I am very happy with the move they have made in voicing the PC, however be prepared to be told how wrong you are in great detail.
Until the game is actually released and I can play it and make a more valid opinion, I am for now fine with it. But even if the dialogue isnt that good I doubt it will take away from the rest of the game for me personally
http://www.gamesas.com/topic/1527908-we-should-be-given-the-option-to-turn-off-voiced-dialogue/
There's already several topics on this subject.
If you haven't heard it yet, there's a brilliant interview with Brian T Delaney, where he explains how this will bring a unique edge to the game that wouldn't be possible by simply reading lines from the screen. The interview can be found in the link below
https://www.youtube.com/watch?v=nGnCrgw9BU0&feature=youtu.be&t=9m47s
One anology would be the difference between the silent Warden in DAO and the voiced Hawke in DA2, while DA2 was lacking in many areas, I felt that sarcastic female Hawke was one of the highlights of the game and for the first time the protagonist was as memorable a character as the companions in Dragon Age.....love or hate Hawke as the case my be.
I suppose it depends how much you put into an unvoiced character, does the protagonist have your voice, do you read out the conversations in a different accent or just imagine a voice for the protagonist, personally I've never really done that and I've found that the silent protagonists tends to remain pretty bland as a person despite their achievements.
How much more interesting to interact with are NPCs that are voiced compared to earlier unvoiced NPCs.....while there are gamers who want the blank template RPG protagonist, there are also gamers who want an interesting memorable protagonist with good voice acting and an engaging personality.
Only playing the game itself will settle this matter.
It's not just a conceptual point to prove,
but the quality of the writing and voice actors will also 'make it' (or not).
Personally I applaud the decision, I'm looking forward to it.
It's a risky move, but if you don't take risks, you stagnate.
I'm actually a little bit surprised that they haven't made the leap before now and I say this a someone who loves TES and Fallout......however even if Fallout 4s use of a voiced protagonist is widely viewed as a complete success there will still be calls for future games to return to the silent protagonist.
Any bets on the next TES game being fully voiced.
All for it. Though with the different races, I'd be sorely disappointed if every player voice was the same.
As for people still calling for silent protags, I seem to recall people also protested the move to 3D graphics. For every change to the medium, there will be it's nay sayers.
Yes, IF the next TES is fully voiced they would need a voice for each of the races (male and female), maybe Fallout 4 is the test to see if the voiced protagonist works in these types of game. I can only imagine the anger at having to play the different TES races with a single human voice choice.
People did indeed complain about the move to 3D graphics, which for me was the thing that made me sit up and take notice upon seeing a trailer for Fallout 3. Check out the Bioware Forum for the people still complaining about the move away from the silent protagonist, while I understand the love of the original at some point you have to accept that things change (sometimes for the better, sometimes not) or your left harping on about how better things where in the old days, while the majority of gamers either don't care or are increasingly hostile towards the nostalgia of how great the original was.
On the "Mass Effect" style dialog menu; they mapped the options to face buttons because it's "contextual": you hover your crosshair over a container, you get options to take and/or transfer. You hover your crosshair over an NPC, you get four different dialog choices. Todd Howard talks about it in interviews, where you're not locked into a dialog mode and you can still move around and do other things (and rarely have multiple conversations going on at once), first-person or third-person. That aspect I personally love. There's the issue that the topics we see won't match what the character actually says, but I've never really had that problem in Mass Effect and I'm not entirely concerned. And being "limited" to only four dialog options isn't that bad; they have to be more economic about conversation topics and nested dialog options, though.
As for how it's going to work in Elder Scrolls, that's something I've been trying to figure out for a while. Even if they used one voice actor to cover similar races (the human races, another for the elven races), they'd still need unique voice actors (and even unique dialog) for Orcs, Argonians, and Khajiit. But it would all be made worth it if we got to participate in Oblivion-style random conversations.
I know I am in the minority, old-fashioned, what ever you want to call it but I would have been perfectly fine and happy if they would have kept the silent protagonist and the traditional dialogue.
These are my only two reservations and every thing else looks amazing, so I am still getting the game.
I hate when something I like is changed in any way but I'm willing to wait and see how it turns out. Maybe the added emotion from the voice actor will more than make up for the limited dialogue options that a voiced PC brings, who knows?
I would have been happy with the silent protagonist and the traditional dialogue as well, but personally I am looking forward to the attempt to make the change to a voiced protagonist.
Thanks bud. Found my next ringtone https://youtu.be/nGnCrgw9BU0?t=2550