The old "Morrowind v.s. Oblivion" argument

Post » Sun Oct 24, 2010 6:54 pm

Yes, I think its engines are warming up.

^
Oh god it's happening right here!

And at the end someone jumps in and says Daggerfall is the best of all, and all sides will agree on is that Arena wasn't the best game in the series.

haha, Arena.

Who can't wait for:

Morrowind vs. Oblivion vs. Skyrim vs. TES VI vs. TES VII vs. TES VIII vs. TES IX vs. TES X? :P

I had an acute dyslexia attack towards the end..
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Kevin S
 
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Post » Sun Oct 24, 2010 6:02 pm

It will be Fallout: New Vegas v. Skyrim! :duckandcover:
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Marcin Tomkow
 
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Post » Sun Oct 24, 2010 11:41 pm

Man, Skyrim is just for casuals. The hardcoe crowd knows Oblivion is the deepest Elder Scrolls ever.

Oh, and Morrowind? That's just a buggy outdated game.
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Tyrone Haywood
 
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Post » Mon Oct 25, 2010 7:07 am

Shadowbeast, the funny thing is, that'll be what Oblivi-Fans'll say.
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Kate Schofield
 
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Post » Mon Oct 25, 2010 3:19 am

Shadowbeast, the funny thing is, that'll be what Oblivi-Fans'll say.

The funny thing is that is what Morrowind fans already say after Daggerfall fans said similar things and that it will be continued with Oblivion fans, Skyrim fans, TES VI fans, and so on and so forth.
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bonita mathews
 
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Post » Mon Oct 25, 2010 12:15 am

The funny thing is that is what Morrowind fans already say after Daggerfall fans said similar things and that it will be continued with Oblivion fans, Skyrim fans, TES VI fans, and so on and so forth.

I'd be willing to bet that you'll be hard-pressed to find a Daggerfall fan, even one who prefers it over Morrowind, who talks about Morrowind as being "for casuals". Even seeing them claim that it's "dumbed down" from Daggerfall fans is pretty rare. That's the main reason I'm so bothered by people who talk about Oblivion that way - Oblivion isn't even close to being the biggest departure from established series standards (Morrowind is), but Morrowind fans seem to be the only ones who talk about the sequel to the game they enjoyed in a way that's inherently insulting to that sequel's fans.
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Sian Ennis
 
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Post » Mon Oct 25, 2010 1:35 am

I'd be willing to bet that you'll be hard-pressed to find a Daggerfall fan, even one who prefers it over Morrowind, who talks about Morrowind as being "for casuals". Even seeing them claim that it's "dumbed down" from Daggerfall fans is pretty rare. That's the main reason I'm so bothered by people who talk about Oblivion that way - Oblivion isn't even close to being the biggest departure from established series standards (Morrowind is), but Morrowind fans seem to be the only ones who talk about the sequel to the game they enjoyed in a way that's inherently insulting to that sequel's fans.

As much as I hate to give in to stereotypes, especially ones I vehemently oppose, fans introduced through Daggerfall probably "grew up". That's not to be insulting, as I'm also referring to my own adamant arguing, as well. Young people are brash, and Morrowind is still a new game that is the childhood favorite of many of the now strongly arguing people, whereas Oblivion is my own. Daggerfall is an old game, a game nearly unheard among the second Elder Scrolls generation (Todd Howard's followers). Notice all the threads excluding stuff from Daggerfall. Even as Daggerfall was made free to download, few of these second generation Elder Scrolls fans have tried it, and I know from personal experience that when I was deep into my first Elder Scrolls game (Oblivion) and started wondering about a sequel, I was thinking of a sequel to Oblivion, not a game different from Oblivion, and I was ignorant of past games. I even bought Morrowind after I got Oblivion out of curiousity, and, as I hadn't come to the forums, yet, I had no clue that people were arguing about this, as I've never really been a person to look at a game I like, deeply, and say "this svcks, the series isn't a series, it's disunified". Why would I? I was fourteen years old and thought Baldur's Gate II was one of the best games in existence, right up next to Oblivion on the scale of RPG greatness (what a rude awakening I was given when I met some old-school RPG fans).

Anyway, nostalgia carries through, and I know one person who was on these forums while Morrowind was a brand new game who told me of how horrible the insults and rants from Daggerfall fans were, so much that he still has a chip on his shoulder for Daggerfall. I can relate very easily to that, and it is an acknowledgement of my own bias. Daggerfall never bothered me, as its fans never really bothered me, but as much I do like some features of Morrowind, I'm worried that I hate certain things about it partially because of the way some of its fans treat the game who's sequel I wanted, and perhaps still do. Daggerfall fans never had Arena fans breathing fire on them, yet Morrowind fans did. Perhaps when Daggerfall fans supposedly let up, Morrowind fans filled in the blanks left behind out of being battle-hardened, in a sense. Maybe they, angered in a way I currently am, took any criticism or concept of change from Morrowind as a negative thing to be hostile towards, and Oblivion, changing aspects of the game these people loved so much, become a target, as Morrowind fans, for wishing to feel a sense of control, did what Daggerfall fans did to them to elevate their game to a place they felt it deserved to be. Then, as new Morrowind fans came to the forums, they picked up the attitude, but not the source. Maybe they were trying to cover up why they felt this way, and didn't pass it on. So, through a combination of being young/brash and having an attitude generated by harsh criticism, criticism of Oblivion still has not ceased because any change from Morrowind still isn't accepted as though it were an insult, making some (only some) modern Morrowind fans mouthpieces of those who endured harsh criticism. Perhaps they are now breeding the next generation of people who would do the same, but being young can also extend to being brash and trying to stick out and seem special (read "elite").

