2010 5:58 pm

IS, no problem. I had intended to do that anyway.
Here a couple of new screenies...

http://i429.photobucket.com/albums/qq11/aellis-photos/SS74.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS77.jpg


Nice! That is one wicked, trippy looking realm you have there! :drool: Your walls are looking fantastic too!
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Rudi Carter
 
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Post » Tue Aug 24, 2010 10:38 am

IS, no problem. I had intended to do that anyway.
Here a couple of new screenies...

http://i429.photobucket.com/albums/qq11/aellis-photos/SS74.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS77.jpg


Wow that look incredible :)
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yermom
 
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Post » Tue Aug 24, 2010 6:29 am

Nice! That is one wicked, trippy looking realm you have there! :drool: Your walls are looking fantastic too!


Nice! That is one wicked, trippy looking realm you have there! :drool: Your walls are looking fantastic too!


Thanks.
Originally, I was going to make it dark like a dungeon. But since I'm having so much fun with the lighting and fog, I changed my mind.
I also read somewhere that Mehrunes Dagon is the Lord of Destruction and Chaos. You can't much more chaotic than what I'm doing here. And I still need to work on the Destruction.
Some of the effects are downright ugly and unplayable! You'll have to stop and wait for the next change. It should be very interesting...

http://i429.photobucket.com/albums/qq11/aellis-photos/SS77.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS78.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS79.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS80.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS81.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS82.jpg

All in as little as 90 seconds. I have the script set to use a random timer from 15 seconds to 5 minutes.

After adding random lightning color and time, we also get a startling effect which I can't show in a screenie.
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Elizabeth Davis
 
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Post » Tue Aug 24, 2010 3:34 pm

-snip


Wow Aellis, looking good! Though I worry about the poor souls that make it here... winding mazes, constantly changing fog and colors, all coupled with traps and big uglies that want to eat you? If the danger doesn't kill them, they'll probably go insane :lol:

Reminds me, I should get back to work on my realms, took a little too long of a break recently :ninja:

:bolt:
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candice keenan
 
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Post » Tue Aug 24, 2010 5:55 am

Wow Aellis, looking good! Though I worry about the poor souls that make it here... winding mazes, constantly changing fog and colors, all coupled with traps and big uglies that want to eat you? If the danger doesn't kill them, they'll probably go insane :lol:

Reminds me, I should get back to work on my realms, took a little too long of a break recently :ninja:

:bolt:


I agree, good looking and insane, just what we need :D

Get Back to work Mace!

:lol:
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Monika
 
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Post » Tue Aug 24, 2010 8:44 pm

I agree, good looking and insane, just what we need :D

Get Back to work Mace!

:lol:


Keep in mind this is mehrunes realm, not Sheogorath, but nonetheless a little madness is very welcome. Look forward to seeing that effect in play. :D

I'm probably going to try and keep my realm a little bit more in-line with the original, but I'm going to try some new tricks with lighting & weather to try and give the Deadlands a more dark and spooky feel rather than "ZOMG ITS HELL!" feel.
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Elizabeth Davis
 
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Post » Tue Aug 24, 2010 11:51 am

Keep in mind this is mehrunes realm, not Sheogorath, but nonetheless a little madness is very welcome. Look forward to seeing that effect in play. :D

I'm probably going to try and keep my realm a little bit more in-line with the original, but I'm going to try some new tricks with lighting & weather to try and give the Deadlands a more dark and spooky feel rather than "ZOMG ITS HELL!" feel.


Well. that puts a crimp in my plans.
I wonder how I got Lord of Destruction and Chaos from Daedric Prince of Destruction, Change, Revolution, Energy, and Ambition. http://www.uesp.net/wiki/Lore:Mehrunes_Dagon

"Destruction" "Change" and "Energy" I think I can work in. I'll just tone the "Madness" down a bit.
I do want it to be different, but I'd also like to "keep within Lore".
Thanks for the tip.
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Connie Thomas
 
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Post » Tue Aug 24, 2010 10:21 pm

Well. that puts a crimp in my plans.
I wonder how I got Lord of Destruction and Chaos from Daedric Prince of Destruction, Change, Revolution, Energy, and Ambition. http://www.uesp.net/wiki/Lore:Mehrunes_Dagon

"Destruction" "Change" and "Energy" I think I can work in. I'll just tone the "Madness" down a bit.
I do want it to be different, but I'd also like to "keep within Lore".
Thanks for the tip.


