» Fri Apr 08, 2011 6:19 am
While on the disk, sound can be compressed a lot more than when on the hard drive/in use.
And of course you would talk to people outside of quests, hear rumours, talk about the weather, An RPG would be crap if you couldn't talk to people outside of quests, but most of that would be shared between NPCs.
Think force unleashed. It was on x360, But I remember the PC version having 16GB... 16GB! 20% sound is 3,2GB. Oblivion for 1.6 had 60h, That's double!
The way to conserve space: well written dialogues, even for shopkeepers. 7minutes of beautifully written dialogues can easily replace 20 minuets of crappy ones, while still having everything.
Because of this day and age, games go after Hollywood, big budget and big target audiences, drowning in mediocrity, building on a frame. It will have effects and flashy stuff, and probably $30M on marketing. Lets help make it good even with all that.
Oh and that "e-e-e-e-exuse me, sir..." gave me an idea! Make your fame(or infamy[or TESV equivalent]) and disposition change dialogue, you can quite easily change audio dynamically to add stutter, So when yo are really famous, people whose disposition you didn't raise, stutter when talking to you, as if afraid or stuned by your presence.