That's just a crackpot theory, but I had to tell it to someone. You've been here far longer than I have, so please tell me what you think, including if you think I'm flat-out wrong and high on skooma.
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Chloe Botham
 
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Post » Mon Oct 25, 2010 2:37 am

I may be introduced through Oblivion, played Morrowind, and delving into Daggerfall, but I will always recognize LeFay as the true father of TES (especially after the jump from Morrowind to Oblivion)
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Victor Oropeza
 
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Post » Mon Oct 25, 2010 7:01 am

I may be introduced through Oblivion, played Morrowind, and delving into Daggerfall, but I will always recognize LeFay as the true father of TES (especially after the jump from Morrowind to Oblivion)

What does that jump mean? Morrowind is Todd's baby.

:starwars:

"Morrowind, I am you brother."

"NOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!"
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Kira! :)))
 
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Post » Sun Oct 24, 2010 5:25 pm

Morrowind and Oblivion are two different worlds.

Morrowind is focused on the plot, on the ambience, on the alien and foreign feel.

Oblivion is focused on shiny graphics and combat.

One is filled with cliches in the 4 factions it has.

One is unique in each of the 10 factions it has.

Yes Seti, it's my opinion. And the majority of peoples' who have played both games.
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Caroline flitcroft
 
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Post » Sun Oct 24, 2010 10:47 pm

Morrowind and Oblivion are two different worlds.

Morrowind is focused on the plot, on the ambience, on the alien and foreign feel.

Oblivion is focused on shiny graphics and combat.

One is filled with cliches in the 4 factions it has.

One is unique in each of the 10 factions it has.

Yes Seti, it's my opinion. And the majority of peoples' who have played both games.

Morrowind's plot structure is exactly the same as Oblivion's.

Dagoth-Ur=Mankar Camoran

path for both=one-sided

Both had shiny graphics when they came out, and if you think Oblivion's combat is a focus, go play God of War and have your mind blown.

Both used a form of Gamebryo, both had similarly crappy animations. Both were created by the same team, give or take a few people (the guy who made Daggerfall's tutorial dungeon came back for Oblivion, for example). Todd was the father of both and Zenimax the grandfather.

Both were created in about four years of development time.

You're right. Let me guess, Oblivion doesn't have lore, right? It doesn't have unique dialogue for nearly every named NPC or AI, either, does it? Look, I can sit down and break out of jail now, but I guess that means nothing. What's that, a horse? I can block? Buy a house? What? I actually pick locks, not just screw a hole into them? Dungeon music and darker atmosphere for dungeons? Investing in stores? People that talk? More actual graphical detail? Physics? Wow, that definitely isn't detailed atmosphere.

Both were smaller and more focused.

Explain these "cliches", because I sure as hell don't see them. Do you mean trees? Yeah, trees are so "cliche".

Oblivion's factions were more focused than Morrowind's (note: actually had plots). They were fewer in number, but more focused, as were quests in general.

Both are unique. Find me one, non-Elder Scrolls game that could truly be compared to either one. I sure as hell never played a game like Oblivion before I got any other Elder Scrolls games.

The "majority"? You must be pulling numbers out of thin air. Do you represent the majority? Am I supposed to care about the majority? You say that as if it means something.

However, if the topic is LeFay, as has been pointed out before, Oblivion shares quite a bit more with LeFay's Elder Scrolls games than Morrowind does. From my own experiences, I can easily say Oblivion's setting and pace match up pretty well with Daggerfall's.

That is all just my opinion, but only my own, my own that I've formed from extensive gameplay, anolysis, and pure enjoyment. The supposed majority won't sway my enjoyment.



P.S. How could I forget one of the greatest similarities? Lore is pretty similarly designed in both games. If you love lore even half as much as you claim to, I'm sure you would love some of this stuff. Guess which game it was all created for:
Spoiler

http://www.uesp.net/wiki/Lore:A_Life_of_Uriel_Septim_VII
http://www.uesp.net/wiki/Lore:Rislav_The_Righteous
http://www.uesp.net/wiki/Lore:Ahzirr_Traajijazeri
http://www.uesp.net/wiki/Lore:History_of_the_Fighters_Guild
http://www.uesp.net/wiki/Lore:Fire_and_Darkness
http://www.uesp.net/wiki/Lore:The_Five_Tenets
http://www.uesp.net/wiki/Lore:Followers_of_the_Gray_Fox
http://www.uesp.net/wiki/Lore:Hiding_With_the_Shadow
http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