I gotta be honest I had the kneejerk response to anything not 100% lore correct, but I don't feel that way as much at all now. :P

I think as long as you stay true to some amount of Destruction and Chaos, his realm could be just about anything. Now I think its more of the focus on good gameplay and something new, although I admit I'm still keeping to the hellish look somewhat, as I don't really mind it. :P
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Jessica Raven
 
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Post » Tue Aug 24, 2010 8:26 pm

I gotta be honest I had the kneejerk response to anything not 100% lore correct, but I don't feel that way as much at all now. :P

I think as long as you stay true to some amount of Destruction and Chaos, his realm could be just about anything. Now I think its more of the focus on good gameplay and something new, although I admit I'm still keeping to the hellish look somewhat, as I don't really mind it. :P



Well, except it's not destruction and CHAOS it's destruction and CHANGE.

Which means constantly changing weather patterns would make perfect sense.
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megan gleeson
 
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Post » Tue Aug 24, 2010 4:02 pm

Well, except it's not destruction and CHAOS it's destruction and CHANGE.

Which means constantly changing weather patterns would make perfect sense.


Ah Touche pvssycat! :lmao: I agree! LOL The changing weather fits quite comfortably in with Dagon's Lore I think. No worries at all Aellis. We'll distract Mace with something shiny while you work.

:rofl: j/k Mace!
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lacy lake
 
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Post » Tue Aug 24, 2010 10:45 am

Ah Touche pvssycat! :lmao: I agree! LOL The changing weather fits quite comfortably in with Dagon's Lore I think. No worries at all Aellis. We'll distract Mace with something shiny while you work.

:rofl: j/k Mace!


:lmao: Shiny! Shiny keys!

Gets me everytime... *sigh* :P
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Steeeph
 
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Post » Tue Aug 24, 2010 2:14 pm

Ah Touche pvssycat! :lmao: I agree! LOL The changing weather fits quite comfortably in with Dagon's Lore I think. No worries at all Aellis. We'll distract Mace with something shiny while you work.

:rofl: j/k Mace!


:rofl:

:lmao: Shiny! Shiny keys!

Gets me everytime... *sigh* :P


Not a key, but how about this? :shocking:
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Angus Poole
 
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Post » Tue Aug 24, 2010 11:41 am

Keep in mind this is mehrunes realm, not Sheogorath, but nonetheless a little madness is very welcome. Look forward to seeing that effect in play. :D

I'm probably going to try and keep my realm a little bit more in-line with the original, but I'm going to try some new tricks with lighting & weather to try and give the Deadlands a more dark and spooky feel rather than "ZOMG ITS HELL!" feel.


Yup not sheo's realm, but good non the less, I think its different and should be enjoyable :)

A was thinking along the lines of a scary realm, a place where the player would feel nervous and unsettled, more like a horror film, well one that scares anyway.
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Cathrine Jack
 
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Post » Tue Aug 24, 2010 12:52 pm

Yup not sheo's realm, but good non the less, I think its different and should be enjoyable :)

A was thinking along the lines of a scary realm, a place where the player would feel nervous and unsettled, more like a horror film, well one that scares anyway.


That was kinda my thoughts. I forget which book it is, but in one of them it has a guy travelling to various planes of Oblivion and describing them.

At one point he is in a dead, dark, spooky forest and THINKS he's in the Deadlands, but then realises he isn't when something changes or something.

So if he thought he was in the deadlands, that might mean that the deadlands isn't all fire & brimstone. This is the description that I'm going to try to recreate myself.
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Lyd
 
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Post » Tue Aug 24, 2010 7:21 pm

That was kinda my thoughts. I forget which book it is, but in one of them it has a guy travelling to various planes of Oblivion and describing them.

