Someone didn't wait for Oblivion. Now that was a wait.
i waited for Oblivion, regretted it a bit.
waited for Shivering Isles, loved it. waited for Fallout 3 after they put out the teaser, loved it.
i've always said that every time Bethesda releases a game it has the potential to be a perfect game, but there's always that thing that niggles after a while, that mods can't really fix. for Morrowind it was the combat (though pure mage is still pretty fantastic). for Oblivion it was the world design. for Fallout 3 it was the XP-based leveling (which i never thought really FIT WELL with the kind of game Fallout became).
for Skyrim i honestly can't think of anything i dislike straight out:
- Fallout-style level scaling? awesome!
- no classes? fantastic!
- hand-crafted world roughly the size of Oblivion? amazing!
- dragons and viking imagery? great!
- completely overhauled combat taking cues from Dark Messiah and the Combat Archery mod? incredible!
- crafting, woodcutting, cooking, and all that other weird immersive sim [censored] that really isn't necessary but cool to have all the same? splendid!
- Daggerfall-style random quests mixed in with interesting hand-written quests? excellent!
- main theme? spongebobwallet.jpg
plus it takes place 200 years after Oblivion, so there's so much room for new lore.
as a kid i loved the hell out of Icewind Dale - the setting was great, the writing was great, the art design was amazing, everything about it was incredible - but i always felt like it was a really lonely game. you leave civilization and do nothing but dungeoncrawl until the end of the game. you can't really go back at any point and take sidequests from villages or really TALK TO PEOPLE like you could in Baldur's Gate, and i thought it was a little disappointing given the overall quality of the game and Black Isle's track record.
Skyrim as it stands is Icewind Dale with all the [censored] i missed as a kid, though maybe lacking Black Isle's mastery of dialogue, but in a first-person open-world with real-time combat. that alone makes it a contender for my favorite game of all time (which is currently a fierce battle between Morrowind and STALKER).
toss in different cultures, give me that Morrowind feeling of being, as Todd said, a "stranger in a strange land", and this is pretty much the best thing that could ever happen ever.