http://www.uesp.net/wiki/Lore:Necromancer%27s_Moon
http://www.uesp.net/wiki/Lore:Pension_of_the_Ancestor_Moth
http://www.uesp.net/wiki/Lore:Beggar
http://www.uesp.net/wiki/Lore:Thief
http://www.uesp.net/wiki/Lore:Warrior
http://www.uesp.net/wiki/Lore:King
http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_1
http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_2

http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_3
http://www.uesp.net/wiki/Lore:The_Argonian_Account,_Book_4
http://www.uesp.net/wiki/Lore:Beggar_Prince
http://www.uesp.net/wiki/Lore:The_Exodus
http://www.uesp.net/wiki/Lore:Knightfall
http://www.uesp.net/wiki/Lore:Purloined_Shadows
http://www.uesp.net/wiki/Lore:The_Refugees
http://www.uesp.net/wiki/Lore:Thief_of_Virtue
http://www.uesp.net/wiki/Lore:The_Adabal-a

http://www.uesp.net/wiki/Lore:The_Amulet_of_Kings
http://www.uesp.net/wiki/Lore:Battle_of_Sancre_Tor
http://www.uesp.net/wiki/Lore:Before_the_Ages_of_Man
http://www.uesp.net/wiki/Lore:Cleansing_of_the_Fane
http://www.uesp.net/wiki/Lore:Daughter_of_the_Niben
http://www.uesp.net/wiki/Lore:Dwemer_History_and_Culture
http://www.uesp.net/wiki/Lore:Fall_of_Vitharn
http://www.uesp.net/wiki/Lore:The_Last_King_of_the_Ayleids
http://www.uesp.net/wiki/Lore:The_Legendary_Sancre_Tor

http://www.uesp.net/wiki/Lore:Lost_Histories_of_Tamriel
http://www.uesp.net/wiki/Lore:Remanada
http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_1
http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_2
http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_3
http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_4
http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_5
http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_6
http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_7

http://www.uesp.net/wiki/Lore:Treatise_on_Ayleidic_Cities
http://www.uesp.net/wiki/Lore:Advances_in_Lock_Picking
http://www.uesp.net/wiki/Lore:Ayleid_Reference_Text
http://www.uesp.net/wiki/Lore:Bark_and_Sap
http://www.uesp.net/wiki/Lore:Calcinator_Treatise
http://www.uesp.net/wiki/Lore:De_Rerum_Dirennis
http://www.uesp.net/wiki/Lore:An_Elytra%27s_Life
http://www.uesp.net/wiki/Lore:From_Frog_to_Man
http://www.uesp.net/wiki/Lore:Fundaments_of_Alchemy
http://www.uesp.net/wiki/Lore:Heavy_Armor_Repair

http://www.uesp.net/wiki/Lore:History_of_Lock_Picking
http://www.uesp.net/wiki/Lore:Immortal_Blood
http://www.uesp.net/wiki/Lore:Light_Armor_Repair
http://www.uesp.net/wiki/Lore:Liminal_Bridges
http://www.uesp.net/wiki/Lore:Lithnilian%27s_Research_Notes
http://www.uesp.net/wiki/Lore:The_Liturgy_of_Affliction
http://www.uesp.net/wiki/Lore:The_Living_Woods
http://www.uesp.net/wiki/Lore:Mace_Etiquette
http://www.uesp.net/wiki/Lore:Magic_from_the_Sky

http://www.uesp.net/wiki/Lore:Manual_of_Armor
http://www.uesp.net/wiki/Lore:Manual_of_Arms
http://www.uesp.net/wiki/Lore:Manual_of_Spellcraft
http://www.uesp.net/wiki/Lore:Manual_of_Xedilian
http://www.uesp.net/wiki/Lore:The_Predecessors
http://www.uesp.net/wiki/Lore:Proper_Lock_Design
http://www.uesp.net/wiki/Lore:Reality_%26_Other_Falsehoods
http://www.uesp.net/wiki/Lore:Saints_and_Seducers
http://www.uesp.net/wiki/Lore:The_Shivering_Apothecary

http://www.uesp.net/wiki/Lore:The_Shivering_Bestiary
http://www.uesp.net/wiki/Lore:Souls,_Black_and_White
http://www.uesp.net/wiki/Lore:The_Standing_Stones
http://www.uesp.net/wiki/Lore:Varieties_of_Daedra
http://www.uesp.net/wiki/Lore:Way_of_the_Exposed_Palm
http://www.uesp.net/wiki/Lore:Agnar%27s_Journal
http://www.uesp.net/wiki/Lore:Amantius_Allectus%27_Diary
http://www.uesp.net/wiki/Lore:Ancotar%27s_Journal
http://www.uesp.net/wiki/Lore:A_Bloody_Journal
http://www.uesp.net/wiki/Lore:Brenus_Astis%27_Journal