At one point he is in a dead, dark, spooky forest and THINKS he's in the Deadlands, but then realises he isn't when something changes or something.

So if he thought he was in the deadlands, that might mean that the deadlands isn't all fire & brimstone. This is the description that I'm going to try to recreate myself.



Hmmm, well now I'm going to have go hunt that book up! :D Always happy for an excuse to wander in the Library for a bit. Sounds like it would make for a fantastic realm!

Edit: Found it! The book is called "The Doors of Oblivion". The passage you refer to describes how the character at first thinks he is in Dagon's realm and then after seeing several more horrific sights realizes he is actually in the Nightmare Realm of Vaermina.
http://www.imperial-library.info/obbooks/doors_oblivion.shtml

Here's the passage:
"'I am in a storm,' he told me as he entered the next realm. He described the landscape of dark twisted trees, howling spirits, and billowing mist, and I thought he might have entered the Deadlands of Mehrunes Dagon. But then he said quickly, 'No, I am no longer in a forest. There was a flash of lightning, and now I am on a ship. The mast is tattered. The crew is slaughtered. Something is coming through the waves ... oh, gods ... Wait, now, I am in a dank dungeon, in a cell ...'

He was not in the Deadlands, but Quagmire, the nightmare realm of Vaernima. Every few minutes, there was a flash of lightning and reality shifted, always to something more horrible and horrifying. A dark castle one moment, a den of ravening beasts the next, a moonlit swamp, a coffin where he was buried alive. Fear got the better of my master, and he quickly passed to the next realm. "

Now, I like this description of Dagon's realm! "the landscape of dark twisted trees, howling spirits, and billowing mist" That would make for a very different realm than we're used to seeing and be lore accurate as well! :D
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David Chambers
 
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Post » Wed Aug 25, 2010 12:21 am

That was kinda my thoughts. I forget which book it is, but in one of them it has a guy travelling to various planes of Oblivion and describing them.

At one point he is in a dead, dark, spooky forest and THINKS he's in the Deadlands, but then realises he isn't when something changes or something.

So if he thought he was in the deadlands, that might mean that the deadlands isn't all fire & brimstone. This is the description that I'm going to try to recreate myself.


Sounds good :D



I knew Red would be lurking :lol:

I can imagine that realm, it sounds amazing. It will be hard to do, a lots of scripting would be needed, but WOW, it would be sooo goood :drool:
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Emily Shackleton
 
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Post » Tue Aug 24, 2010 12:40 pm

IS, since you're the Scripting Guru on this project, I have a question for you.

Performance wise, is it better to have one script running constantly or having hundreds of scripts that fire only when activated?
I'm thinking about having the player's movement fire the weather changes by triggerzone. But I don't want to bog down the game doing it.
Also, can you tell me or give me a link that tells me just how many objects I can stuff in a cell?
That passage from "The Doors of Oblivion" is exactly what I envisioned when I started playing with the random weather.
I just need to figure out how to add the lanscape aspect.

Thanks
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Natasha Biss
 
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Post » Tue Aug 24, 2010 11:05 am

Well, as an ex-modder I cannot contribute my talents to this project, unfortunately, but I thought I would add some more ideas I've got for my forest of fleshy pods idea.

Notably, when I came up with the design I overlooked one thing. If you have a forest of fleshy pods, you need....drum roll....Dremora gardeners.

Or lumberjacks or woodsmen (woodsdaedra?) or whatever you want to call them, but still. There'd be Dremora peasants roaming the forest wearing common clothes (perhaps use the outfits from SI's peasants here) and carrying Daedric axes and other such tools, harvesting the pods. They aren't soldiers, so they wouldn't attack you, and you could talk with them, although they'd be somewhat cranky given that they're Dremora. They would come to get you if they see you killing other Dremora, and would run and start beating you with their tools!

Speaking of other Dremora, there could also be Dremora foresters, a counterpart to the Legion foresters! They would patrol the forest with their bows, and maybe even hunt Clannfears or something like the Legionaries hunt deer.

