Before I get into why I'm somewhat indifferent to Bethesda Game Studios' latest installment in the Fallout franchise, I'll begin with what I absolutely love about Fallout 4.
-Settlements and real-time player housing construction
-Overhaul of shooter mechanics and inclusion of aiming down sights
-Revamp of crafting for weapons and armor leading to almost infinite possibilities
-In-depth customization of power armor with more variety in terms of character build
-Fully-voiced protagonist (male or female) for a more engaging story
-Cinematic camera angles for dialogue for a more immersive experience
Some of these things I absolutely begged BGS to include into their next game. A fully-voiced protagonist was essential. An overhaul to the shooting mechanics was mandatory. The revamp of crafting is the way it should have been in Fallout 3. Settlements and player housing is a nice expansion of the sandbox that is every BGS game. Power armor being differentiated from just normal armor and having more perks was a fantastic idea.
However, this is where my enthusiasm largely ends for Fallout 4. The rest of the game and its features, from what I have witnessed, are largely unchanged from Fallout 3. Yes we have somewhat of a boost in graphical fidelity (although plenty of other games are far prettier). We have the vertibird as a new means of transporation (although we can't actually control it, making it a glorfied wagon from Skyrim). VATS, a system I've never cared for, has been slightly tweaked such that it merely slows time down instead of stopping it. While I haven't personally witnessed the viability of melee combat in Fallout 4, it was largely useless in Fallout 3. The story and events happening, while they are not identical, are very similar to Fallout 3. The companion system hasn't really evolved at all, with the exception of some new dog commands.
Now obviously this is merely my opinion and we won't know the full extent of the experience until the game is actually released. That being said, Fallout 4, in my opinion, seems a bit safe given BGS's past products. In Oblivion we had the creation of Radiant AI, player housing, player mounts, inclusion of dynamic oblivion gates, etc. In Skyrim we had the revamp of magic, revamp of melee combat, inclusion of dynamic dragon fights, and creation of Radiant Story. These features largely changed the entire formula of the BGS sandbox. Do any of the brand new features in Fallout 4 really add to the experience in a meaningful new way? Post your thoughts.