http://www.uesp.net/wiki/Lore:Cap%27n_Dugal%27s_Journal
http://www.uesp.net/wiki/Lore:Cindanwe%27s_Notebook
http://www.uesp.net/wiki/Lore:Dar-Ma%27s_Diary
http://www.uesp.net/wiki/Lore:Diary_of_Springheel_Jak
http://www.uesp.net/wiki/Lore:The_Doors_of_Oblivion
http://www.uesp.net/wiki/Lore:Drothan%27s_Field_Journal
http://www.uesp.net/wiki/Lore:Drothan%27s_Journal
http://www.uesp.net/wiki/Lore:Father_of_the_Niben

http://www.uesp.net/wiki/Lore:Frostcrag_Spire_Memoirs
http://www.uesp.net/wiki/Lore:Gelebourne%27s_Journal
http://www.uesp.net/wiki/Lore:Greywyn%27s_Journal
http://www.uesp.net/wiki/Lore:Grommok%27s_Journal
http://www.uesp.net/wiki/Lore:Journal_of_the_Lord_Lovidicus
http://www.uesp.net/wiki/Lore:Log_of_the_Emma_May
http://www.uesp.net/wiki/Lore:The_Path_of_Transcendence
http://www.uesp.net/wiki/Lore:Ramblings_of_Audens_Avidius
http://www.uesp.net/wiki/Lore:The_Red_Kitchen_Reader
http://www.uesp.net/wiki/Lore:Sacred_Witness
http://www.uesp.net/wiki/Lore:Sir_Amiel%27s_Journal
http://www.uesp.net/wiki/Lore:Traelius%27_Journal

http://www.uesp.net/wiki/Lore:Traitor%27s_Diary
http://www.uesp.net/wiki/Lore:Macabre_Manifest
http://www.uesp.net/wiki/Lore:Report:_Disaster_at_Ionith
http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(book)
http://www.uesp.net/wiki/Lore:Mysterium_Xarxes
http://www.uesp.net/wiki/Lore:Tome_of_Unlife
http://www.uesp.net/wiki/Lore:Legend_of_Krately_House
http://www.uesp.net/wiki/Lore:Mannimarco,_King_of_Worms
http://www.uesp.net/wiki/Lore:The_Ravings_of_Fenroy
http://www.uesp.net/wiki/Lore:Song_of_Hrormir
http://www.uesp.net/wiki/Lore:The_Black_Arts_On_Trial

http://www.uesp.net/wiki/Lore:Myth_or_Menace%3F
http://www.uesp.net/wiki/Lore:16_Accords_of_Madness,_v._VI
http://www.uesp.net/wiki/Lore:16_Accords_of_Madness,_v._IX
http://www.uesp.net/wiki/Lore:16_Accords_of_Madness,_v._XII
http://www.uesp.net/wiki/Lore:Bible_of_the_Deep_Ones
http://www.uesp.net/wiki/Lore:The_Blessings_of_Sheogorath
http://www.uesp.net/wiki/Lore:Divining_the_Elder_Scolls
http://www.uesp.net/wiki/Lore:Heretical_Thoughts

http://www.uesp.net/wiki/Lore:Modern_Heretics
http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_1
http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_2
http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_3
http://www.uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_4
http://www.uesp.net/wiki/Lore:Myths_of_Sheogorath
http://www.uesp.net/wiki/Lore:Opusculus_Lamae_Bal_ta_Mezzamortie
http://www.uesp.net/wiki/Lore:The_Prophet_Arden-Sul
http://www.uesp.net/wiki/Lore:Shezarr_and_the_Divines
http://www.uesp.net/wiki/Lore:Ten_Commands:_Nine_Divines
http://www.uesp.net/wiki/Lore:Trials_of_St._Alessia

http://www.uesp.net/wiki/Lore:Glories_and_Laments
http://www.uesp.net/wiki/Lore:Guide_to_Anvil
http://www.uesp.net/wiki/Lore:Guide_to_Bravil
http://www.uesp.net/wiki/Lore:Guide_to_Bruma
http://www.uesp.net/wiki/Lore:Guide_to_Cheydinhal
http://www.uesp.net/wiki/Lore:Guide_to_Chorrol
http://www.uesp.net/wiki/Lore:Guide_to_the_Imperial_City
http://www.uesp.net/wiki/Lore:Guide_to_Leyawiin
http://www.uesp.net/wiki/Lore:Guide_to_New_Sheoth
http://www.uesp.net/wiki/Lore:Guide_to_Skingrad

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HARDHEAD
 
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Post » Mon Oct 25, 2010 1:45 am

The majority being the people who always vote Morrowind in the polls. There's a reason Morrowind always wins. It's not a FPSRPG and it's not 110% cliche.
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HARDHEAD
 
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Post » Mon Oct 25, 2010 6:00 am

The majority being the people who always vote Morrowind in the polls. There's a reason Morrowind always wins. It's not a FPSRPG and it's not 110% cliche.