While we're on the forest, my original vision was to have the pods be growing out of the ground by their little roots, but since you always see them hanging from something, how about getting some large trees (they would have to have thick branches for the pods to fit) and have the pods growing off of them, hanging down? Think the African sausage tree, only this time you can store stuff in the fruits, and they're all squishy.
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Setal Vara
 
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Post » Tue Aug 24, 2010 9:03 pm

Little progress update :twirl:

I've fleshed out the basic design of the main tower and fortress embedded within a large dome-shaped cavern for my Siege Engine manufacturing plant realm. Here are some WIP screens of the results so far:

http://i188.photobucket.com/albums/z285/mace132x/MainCavern01.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern02.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern03.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern04.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern05.jpg http://i188.photobucket.com/albums/z285/mace132x/OverheadView.jpg

To clear up any confusion... yes I'm working on two separate realms at the same time. Once I get an idea flowing, I have to get it out before I can continue on an old one :P but it usually gives me some time to get some fresh ideas again for the latter. More to come later! :D
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Silencio
 
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Post » Tue Aug 24, 2010 7:08 pm

Little progress update :twirl:

I've fleshed out the basic design of the main tower and fortress embedded within a large dome-shaped cavern for my Siege Engine manufacturing plant realm. Here are some WIP screens of the results so far:

http://i188.photobucket.com/albums/z285/mace132x/MainCavern01.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern02.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern03.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern04.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern05.jpg http://i188.photobucket.com/albums/z285/mace132x/OverheadView.jpg

To clear up any confusion... yes I'm working on two separate realms at the same time. Once I get an idea flowing, I have to get it out before I can continue on an old one :P but it usually gives me some time to get some fresh ideas again for the latter. More to come later! :D


Wow that is looking amazing Mace!! :drool: I love the cavern!
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Minako
 
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Post » Tue Aug 24, 2010 11:34 pm

IS, since you're the Scripting Guru on this project, I have a question for you.

Performance wise, is it better to have one script running constantly or having hundreds of scripts that fire only when activated?
I'm thinking about having the player's movement fire the weather changes by triggerzone. But I don't want to bog down the game doing it.
Also, can you tell me or give me a link that tells me just how many objects I can stuff in a cell?
That passage from "The Doors of Oblivion" is exactly what I envisioned when I started playing with the random weather.
I just need to figure out how to add the lanscape aspect.

Thanks


Honestly each has its pros and cons, I will explain:

Performance wise scripts don't have a massive impact on the system, unless its a huge script that runs constantly, but then you could delay the script so it runs every 5 frames for example the hit will be far less. Hundreds of scripts would not have this problem if fired and then stoppped after an activator is activated, but then you need hundreds of scripts. So it would be easier to make the one script.

If you optimise the one script, delay it so it does not run every frame and make sure it has no reduntant checks ect, then this would problably be the easiest route for you.

Hmm, I have no link for that off-hand, but I remember Razorwing of ST saying there is a limit you should stay within for performance reasons, I will have to dig up the info again.

Little progress update :twirl:

I've fleshed out the basic design of the main tower and fortress embedded within a large dome-shaped cavern for my Siege Engine manufacturing plant realm. Here are some WIP screens of the results so far:

http://i188.photobucket.com/albums/z285/mace132x/MainCavern01.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern02.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern03.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern04.jpg http://i188.photobucket.com/albums/z285/mace132x/MainCavern05.jpg http://i188.photobucket.com/albums/z285/mace132x/OverheadView.jpg

To clear up any confusion... yes I'm working on two separate realms at the same time. Once I get an idea flowing, I have to get it out before I can continue on an old one :P but it usually gives me some time to get some fresh ideas again for the latter. More to come later! :D


Its looking really good :D
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Jamie Lee
 
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Post » Tue Aug 24, 2010 10:54 am

Just a little bump for interest :)
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Luis Longoria
 
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Post » Tue Aug 24, 2010 4:04 pm

Just a little bump for interest :)


I'll add a few more screenies.

http://i429.photobucket.com/albums/qq11/aellis-photos/SS84.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS85.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS86.jpg
http://i429.photobucket.com/albums/qq11/aellis-photos/SS87.jpg
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Kristina Campbell
 
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