Voice acting doesn't destroy action games. But when the point is sheer content, like in an RPG, full voice acting always destroys the game.
I think people want every line read to them so they can feel like they're in a movie. Which is silly.
I understand the whole visceral experience of being led through a high-octane, action packed story. All the sights and sounds are what bring the experience.
Bloodlines wasn't destroyed because of voice acting, and you really gotta stop with this action game crap, voice acting has nothing to do with with genres, least of all action games.
Yeah, it's about people wanting to be in movies, not about making the experience believable and engaging.
But RPGs just are not about that. If you want that kind of experience, it means you're not an RPG player, so there's no conceivable reason why you should go out and buy a TES game to begin with.
It's about character development and exploring and getting involved in politics. If that doesn't sound fun to you. If you'd prefer the cerebral experience of listening and seeing, as opposed to pondering and strategizing, then buy one of the hundreds of new first-person shooters out on the shelves.
Ah clever, you label voice acting out of Rpgs so you can do a no true scotsman, with a touch of strawman, I guess Bloodlines and Kotor weren't rpgs, I mean how could they be, they had voice acting, or was it combat, I'm not sure what you position you've shoehorned anyone who desires voice acting into. I'm sorry if you want pondering and strategizing, go play a strategy game, it means your not an Rpg player, see? I can do that trick too. Of course it is just as completely invalid. I'm sorry if I want to experience politics and exploration through my real senses.
I enjoy roleplaying in a living breathing world, how exactly would you want me to do that in an action game. lack of voice acting is not an rpg feature.
I just don't understand why every game has to be the same thing. If TESV is another game that focuses around the combat and the physics and the cerebral experiences, then it'll totally lose what used to make the series unique. The Elder Scrolls are not mainstream games.
Combat has always been in roleplaying games, physics is a tool to make it believable. Combat and conflict has always been a major proponent of the TES series. What was TES: Arena originally going to be? Try surviving morrowind without any combat skills or combat encounters.
I'm not being elitist, I'm not talking down to anyone. It's just that, if TES goes the mainstream route, there'll be nothing left for me to play. There are so many action-packed, fast-paced games out there already. To expect the Elder Scrolls to go that route, just so you can stop bashing in Night Elf skulls, and bash in Dark Elf skulls instead for a week, is extremely greedy.
Personally, if loyalty towards fans was as important as money, the only viable answer would be, "if you need fully voiced dialogue to enjoy a game, then you'd better stay away from TESV."
No your not insulting at all, you just redefined Roleplaying games to exclude voice acting, you somehow managed to equate voice acting, indeed even just an audio/visual experience with action, so you could attack supporters of voice acting with arguments against action games, even though action have about the least amount of conversations of all genres. Movies are Audio/visual, are all movies action movies? Or could it be that sound and graphics have nothing to with the genre of a particular experience I wonder.