Those are forum members, and you still say that as if it means something. As for your FPS/RPG comment, why is Oblivion any more so, decent combat? Morrowind doesn't have much choice and consequence of its own in any way shape or form, and you're just jumping around my points. Did you even glance at that list of books? I thought you loved lore, and despite my proof that Oblivion has lore, you don't care? Why aren't you responding instead of just repeating the same "cliche" stuff that you have been? What are your arguments for being "cliche"? I want discussion, not an argument, but let us discuss, not repeat things in the hope that they sink in. AP courses do this to me, but support your thesis, please. If you feel that way, I don't mind, but why do you feel that way? Why do you disagree? I'm not trying to argue, I'm trying to discuss, as I genuinely enjoy just discussing, so let us discuss. I feel Morrowind wins because people like to both cling to their first Elder Scrolls experience, some like to tag along because they think it's cool, some just downright loved it more, and the most angry members find themselves speaking up more, hence coming to the forums to complain more. That's what I think, but only what I think.
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Deon Knight
 
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Post » Mon Oct 25, 2010 6:49 am

Okay Seti, I concede, because I obviously don't lack the sheer dedication to this cause that you do. I honestly just answered what you said with what most people say from what I've observed and you took it offensively. Sorry I even pressed, "Add Reply." Next time I won't if it disagrees with you, okay?
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Mr. Allen
 
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Post » Mon Oct 25, 2010 7:52 am

Okay Seti, I concede, because I obviously don't lack the sheer dedication to this cause that you do. I honestly just answered what you said with what most people say from what I've observed and you took it offensively. Sorry I even pressed, "Add Reply." Next time I won't if it disagrees with you, okay?

I took it offensively only because I want to know why this stuff is "cliche"? Why does Oblivion lack good lore? What's bad about it? Why is Morrowind's plot structure any different? What does LeFay have to do with it? Why are my points invalid? I'm only offended because you choose not to tell me what you think. I don't want to know what most people say, I want to know what you say. I'm not looking to fight, I'm looking to understand why you feel the way you do. Without that, how may I understand your view on the matter? I truly apologize if I seem far too aggressive about it, but I'm just that guy in the corner pretending to be a philosophist and saying "Why?" to everything. I really just want to know what you think, in it's un-sugar-coated form. If you don't want to tell me, I'll respect your wishes, but it's not something I want to hold against you or flame you over, it's just something I want to know merely from curiousity. I'm sorry if I offended you. If you wish to end the discussion, then I'l shut up now. If it's any consolation, despite my general attitude, I'm also very much aware of my own biases, weaknesses, and ticks. I am biased towards Oblivion, I am very easily angered, and I am quick to get into an argument that sometimes spirals out of control completely thanks to me and my own rash responses.
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Connie Thomas
 
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Post » Mon Oct 25, 2010 4:28 am

I took it offensively only because I want to know why this stuff is "cliche"? Why does Oblivion lack good lore? What's bad about it? Why is Morrowind's plot structure any different? What does LeFay have to do with it? Why are my points invalid? I'm only offended because you choose not to tell me what you think. I don't want to know what most people say, I want to know what you say. I'm not looking to fight, I'm looking to understand why you feel the way you do. Without that, how may I understand your view on the matter? I truly apologize if I seem far too aggressive about it, but I'm just that guy in the corner pretending to be a philosophist and saying "Why?" to everything. I really just want to know what you think, in it's un-sugar-coated form. If you don't want to tell me, I'll respect your wishes, but it's not something I want to hold against you or flame you over, it's just something I want to know merely from curiousity. I'm sorry if I offended you. If you wish to end the discussion, then I'l shut up now. If it's any consolation, despite my general attitude, I'm also very much aware of my own biases, weaknesses, and ticks. I am biased towards Oblivion, I am very easily angered, and I am quick to get into an argument that sometimes spirals out of control completely thanks to me and my own rash responses.


This won't all be dealing with generic-ness but it'll be one thing I try to address.

IMO

Well the entire environment is essentially just standard high fantasy in Oblivion. Elvish ruins, trolls, unicorns, green fields, snow capped mountains, a mighty and just empire ruled by an old white guy, evil things that wear a lot of red and come from towers that have large red items at the top that quite thoroughly resemble an eye....

That's not to say that that's a horrible thing. I enjoy LOTR and Chronicles of Narnia and....probably some other high fantasy environments.

Fighter's Guild
Thieve's Guild
Mage's Guild

Each of which lacks particularly unique stories. Thieve's Guild...steal stuff...becoming master. Fighter's Guild....fight stuff...become master. Mage's guild....get your staff...staff stuff....become master. Not only that but one individual character can be the leader of all of these.

You could be the Hero of Kvatch, The Champion of Cyrodil (or whatever title you got for finishing the MQ, I've forgotten), the Arena Master, Leader of Knights of the Nine, and leader of the Dark Brotherhood....ALL ON ONE CHARACTER.

Even though it's not something you've defended and it's not a generic issue, and it's not an environment issue.....I had Oblivion for the 360 and all the auto levelling stuff REALLY killed it for me.

Dark Brotherhood was a highlight, but I want good writing with character development throughout the game not just in ONE faction.


Now Morrowind...

Completely unique environment. I started out in Seyda Neen having no idea whatsoever what 90% of stuff was or how I was supposed to go about my business. It was not only unique to my experiences but quite unique in the world of gaming. New unique creatures, unique history and culture, unique factions (aside from Fighters/Thieves/Mages).

