» Wed Dec 14, 2011 7:25 am
They should have known before they even sat down to design this game that spell creation removal was going to make a lot of people upset. I just don't care what game I play anymore these days, the more creation elements and ways I can influence MY game with my own personal touches, the better.
Don't like how people complain about not being able to design their own spells? Try and imagine armor being only 1 piece (eg, you can't mix and match pieces) on your character, like in game the item is called 'steel armor set', 'dwarven armor set', etc. or imagine when you go to create your character, you aren't allowed to tweak the appearance, you have to use a preset. How about only being allowed to play a Nord, no other race. Enchant health on an item, with only one static amount, always 20 health. How boring do you think that would become?
People enjoy being able to customize and create things. (well one would argue that most people playing this type of game do) Taking away a creative element that was always fun and has been a mainstay of the series just makes you scratch your head and say wth? The technology and power of the systems we play these games on is expanding, but the interesting bits of the game are being removed, so the game can look... prettier?
It is something many of us accept (have little choice), but definitely do not agree with. Not a good direction to go towards with the magic using/spell portion of the game. If enchanting, smithing and alchemy can be more in depth, then by god the magic portion should be too.
I was honestly hoping given the time between morrowind and oblivion to skyrim they were going to blow us away with something deeper and more amazing than ever in the magic department, but it feels like a cop out and a huge, lazy step backwards to me.
This may be a little off topic but, the whole dual wielding spells into a stronger version thing doesn't seem to impress me either. Many times I can cast two spells of the same type from each hand (not where they combine into one) for far less mana and achieve the same damage as the dual casted combined spell. The only reason I see to use the combined spell? The perk that stuns, which imo is a lousy, cheap mechanic when combined with spells that take little to zero mana.