Morrowind had the Redoran, Hlallu, and Telvanni Houses which competed with each other and had political issues to work out. If you were careful you could become head of both of them, but only under very specific circumstances and you could never become head of all three.

You couldn't become the head of the Thieves, Mages, and Fighters Guilds all in one play through and with one character because they were competing and didn't get along.

You could kill a God for ****s sake. Several if you got GOTY Edition.

The world was hostile. If you went around gallavanting at level 1...or 3...or 8...or 10....you could easily come upon something that would just rock you. It created a sense of mystery and danger when you went adventuring into the unknown. That was absent, for me, in Oblivion because there was never EVER anything I couldn't handle.

Did you know there were 3 different Vampire Clans in Morrowind? There was actually depth to Vampirism.

Compare the post release content too.

Mehrune's Razor, Knights of the Nine, Shivering Isles, and Horse Armor
VS
Bloodmoon and Tribunal

I loved the Morag Tong too. Hope to see them....somehow....in Skyrim.
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laila hassan
 
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Post » Mon Oct 25, 2010 12:15 am

Read on if you dare...

Spoiler
LeFay was a response to an earlier post.

The basic skeleton of the plots are the same. Kill the big-bad guy. It's more the flesh built around it. To explain more in depth...

Mankar Camaron felt there, just to be there. He felt like he was just kind of the big bad guy, just because he fit the bill. However, in Morrowind you knew why Dagoth Ur was the big bad guy. He wasn't just a nobody, he was your best friend many years ago. He fought with you and against you.

It was also much less black-and-white. In Oblivion, when you went into the realms of oblivion (I'd say the Deadlands, but you also went into Peryite and Boethia's realms), they were basically 'Hell'. What was pouring out of He--the Deadlands? Dremora and Daedra (Demons) in armor that looks like it should raise your infamy as long as you wear it. Now, once we get past that we discover more. Who's behind this? Mehrunes Dagon, the Daedric Prince of Change and Natural Disasters. But in this, he was made to look like the epitome of evil. He wanted to CHANGE Tamriel.

In Morrowind, Lord Voryn Dagoth had gone mad over his many years of lifetime. There was a lot of lore about your relationship with him and the Tribunal in the game. While in Oblivion, you're simply just a nobody who was in the wrong cell at the right time. You had a purpose for this other than saving the world, you needed to right a wrong you made many years ago. By killing Dagoth, you righted it it took away the powers of the Tribunal, avenging yourself

Let's look at the factions...

The Fighters' Guild - They were obviously a knightly order of Daggerfall that had converted to a Fighters' Guild. They destroyed the enemy faction, because they were stealing jobs (less white), but mainly because they were so brutal (blinded). It portrayed Blackwood Company to be a bunch of blood-thirsty savages, even near the end.

The Mages' Guild - It made the necromancers appear to be crazed cultists. Now, I could understand the 'War of Necromancy' between the Mages' Guild and the Order of the Black Worm (IIRC), because there was backing to it on both sides (Travern made a stupid mistake and Mannimarco had a beef with the Mages' Guild and with all the out-of-work necromancers, he had a grand opportunity). However, implementation of Mannimarco and Black Soul Gems was poor. Mannimarco wasn't a brutal fiend that he was portrayed to be. The King of Worms wouldn't of made it known, period. And Black Soul Gems just tacked onto the 'good vs. evil'.

The Thieves' Guild - Robin Hood and his Merry Men (Renamed of course). I understand them somewhat looking out for the little guy, but it was rediculous. It made the Imperial Legion appear to be the bad guy (good vs. evil). I prefer the Daggerfall Thieves' Guild, or the Morrowind one personally. The Thieves' Guild was basically a faction of goody-two-shoes rebels who have a klepto problem.

The Dark Brotherhood - The professional, fear-inspiring assassins' guild had became an emo, puppy-kicking cultists of Tamriel faction. In Daggerfall, they felt like a guild of pros, in Oblivion they felt like the devs were trying too hard to make them be bad. In Morrowind, the Night Mother was a killable character (who wasn't a ghost) and Sithis was unheard of. In Oblivion, they had become a cultist society to a force of nature (one thing I've heard is basically worshipping gravity). I was fine with alot of them, until they preached Sithis and the orc in heavy armor. That was rediculous..."That'll be one six-year-old's party I'll never forget." The Dark Brotherhood would've killed him for such a gross misconduct (being caught).


We've discussed Oblivion's factions, lets take a look at the other side.

The Fighters' Guild lived up to what they should have been, an organization of mercenaries.

The Mages' Guild also did exactly what they were supposed to do, study.

The Thieves' Guild was a band of thieves, who had a lighter side (Bal Molagmar)

Now then...

The Morag Tong - An interesting approach to an assassins' guild. Lawful, skilled, honorable murderers who're highly trained in their craft and give loyalty to the local church. I found it more interesting than the cliche'd Dark Brotherhood.

The Imperial Cult - A religious faction which was dedicated to helping the poor and raising funds in the lower tiers. Once you got higher, you were dedicated to difficult duties like getting dangerous artifacts.

The Tribunal Temple - The local faith which had many darker elements to it. The gods they worshipped walked among them and they raised a lot of money for the poor. Many quests were about helping the less fortunate in the beginning, but as you rose in rank you began searching for artifacts that tended to be in Sixth House Bases, homes of the ancient enemy of the temple, Dagoth Ur (also known as Lord Voryn Dagoth, many years ago).

House Hlaalu - The most corrupt bunch of people Tamriel would ever see. In one quest, you can extort a governor of a village and then perform the task you promised him you wouldn't do. One thing that even makes it worse is the fact that he's also House Hlaalu! They appear to be the best House at the surface (welcoming Imperial faith and law), but as you delve deeper you discover it's merely means to an end.
Spoiler
and they also are in strong relation with the local mafia


House Redoran - Your faithful knights in...bone armor? They help the poor and live by honor, and they strongly worship the Temple. However, that doesn't stop them from attacking the Imperialistic Hlaalu and the Xenophobic Telvanni. While they may protect the poor and uphold Temple values, they're a very aggressive bunch.

House Telvanni - The most powerful wizard on Nirn is in this house, Divayth Fyr . Many powerful wizards are from here; when you join you're little more than a disposable paper towel. However, as you rise in rank you start making a name for yourself in the House Telvanni and learn a lot of useful spells along the way. Eventually you even get a tower. But not any old tower, a mushroom tower!

Imperial Legion - The military of the empire (why it wasn't included in Oblivion is a question I'll be forced to ask myself forever). Your quests start out more as errands than tasks, but at the end you're recovering invaluable artifacts for the legion. There's more than a few options to take a 'dark' path on your quests.

Now let's take a glance at the expansions (mainly Tribunal and Knights of the Nine, but I'll touch on Bloodmoon and Shivering Isles)

In Tribunal, it really is an expansion. You continue regaining what was Lord Nerevar's, and now yours. It made sense for your actions in Mournhold.

In Knights of the Nine, if you were any of the following: Imperial, Redguard, Breton, Nord, Argonian, or Orc, it made sense. But if you were: Altmer, Dunmer, Bosmer, or Khajiit, it made little sense for you to be the Shezzarine. Why? Pelinial slaughtered mer (and khajiits, because he assumed they too were mer). This wasn't entirely the fault of the developers, but they should've done something that didn't involve a hero who massacred 4/10 of the playable races.

In Bloodmoon, you could become a werewolf and you had (most likely) already proven yourself to be a hero (as the Nerevarine). The Bloodhunt (IIRC) was beginning. You being the most suitable hero had to be the defender of Tamriel from Hircine. Naturally, you succeeded or else we'd have no Oblivion. You really had no choice in whether or not you wanted to do this.

In Shivering Isles, you could've been just some no-one explorer who wanted a sense of adventure. Okay, I understand that. However, in the Realm of the Madgod, it'd be very unlikely you'd be sane after a few days. It was also a little rediculous how easily you advanced to be the realm's (not Mania or Dementia's) Duke if you will (more of a viceroy, but...). There'd most likely be several people in front of you in the list, no matter how much you did. I honestly believe the Champion of Cyrodiil imagined all of the events that occured in the Shivering Isles.

Is it logical that someone who had only been there for about a week or two would be a Duke or Duchess of Mania or Dementia? No... However, it was possible.

Sorry, but I found that silly.

Also, level scaling is a topic that need not be discussed.



Seti, that is what I have to say.
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Jade Barnes-Mackey
 
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Post » Mon Oct 25, 2010 7:12 am

Well said.

Unfortunately I never got to experience Bloodmoon/Tribunal. I read up on them a bit though, sounds like fun.
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Jeff Turner
 
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Post » Sun Oct 24, 2010 7:37 pm

Mr Smiley, nor have I for the most part. I've done parts of both and they're Hell in a Handbasket. What does that mean? Oh well.
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FABIAN RUIZ
 
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Post » Sun Oct 24, 2010 6:09 pm

Mr Smiley, nor have I for the most part. I've done parts of both and they're Hell in a Handbasket. What does that mean? Oh well.


Well it's usually Going to Hell in a Hand basket, though I'm not sure how "In a Hand basket" infers moving at a great speed
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R.I.p MOmmy
 
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Post » Mon Oct 25, 2010 6:28 am

Lol, you can't even mention the issue before the bickering starts. I daren't think what levels this will reach when Skyrim is out and people have more games to complain about.
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LittleMiss
 
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Post » Sun Oct 24, 2010 6:33 pm

My vs. argument is very basic.

Daggerfall
Smoke from chimneys and windows glow

Morrowind
Smoke from chimneys

Oblivion
---

That's going backwards in terms of graphics(detail).

Yes, I am that superficial. :P

I try to confront Morrowind fans especially in fail mechanics. But their logic is undeniable. I always fail, maybe I am bad at it. The funny thing is, even small changes I offer is not exactly needed because it is a "don't fix it if it is not broken" situation.

In Morrowind, I mod the game with expansions, extenders, and replacers with improving and/or adding new things to game in mind.

Yesterday, I installed 10+ GBs of mods to Oblivion, with "fixing something broken" in mind. I sure hope it becomes better than Morrowind.

In conclusion:
Level scaling can single-handedly kill a game. This is true.

PS. It is more complicated than that.

Spoiler
We have a game that starts hard and gets easier. Morrowind.
Beginners svck at things and they find it too hard.

A mage with 15 agility, "I can't hit anything, I think the combat has a bug in it."

They quit.

Beginners can't EXPLORE the game freely, they get bored.

"My awesome warrior with a huge AXE(it is actually a blunt weapon, and you didn't pick it as major you idiot) got killed by a rat! A rat!"

They quit.

It doesn't occur for Beginners(of TES games or generally all gamers) to use COMMON SENSE in a GAME, so they don't know what to do.

"How do you travel in this game?, How do you find a book?, How do you find a person?, How do you find money?, How do you get better in using weapons?, How do you create more powerful spells?, How do you play this game at all?!"

They quit.

A game should be approachable by everyone. There is no need for casual vs. hardcoe RPG fans arguments. TES games are already a one of a kind and it is defined by the qualities of the games alone, not the players.

That being said, while the problems might seem easy to point, actual solutions might be impossible to find.

There are two things about this.

1. Morrowind is just very well established. It feels complete. No need to fix it, just improve and add. If something is taken, it will SCREAM.
2. The only problem is common sense. A game where you use common sense to achieve your goals is a non-existent thing. Many games are about grinding, following compasses, very hard puzzles, aiming skills... It is not common for players to approach a game with common sense.

Oblivion level scaling, where the game starts easier and with additional hand holding voila, we solved all above problems. I think game is actually developed hardcoe fans in mind, because it was assumed they will use extensive grinding and planning to overcome the bad effects of level scaling. And those others who like exploring more than planning would welcome the additional challenge. But this is only on paper. This should be approached by other means than Oblivion level scaling because it basically kills everything good about Morrowind and makes the game feel bland and easy in the beginning where explorers are severely punished by too hard content at later levels. It also kills immersion, because it doesn't feel a complete world that way.

The solution must be the answer of this question,
"How do you make players aware this is a game that should be approached by common sense?"
not level scaling.

I like exploring and I like action. I like challenge too. I hate all RPGs except TES. Experience points don't make sense. Dice rolls don't make sense(Morrowind does NOT use dice rolls!!!). Isometric views don't make sense. Playing a character defined in appearance and even in name by developers doesn't make sense. Linear storylines, predefined choices and consequences don't make sense at all. RPGs might be represented in those type of games, unfortunately(I personally find it very wrong.) Am I a casual player? I hate hack and slash. These have been considered as parts of hardcoe RPG mentality. I don't consider myself as a hardcoe RPG player like them. I despise it. The way they look their characters, you know those small artificial pet games... That's actually the pinnacle of CASUAL gaming. Exactly. I want them to step back from that title. After experiencing TES, I am the hardcoe RPG fan! I want that title to myself. :flamethrower:

The Elder Scrolls 3: Morrowind. It was the first person and open world notions that triggered my interest. It could be the first game that I was particularly interested after seeing it in a game magazine. But at the same time, it was just another potentially boring RPG game. Now that I think about it, I only used common sense. It did occur to me, the game felt smart from the beginning and for my wild input, it responded. I think I was lucky that's all.


PPS.I am not saying Morrowind was perfect, Morrowind needs lots of improvements and many of which were in Oblivion. Level scaling was not one of them.
Check Balor's Levelling. Also trainers should be real time and part of tutorial to show how game mechanics work from first hand with advices. I don't mind hand holding when I am actually being trained! Others are technical and being added already. I want fail mechanics back but not non-visualized fail mechanics. No one wants that!
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vanuza
 
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Post » Sun Oct 24, 2010 7:20 pm

If the game is good enough, and truly manages to incorporate the best of both "styles" of play, it could become a moot point (here's hoping). Of course, there's always room for "adjustments", and while complaining generally won't get you anywhere, it gives you something to do while you're not playing the game.

This is true. however, most fans won't care.

The funny thing is that is what Morrowind fans already say after Daggerfall fans said similar things and that it will be continued with Oblivion fans, Skyrim fans, TES VI fans, and so on and so forth.

yep. Daggerfall fans (the few that haven't died of old age) on this forum are constantly asserting that the sketchy proto-lore (like, for example, the tales of king edward) is still valid. Further, Morrowind fans still argue that cyrodill is still a jungle and was just portrayed wrong. and Oblivin fans will be angry that not all nords are jacked barbarian http://www.rockymusic.org/img/rhpsphotoscolor/RHPS-CRH45-RockyDavidStatueL.jpg
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Rhysa Hughes
 
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Post » Mon Oct 25, 2010 4:10 am

Further, Morrowind fans still argue that cyrodill is still a jungle and was just portrayed wrong[/url]


How do they think having tropical and boreal climates right next to each other even worked, anyway?
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A Boy called Marilyn
 
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Post » Mon Oct 25, 2010 8:01 am

EDIT: Move along, nothing to see here folks.
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kat no x
 
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